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#41
Re: Hyper Fighting
Geschrieben am: 27.08.2013 14:46
Nintendoid!
Dabei seit 13.10.2010
Österreich
114 Beiträge
10+ Game RatingsLong Time User (9 Years)
Superimpressive graphics. Can´t wait to see a cart CIB!
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#42
Re: Hyper Fighting
Geschrieben am: 27.08.2013 16:38
Nintendoid!
Dabei seit 28.05.2004
215 Beiträge
Long Time User (15 Years)
Zitat:

SirGuntz schrieb:
Apparently this port is based on the PC Engine version.

At least you mentioned Mega Drive. Most people think SF2 was only ported to the almighty SNES.


Well SF2 was portet to almost every system.
But i would like to know what was the reason to take the PC Engine Assets and not the one from Arcade, Sega or SNES?
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#43
Re: Hyper Fighting
Geschrieben am: 27.08.2013 20:20
Nintendoid!
Dabei seit 08.08.2007
Großbritannien
201 Beiträge
CoderContributorHOTY09 EntryLong Time User (12 Years) App Coder
Amazing work.

Zitat:

Fire-WSP wrote:
But i would like to know what was the reason to take the PC Engine Assets and not the one from Arcade, Sega or SNES?


The graphics are converted from the arcade game. The Virtual Boy and PC Engine have comparable sound hardware.
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#44
Re: Hyper Fighting
Geschrieben am: 27.08.2013 21:23
PVB Elite
Dabei seit 26.10.2007
USA
757 Beiträge
ContributorTop10 PosterLong Time User (11 Years) Donator
Zitat:

dasi wrote:
Amazing work.

Zitat:

Fire-WSP wrote:
But i would like to know what was the reason to take the PC Engine Assets and not the one from Arcade, Sega or SNES?


The graphics are converted from the arcade game. The Virtual Boy and PC Engine have comparable sound hardware.
'

How do you guys know where the graphics and sound come from ?
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#45
Re: Hyper Fighting
Geschrieben am: 27.08.2013 21:23
VB Gamer
Dabei seit 02.07.2012
31 Beiträge
Long Time User (7 Years)
Amazing work and all credit to the authors/devs. What is the word on a cart version of this? Also any plans for other games with the engine? Or even some new genres utilising the obvious skills/talent illustrated with this?
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#46
Re: Hyper Fighting
Geschrieben am: 27.08.2013 21:25
VB Gamer
Dabei seit 19.07.2008
35 Beiträge
Long Time User (11 Years) App Coder
In case anyone wants to try it out on an emulator.

Datei anhängen:


zip mednafen-0.9.30.1-win32.zip Größe: 5,439.54 KB; Hits: 290
bz2 mednafen-0.9.30.1.tar.bz2 Größe: 4,090.46 KB; Hits: 138
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#47
Re: Hyper Fighting
Geschrieben am: 27.08.2013 21:38
PVB Elite
Dabei seit 26.10.2007
USA
757 Beiträge
ContributorTop10 PosterLong Time User (11 Years) Donator
He released it coded not to run on an emulator..not sure if we should a changed rom without his consent...he prob did it because the music won't play correctly...

-Eric
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#48
Re: Hyper Fighting
Geschrieben am: 27.08.2013 21:42
Nintendoid!
Dabei seit 28.05.2004
215 Beiträge
Long Time User (15 Years)
Well you can turn the sound off.
I think it is not a good reason to block emulators.
He just can tell in the readme or on the forums that sound is not working good on emulators.
The GFX alone is worth a look but without a VB it is a problem.
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#49
Re: Hyper Fighting
Geschrieben am: 27.08.2013 21:42
PVB Elite
Dabei seit 10.03.2011
USA
907 Beiträge
Top10 PosterLong Time User (8 Years) 30+ Game Ratings
the download appears to be an updated version of the emu, not an altered ROM. =)
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#50
Re: Hyper Fighting
Geschrieben am: 27.08.2013 21:45
PVB Elite
Dabei seit 26.10.2007
USA
757 Beiträge
ContributorTop10 PosterLong Time User (11 Years) Donator
Zitat:

Lester Knight wrote:
the download appears to be an updated version of the emu, not an altered ROM. =)



HAHA oki..silly me :) srry. Guess the sound is fixed on the emulator ?
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