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#11
Re: [ENTRY] Zpace Racers
Posted on: 2014/3/4 18:23
PVB Elite
Joined 2011/7/1
Germany
1147 Posts
CoderContributorTop10 PosterLong Time User (8 Years) App CoderPVBCC 2013 Entry
Hey DanB,

I fooled around with your demo a bit. After some back and forth I managed to compile it. However, it is running at a noticeable lower speed then in your released rom. My best guess is that this happens because I removed the -O from the makefile. However, if I let it there I can not compile it at all as I get the following error plenty of times:

main.c:(.text+0x816): additional relocation overflows omitted from the output
main.c:(.text+0x98e): undefined reference to `_return_r26_r31'

Any idea what I'm doing wrong?
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#12
Re: [ENTRY] Zpace Racers
Posted on: 2014/3/4 19:09
PVB Elite
Joined 2008/12/28
Slovenia
635 Posts
Highscore Top ScoreHighscore Top ScoreCoderContributor10+ Game RatingsLong Time User (11 Years) App CoderPVBCC 2010 EntryPVBCC 2013 Entry
Maybe this will help.

http://www.planetvb.com/modules/newbb ... t_id=22905#forumpost22905

On topic:
This is a very cool demo. I just hope it won't get abandoned like Hunter and Ballface.
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#13
Re: [ENTRY] Zpace Racers
Posted on: 2014/3/4 19:26
PVB Elite
Joined 2011/7/1
Germany
1147 Posts
CoderContributorTop10 PosterLong Time User (8 Years) App CoderPVBCC 2013 Entry
Quote:

Heh, I actually used Gregs makefile as I compiled his demo before. So I had all of the single optimizations activated. Seems like it's not related to the -O after all.

Still would be nice if I could make the demo run at the same speed as DanB. I double checked if there are some asm parts that are not activated by default (like in Gregs demo) but couldn't find any.

Quote:

HorvatM wrote:
On topic:
This is a very cool demo. I just hope it won't get abandoned like Hunter and Ballface.


That's what I thought. Wanted to check out if building a level editor on top would work.
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#14
Re: [ENTRY] Zpace Racers
Posted on: 2014/3/4 20:06
VUE(xpert)
Joined 2003/9/3
Sweden
442 Posts
PVBCC EntryHighscore Top10 3rdCoderContributorHOTY09 2ndLong Time User (15 Years) DonatorApp CoderPVBCC 2010 1st20+ Game RatingsPVBCC 2013 2nd
Thanks for the nice comments everyone!
I actually think this is a game I will continue to work on

Quote:

thunderstruck wrote:

Still would be nice if I could make the demo run at the same speed as DanB. I double checked if there are some asm parts that are not activated by default (like in Gregs demo) but couldn't find any.


No idea what you are doing
One difference is probably that I still use the old pre-compiled version of gccvb 2.95.
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#15
Re: [ENTRY] Zpace Racers
Posted on: 2014/3/5 14:34
Newbie
Joined 2014/1/20
8 Posts
Long Time User (6 Years)
Awesome looking game. Any plans on finishing it and putting out a cart?
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#16
Re: [ENTRY] Zpace Racers
Posted on: 2014/3/7 1:35
Nintendoid!
Joined 2014/1/3
USA
168 Posts
Long Time User (6 Years) 40+ Game Ratings
Great job man, awesome demo! I cant wait for the full version.
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#17
Re: [ENTRY] Zpace Racers
Posted on: 2014/3/13 18:27
Virtual Freak
Joined 2014/1/16
France
68 Posts
Long Time User (6 Years)
I played for something like 15 minutes, could not stop x) That's great, I hope you will continue it. It's a really promising WipeOut game.

You HAVE to finish it !!!
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#18
Re: [ENTRY] Zpace Racers
Posted on: 2014/4/16 3:14
VB Gamer
Joined 2008/9/23
37 Posts
Long Time User (11 Years)
That's outstanding. Hope the game will be finished, that's really really great :) Thanks very much!!!
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#19
Re: [ENTRY] Zpace Racers
Posted on: 2014/6/25 6:16
PVB Elite
Joined 2012/7/9
USA
834 Posts
Top10 PosterLong Time User (7 Years) 20+ Game Ratings
I still want HUNTER to be completed first then this game. This demo games simply make me wish for full games.
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#20
Re: [ENTRY] Zpace Racers
Posted on: 2017/10/19 16:26
VB Gamer
Joined 2012/1/25
Netherlands
45 Posts
Long Time User (8 Years)
Any progress on this? :D
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