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#21
Re: [Demo-Release] Snatcher
Posted on: 2015/4/18 0:25
VB Gamer
Joined 2009/1/19
Spain
44 Posts
Long Time User (10 Years)
Great contribution to VB world borned from a big loss
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#22
Re: [Demo-Release] Snatcher
Posted on: 2015/4/18 0:40
PVB Elite
Joined 2012/7/9
USA
834 Posts
Top10 PosterLong Time User (7 Years) 20+ Game Ratings
Yes I remember Red Metals concept as well, and I actually wasn't aware of his passing. I am amazed by the progress and dedication to complete his dream. This game will be one of the top games on VB for sure. Please tell me that it will be able to be sold in cartridge form when it's released because having a click'n'play style game on VB has always been a great idea! :)
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#23
Re: [Demo-Release] Snatcher
Posted on: 2015/4/18 10:56
Administrator
Joined 2000/1/8
Germany
2518 Posts
Highscore Top10Highscore Top ScoreCoder#1 PosterHOTY09 1stLong Time User (15 Years) App Coder90+ Game Ratings
Since the game has never been available in any other languages than Japanese and English, have you thought about a multilingual release? Would be awesome to play this in German. :-)

It's nothing fancy, I will happily share my multilanguage code if this is of any help.

Quote:

thunderstruck wrote:
There is actually one easteregg in the Jordan computer because I forgot to take it out.


Easteregg hunt, everybody!

Quote:

thunderstruck wrote:
The image conversion is a half automated process. The conversion to redscale vb images happens automatically, but I need to draw a depth map for the stereoscopic images. I got quite fast at drawing those with photoshop. My converter uses the depthmap to generate a stereo SBS image.


Really cool that you write your own specialized tools for all kind of purposes! I assume the converter still needs some post-processing in cases where the stereo conversion generates gaps? Or does some kind of magic algorithm fill up those missing pixels?
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#24
Re: [Demo-Release] Snatcher
Posted on: 2015/4/18 11:35
PVB Elite
Joined 2011/7/1
Germany
1123 Posts
CoderContributorTop10 PosterLong Time User (8 Years) App CoderPVBCC 2013 Entry
Quote:

KR155E wrote:
Since the game has never been available in any other languages than Japanese and English, have you thought about a multilingual release? Would be awesome to play this in German. :-)


Most of the text is stored in a generic xml model right now. The same text exist in multiple xml files as a xml file represents one dialog tree. When exported to vb format it ends up in one giant header file without duplicates. Some text are hardcoded (like the dialog when the inventory is empty), others are stored in text files that are exported to vb files (like the computer text and the dialog in the shooting games). While a translation could be done by translating all of those sources, there is really allot of text in the game.

Quote:

KR155E wrote:
Easteregg hunt, everybody!


There might be even more.

Quote:

KR155E wrote:
Really cool that you write your own specialized tools for all kind of purposes! I assume the converter still needs some post-processing in cases where the stereo conversion generates gaps? Or does some kind of magic algorithm fill up those missing pixels?


I really need to make a separate post about all the supporting tools and make an interest check. I use a free library that allows the conversion from 2D to 3D images using depth maps. A depth map is a black and white image that contains the information at which depth a particular object is. There is no post processing. You just define the maximum pixel displacement (which more or less defines the depth of the image) and the tool will create the SBS image.

Attach file:



bmp  _377617464.bmp (360.05 KB)
1709_5532245c387c9.bmp 480X256 px

bmp  gillian.got.a.gun.bmp (360.05 KB)
1709_5532250740e86.bmp 480X256 px

bmp  17__377617464.bmp (14.98 KB)
1709_553225145ff94.bmp 480X128 px
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#25
Re: [Demo-Release] Snatcher
Posted on: 2015/4/18 11:42
PVB Elite
Joined 2011/7/1
Germany
1123 Posts
CoderContributorTop10 PosterLong Time User (8 Years) App CoderPVBCC 2013 Entry
Quote:

Dreammary wrote:
I am amazed by the progress and dedication to complete his dream.


Red Metal was actually planning to make a different game. He wanted to create a port of the MSX version. While I decided to make a something in his memory, I'm not intending to fulfill his dream. You simply can not follow someone else's dream.

Quote:

Dreammary wrote:
Please tell me that it will be able to be sold in cartridge form when it's released because having a click'n'play style game on VB has always been a great idea! :)


Unless Konami legally allows me to sell their intellectual property I will not try to monetize this in any way.
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#26
Re: [Demo-Release] Snatcher
Posted on: 2015/4/18 12:13
VUE(xpert)
Joined 2010/10/23
Great Britain
385 Posts
10+ Game RatingsLong Time User (9 Years) Donator
Thunder you made the news at retro collect.

http://www.retrocollect.com/News/kona ... nintendo-virtual-boy.html
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#27
Re: [Demo-Release] Snatcher
Posted on: 2015/4/18 16:56
PVB Elite
Joined 2007/10/26
USA
757 Posts
ContributorTop10 PosterLong Time User (12 Years) Donator
Quote:

Dreammary wrote:
Please tell me that it will be able to be sold in cartridge form when it's released because having a click'n'play style game on VB has always been a great idea! :)


Another issue with making it in cart form to sell...is it's size.

Thunder has done an amazing job of making his demo fit on a flashboy. But, if you think of the length of the story...you can see that the final game will be huge.

32 mbit boards have been developed, but I would have to think that multiple carts would have to be made to fit this game on carts.

I've talked to Thunder and he expressed a keen interest in releasing the game in 'parts' that can be placed on the flashboy. This is great news, to truly experience the 3-d that thunder has put in this game..it needs to be played on hardware.

-Eric
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#28
Re: [Demo-Release] Snatcher
Posted on: 2015/4/18 16:59
PVB Elite
Joined 2007/10/26
USA
757 Posts
ContributorTop10 PosterLong Time User (12 Years) Donator
The gillian-got-a-gun 3-d shot is one of my favorite ones so far..gun really pop's out of the screen.

-Eric
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#29
Re: [Demo-Release] Snatcher
Posted on: 2015/4/18 17:00
Virtual Freak
Joined 2013/1/15
USA
94 Posts
10+ Game RatingsLong Time User (6 Years)
If it's possible to put this on one of the larger carts, I would LOVE to own this. There must be a way!
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#30
Re: [Demo-Release] Snatcher
Posted on: 2015/4/18 19:02
PVB Elite
Joined 2011/7/1
Germany
1123 Posts
CoderContributorTop10 PosterLong Time User (8 Years) App CoderPVBCC 2013 Entry
Quote:

hawk1010 wrote:
If it's possible to put this on one of the larger carts, I would LOVE to own this. There must be a way!


Well, the current demo still fits on a regular flashboy. Since I compressed the music and the images a bit there is still space left for more. We will see how far I can get with that.

Thanks to Minestorm I can actually test 4mb roms on hardware. However, as Eric stated, I intend to release the game in 2mb parts as well so that everyone can play it. I will have to see how I do the transition between roms.
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