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#11
Re: Snatcher Support Tools
Posted on: 2015/5/2 17:06
PVB Elite
Joined 2011/7/1
Germany
1127 Posts
CoderContributorTop10 PosterLong Time User (8 Years) App CoderPVBCC 2013 Entry
Quote:

bigmak wrote:
Thunder doesn't program a game..he programs a program to make a game.

-Eric


Heh... yeah, that's the way that works best for me. I learned that with GameHero already. As soon as things somehow work it is hard to motivate yourself as filling a game with content isn't that interesting.

Programming a game like Snatcher is actually not that hard. Most of the vb code has been written in very short time. The real challenge is to get all of the content out of the original game. Also porting a 100mb game to just a few mb is tricky as well.

About the tools:

Surprisingly, the dialog engine got quite some interest. It is the hardest to make available though. I will keep in mind to make it more generic whenever I add something.

The 2D to 3D converter also seems to be of interest to some. That one should be rather easy to release. Maybe within the next month or so.

The music engine should be easy to release as well, but I want to build a proper converter for it first. So that might take a while.

I'm on top of a different project right now. So if you really really need anything of these for making a game right now send me a PM and I will see what I can do.
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#12
Re: Snatcher Support Tools
Posted on: 2015/5/2 17:56
Virtual Freak
Joined 2014/1/16
France
68 Posts
Long Time User (6 Years)
Unless someone contacts me first wanting me to make graphics for him, I don't think I'll need your converter soon ^__^'
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#13
Re: Snatcher Support Tools
Posted on: 2015/5/3 1:23
PVB Elite
Joined 2012/7/9
USA
834 Posts
Top10 PosterLong Time User (7 Years) 20+ Game Ratings
These are cool and will allow for many new games.
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#14
Re: Snatcher Support Tools
Posted on: 2015/5/3 16:11
VB Gamer
Joined 2015/3/27
France
16 Posts
Highscore Top10Highscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreLong Time User (4 Years)
Wow! Impressive stuff, is like a professional developer program. Is cool to allow others to enjoy!
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#15
Re: Snatcher Support Tools
Posted on: 2015/5/3 16:30
PVB Elite
Joined 2012/7/9
USA
834 Posts
Top10 PosterLong Time User (7 Years) 20+ Game Ratings
I really wanna remake this abandonware game "Monster Manor", and of course I will add a part that says "This port is based on the game by Ambrosine."

Anyone think they could help me do this, as it was one of the best PC games from 1999. :)

http://www.ambrosine.com/mmanor.html
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#16
Re: Snatcher Support Tools
Posted on: 2015/12/15 11:46
Administrator
Joined 2000/1/8
Germany
2519 Posts
Highscore Top10Highscore Top ScoreCoder#1 PosterHOTY09 1stLong Time User (15 Years) App Coder90+ Game Ratings
Hey thunder, are you back to working on releasing the tools now that the Virtual Fishing patch is out?

Instead or right and left images, could the image converter also create separate images for all (non-empty) z layers? I wonder if this could be used to create 3D scenes to walk around in with a playable character, much like Resident Evil.
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#17
Re: Snatcher Support Tools
Posted on: 2015/12/15 17:28
PVB Elite
Joined 2011/7/1
Germany
1127 Posts
CoderContributorTop10 PosterLong Time User (8 Years) App CoderPVBCC 2013 Entry
Quote:

KR155E wrote:
Hey thunder, are you back to working on releasing the tools now that the Virtual Fishing patch is out?

Instead or right and left images, could the image converter also create separate images for all (non-empty) z layers? I wonder if this could be used to create 3D scenes to walk around in with a playable character, much like Resident Evil.


I actually still need to finalize the Virtual Fishing patch. My work kept me quite busy lately so I didn't get around doing any VB stuff. I will definitely go back to Snatcher early next year.

I don't think the converter can output images like that. I actually thought about that idea for a game once. What you would want to do is model your 2D image as an actual 3D environment (maybe with blender?) and then use that model to produce your depth map (for the 3D conversion) and your data for the collision detection. You can then place a player sprite in the scene. You could use a affine map to scale the player sprite according to it's position on the z-layer.
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#18
Re: Snatcher Support Tools
Posted on: 2016/9/5 3:39
Nintendoid!
Joined 2012/10/16
206 Posts
Long Time User (7 Years)
Any chance if these tools being released? I'd love to look into making my own game lol.
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#19
Re: Snatcher Support Tools
Posted on: 2016/9/5 20:34
PVB Elite
Joined 2011/7/1
Germany
1127 Posts
CoderContributorTop10 PosterLong Time User (8 Years) App CoderPVBCC 2013 Entry
Quote:

Wyndcrosser wrote:
Any chance if these tools being released? I'd love to look into making my own game lol.


What kind of game do you want to make?
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#20
Re: Snatcher Support Tools
Posted on: 2016/9/5 22:10
Nintendoid!
Joined 2012/10/16
206 Posts
Long Time User (7 Years)
Quote:

thunderstruck wrote:
Quote:

Wyndcrosser wrote:
Any chance if these tools being released? I'd love to look into making my own game lol.


What kind of game do you want to make?


An adventures game, similar to snatcher. Your tool for creating backgrounds from pictures is great. I wouldn't look into selling it or anything obviously, but for my personal use, I think it would be killer.

Thanks

Wynd
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