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#41
Re: Hyper Fighting
Posted on: 2013/8/27 14:46
Nintendoid!
Joined 2010/10/13
Austria
114 Posts
10+ Game RatingsLong Time User (8 Years)
Superimpressive graphics. Can“t wait to see a cart CIB!
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#42
Re: Hyper Fighting
Posted on: 2013/8/27 16:38
Nintendoid!
Joined 2004/5/28
215 Posts
Long Time User (15 Years)
Quote:

SirGuntz schrieb:
Apparently this port is based on the PC Engine version.

At least you mentioned Mega Drive. Most people think SF2 was only ported to the almighty SNES.


Well SF2 was portet to almost every system.
But i would like to know what was the reason to take the PC Engine Assets and not the one from Arcade, Sega or SNES?
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#43
Re: Hyper Fighting
Posted on: 2013/8/27 20:20
Nintendoid!
Joined 2007/8/8
Great Britain
201 Posts
CoderContributorHOTY09 EntryLong Time User (12 Years) App Coder
Amazing work.

Quote:

Fire-WSP wrote:
But i would like to know what was the reason to take the PC Engine Assets and not the one from Arcade, Sega or SNES?


The graphics are converted from the arcade game. The Virtual Boy and PC Engine have comparable sound hardware.
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#44
Re: Hyper Fighting
Posted on: 2013/8/27 21:23
PVB Elite
Joined 2007/10/26
USA
757 Posts
ContributorTop10 PosterLong Time User (11 Years) Donator
Quote:

dasi wrote:
Amazing work.

Quote:

Fire-WSP wrote:
But i would like to know what was the reason to take the PC Engine Assets and not the one from Arcade, Sega or SNES?


The graphics are converted from the arcade game. The Virtual Boy and PC Engine have comparable sound hardware.
'

How do you guys know where the graphics and sound come from ?
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#45
Re: Hyper Fighting
Posted on: 2013/8/27 21:23
VB Gamer
Joined 2012/7/2
31 Posts
Long Time User (7 Years)
Amazing work and all credit to the authors/devs. What is the word on a cart version of this? Also any plans for other games with the engine? Or even some new genres utilising the obvious skills/talent illustrated with this?
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#46
Re: Hyper Fighting
Posted on: 2013/8/27 21:25
VB Gamer
Joined 2008/7/19
35 Posts
Long Time User (11 Years) App Coder
In case anyone wants to try it out on an emulator.

Attach file:


zip mednafen-0.9.30.1-win32.zip Size: 5,439.54 KB; Hits: 285
bz2 mednafen-0.9.30.1.tar.bz2 Size: 4,090.46 KB; Hits: 133
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#47
Re: Hyper Fighting
Posted on: 2013/8/27 21:38
PVB Elite
Joined 2007/10/26
USA
757 Posts
ContributorTop10 PosterLong Time User (11 Years) Donator
He released it coded not to run on an emulator..not sure if we should a changed rom without his consent...he prob did it because the music won't play correctly...

-Eric
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#48
Re: Hyper Fighting
Posted on: 2013/8/27 21:42
Nintendoid!
Joined 2004/5/28
215 Posts
Long Time User (15 Years)
Well you can turn the sound off.
I think it is not a good reason to block emulators.
He just can tell in the readme or on the forums that sound is not working good on emulators.
The GFX alone is worth a look but without a VB it is a problem.
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#49
Re: Hyper Fighting
Posted on: 2013/8/27 21:42
PVB Elite
Joined 2011/3/10
USA
900 Posts
Top10 PosterLong Time User (8 Years) 30+ Game Ratings
the download appears to be an updated version of the emu, not an altered ROM. =)
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#50
Re: Hyper Fighting
Posted on: 2013/8/27 21:45
PVB Elite
Joined 2007/10/26
USA
757 Posts
ContributorTop10 PosterLong Time User (11 Years) Donator
Quote:

Lester Knight wrote:
the download appears to be an updated version of the emu, not an altered ROM. =)



HAHA oki..silly me :) srry. Guess the sound is fixed on the emulator ?
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