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#11
Re: Survey: Crowdfunding a Virtual Boy game
Posted on: 2015/3/14 3:57
VB Gamer
Joined 2015/3/4
USA
29 Posts
Long Time User (4 Years)
I would do up to $100. Sure, the fanbase seems small on this website, but getting the word out on other websites and perhaps a kickstarter will get others notified ahead of time.
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#12
Re: Survey: Crowdfunding a Virtual Boy game
Posted on: 2015/3/14 5:20
PVB Elite
Joined 2003/7/25
USA
1507 Posts
PVBCC 1stCoderContributor#3 PosterHOTY09 EntryLong Time User (15 Years) App CoderPVBCC 2010 EntryPVBCC 2013 Entry
Just out of curiosity... are there any developers out there that'd even consider this? $50K is a lot of money for a small group to raise (I doubt we could find 50 people to give $1000, or 100 to give $500, or any combination to add up to $50K), but assuming that we could do it... that's not much to live off of, assuming that there's more than one person involved in this.

I mean... maybe some of you hate your job, are currently between jobs, still in college, or just so well off that you don't need your job... but I can't imagine even considering leaving my job to do this. It'd be a fun and interesting experience for sure, but surely there are MUCH better ways to make a living.

DogP
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#13
Re: Survey: Crowdfunding a Virtual Boy game
Posted on: 2015/3/14 10:10
Nintendoid!
Joined 2009/8/3
Spain
129 Posts
Long Time User (10 Years) Donator60+ Game Ratings
I am willing to pledge up to $150 ( CIB or cart option only )
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#14
Re: Survey: Crowdfunding a Virtual Boy game
Posted on: 2015/3/16 12:30
Administrator
Joined 2000/1/8
Germany
2516 Posts
Highscore Top10Highscore Top ScoreCoder#1 PosterHOTY09 1stLong Time User (15 Years) App Coder90+ Game Ratings
$50,000 is a hefty sum and most likely way beyond what this small community would be able to raise. Unfortunately, it would be the absolute minimum for a team of two to work on a game for a whole year instead of doing another job. One year would not even be enough for more complex games like a MetroidVania, with all those assets to produce and the careful planning that'd be necessary.

Choosing a game type with a smaller scope would be wise for a first campaign, it seems.


Quote:

Lester Knight wrote:
if a physical copy was not included in any tier than the digital release would need to be FB+ compatible or i would not even consider backing it.


true


Quote:

HoMenace wrote:
I feel it is absolutely necessary to include either a digital or physical copy with any tier $50 and over. Otherwise this would basicly be a donation and I dont see large enough funds being generated to make this happen.


I think that's what everybody's understanding of a fundraising campaign should be, though. It's not online shopping. Instead we'd donate to a development team to allow them to bless us all with another great homebrew title in the future.


Quote:

DogP wrote:
Just out of curiosity... are there any developers out there that'd even consider this? $50K is a lot of money for a small group to raise (I doubt we could find 50 people to give $1000, or 100 to give $500, or any combination to add up to $50K), but assuming that we could do it... that's not much to live off of, assuming that there's more than one person involved in this.

I mean... maybe some of you hate your job, are currently between jobs, still in college, or just so well off that you don't need your job... but I can't imagine even considering leaving my job to do this. It'd be a fun and interesting experience for sure, but surely there are MUCH better ways to make a living.


Another possibility would be freelance developers who could just see this as a regular job. A badly paid, but very exciting one. :)

For my part, I am permantly employed as a web developer and it's not like I hate my job or not earning enough. But working full time on a Virtual Boy game with other skilled developers sounds way too good to me to not consider doing it, as long as I'd be able to pay the bills for another year or two while doing so. The freedom to put my heart and soul into my own project, working when I want to, while being surrounded only by people I like, means that much to me, that I'd have no problem with earning much less than I could.
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#15
Re: Survey: Crowdfunding a Virtual Boy game
Posted on: 2015/3/16 13:47
PVB Elite
Joined 2012/7/9
USA
833 Posts
Top10 PosterLong Time User (7 Years) 20+ Game Ratings
50k is just not a possible number because of the community being so small. Virtual Boy is more of a curiosity then a serious gaming machine, even I'll admit that reality. I only own one because I wanted one so bad as a kid. Unfortunately now I find it awkward to play (I don't like leaning into it or really balancing it on my face while I'm laying down: I really wish it had come with a head strap!) and barely play it other then when someone notices my display in my room then pull it out to demonstrate the raw power!


Also this goal won't place a cartridge in anyone's hands, this would simply pay to get the game developed. We would still need to fork out the $80+ for a cartridge later, and that lowers the incentive even more.
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#16
Re: Survey: Crowdfunding a Virtual Boy game
Posted on: 2015/3/16 18:48
VB Gamer
Joined 2015/3/4
USA
29 Posts
Long Time User (4 Years)
That's why it needs Kickstarter to get the word out.
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#17
Re: Survey: Crowdfunding a Virtual Boy game
Posted on: 2015/3/16 19:32
Nintendoid!
Joined 2014/1/3
USA
168 Posts
Long Time User (5 Years)40+ Game Ratings
Quote:

Johnny365 wrote:
That's why it needs Kickstarter to get the word out.


I'm pretty confident that atleast 80% of the people that even care about the VB are already members here and that no matter how much of an audience we can reach, the demand just won't be there.
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#18
Re: Survey: Crowdfunding a Virtual Boy game
Posted on: 2015/3/16 22:20
PVB Elite
Joined 2011/3/10
USA
914 Posts
Top10 PosterLong Time User (8 Years) 30+ Game Ratings
Quote:

Johnny365 wrote:
That's why it needs Kickstarter to get the word out.


with kickstarter, popular campaigns and staff picks will make it to their front page. other than that they aren't in the business of advertising your campaign for you. having an active campaign running on kickstarter does not equal success. i am sure that the curiosity and obscurity factors would help get such a campaign into the reto/video game news. however, i fear those same factors will result only in comments about either how great this is or how dumb this is, and not actual pledges.

what might work would be to start a campaign to raise funds to "help finish the game". in reality those funds would go towards filling pledge rewards and manufacturing an actual CIB cart. this would mean that a talented team would need to develop the game on their own, in their own free time, with their own money and resources.

trying to give up your job for a year to develop a game for a console as obscure as the VB just doesn't seem possible.
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#19
Re: Survey: Crowdfunding a Virtual Boy game
Posted on: 2015/3/23 0:49
Virtual Freak
Joined 2014/1/16
France
68 Posts
Long Time User (5 Years)
I'd pledge up to 50$ for a Flashboy+ compatible ROM, and up to 100$ to a CIB game.

I really don't have lots of money, and this would be a big effort for me, but I would support a new professional-grade game as much as I can !
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#20
Re: Survey: Crowdfunding a Virtual Boy game
Posted on: 2015/3/23 11:12
Newbie
Joined 2015/3/23
8 Posts
Long Time User (4 Years)
Similar to many other people I'd be willing to throw in around $100 depending on the type of game. From what I've seen in my limited time with the VB there are quite a few genres not covered by the system and it'd be great to see things like Metroidvania / Mega Man style games, driving games, RPGs, etc, to show what the VB is really capable of.
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