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#1
[ENTRY] GoSub 3D
Geschrieben am: 23.09.2010 0:22
PVB Elite
Dabei seit 26.04.2008
USA
937 Beiträge
CoderContributorTop10 PosterHOTY09 3rdLong Time User (11 Years) PVBCC 2010 EntryPVBCC 2013 Entry
I finally made a post about this game. This is far from final, so I will post an updated one with more levels and an ending on Halloween Eve (right before the deadline!) Just wanted to gauge people's reactions to a new game for this competition.

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#2
Re: [ENTRY] GoSub 3D
Geschrieben am: 23.09.2010 15:51
PVB Elite
Dabei seit 26.04.2008
USA
937 Beiträge
CoderContributorTop10 PosterHOTY09 3rdLong Time User (11 Years) PVBCC 2010 EntryPVBCC 2013 Entry
I'm thinking about making the sub, octopus and torpedos the same size whether in the foreground or the background. My question is, would it be easy to tell whether it's in the background or the foreground on a real Virtual Boy? Cuz you can't tell in Reality Boy, while Mednafen changes the blue to red and vice versa, and I don't have any 3D glasses so I don't know. Also, I don't have a FlashBoy, so I can't test it. I've attached the "fixed" version here, what I have been doing is making a whole new smaller sprite for the background, but it seems as though you can cheat by using it to maneuver the smaller passageways instead of what I intended it to. So anyone with a FlashBoy, could you please test this to see whether it's easy or not to tell whether it's in the foreground or background?

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#3
Re: [ENTRY] GoSub 3D
Geschrieben am: 25.09.2010 0:54
VUE(xpert)
Dabei seit 29.09.2006
USA
267 Beiträge
CoderLong Time User (13 Years) PVBCC 2010 3rd
I meant to comment on this when I saw it a couple days ago, but I guess I forgot to hit submit. That evil jellyfish (er, you said it was an octopus?) reminds me of Evil Otto from Berzerk. It's pretty fun, I quit around level 6 when the anaglyph glasses started to hurt my eyes. The one problem I had was with the foreground/background thing. I haven't played your latest version, but in the last one it was really hard to tell whether I had to be in the foreground or background to avoid walls. Like you said, maybe it would work better on a real VB.

I haven't even gotten my engine working yet... I guess this entry means I'll have to pick up the pace!
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#4
Re: [ENTRY] GoSub 3D
Geschrieben am: 25.09.2010 22:15
VUE(xpert)
Dabei seit 27.10.2007
Schweden
417 Beiträge
ContributorLong Time User (11 Years) 40+ Game Ratings
engin? and I was expecting FULL GAMES for the competition, oh well lets see what more people come up with
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#5
Re: [ENTRY] GoSub 3D
Geschrieben am: 25.09.2010 22:34
PVB Elite
Dabei seit 28.12.2008
Slowenien
629 Beiträge
Highscore Top ScoreHighscore Top ScoreCoderContributor10+ Game RatingsLong Time User (10 Years) App CoderPVBCC 2010 EntryPVBCC 2013 Entry
You think writing games is easy? Then go make one yourself.

Who knows, maybe Fwirt's engine will make writing certain types of games easier. After all, that's what game engines are for.
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#6
Re: [ENTRY] GoSub 3D
Geschrieben am: 26.09.2010 12:34
VUE(xpert)
Dabei seit 27.10.2007
Schweden
417 Beiträge
ContributorLong Time User (11 Years) 40+ Game Ratings
For me its as hard to make a game with or without some engins
Unless you use visual basic or something easy then very few people will make vb games

Take the last competition, the winners all made games because no one really cares for engins unless its made for some 5 year old so we noobs can make games easy :-P

An engin might make 10 people happy, a game maybe 50+

Virtualpong looks good thought :)
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#7
Re: [ENTRY] GoSub 3D
Geschrieben am: 26.09.2010 23:44
VUE(xpert)
Dabei seit 03.09.2003
Schweden
442 Beiträge
PVBCC EntryHighscore Top10 3rdCoderContributorHOTY09 2ndLong Time User (15 Years) DonatorApp CoderPVBCC 2010 1st20+ Game RatingsPVBCC 2013 2nd
I think it is definitely a good idea to keep the sub and other things smaller when in the background. It makes it alot easier to see, and that is how all the commercial games do it (wario land, vertical force etc.)

This last build is a step back, in my opinion.
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#8
Re: [ENTRY] GoSub 3D
Geschrieben am: 27.09.2010 0:15
VB Gamer
Dabei seit 11.08.2010
USA
34 Beiträge
Long Time User (9 Years) 70+ Game Ratings
Zitat:

DanB wrote:
I think it is definitely a good idea to keep the sub and other things smaller when in the background. It makes it alot easier to see, and that is how all the commercial games do it (wario land, vertical force etc.)

This last build is a step back, in my opinion.
Sadly I agree..about the step back thing..
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#9
Re: [ENTRY] GoSub 3D
Geschrieben am: 06.10.2010 15:10
Virtual Freak
Dabei seit 30.05.2008
Spanien
78 Beiträge
CoderLong Time User (11 Years) PVBCC 2010 2nd
I agree. In my opinion the older version looks better. Tanks for your Gosub 3d!!
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#10
Re: [ENTRY] GoSub 3D
Geschrieben am: 08.10.2010 13:38
PVB Elite
Dabei seit 26.04.2008
USA
937 Beiträge
CoderContributorTop10 PosterHOTY09 3rdLong Time User (11 Years) PVBCC 2010 EntryPVBCC 2013 Entry
OK, I changed it back to the sub, torpedos and octopus being smaller.

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