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#1
Mednafen WIP
Posted on: 2010/4/12 5:43
VB Gamer
Joined 2008/7/19
35 Posts
Long Time User (11 Years) App Coder
This isn't really new to anyone who hangs out in the IRC channel, but I've uploaded a Mednafen 0.9.0 WIP with Virtual Boy emulation. It currently doesn't have a debugger(technically it does, but it's grossly unfinished), but it will eventually.

http://forum.fobby.net/index.php?t=msg&goto=1662
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#2
Re: Mednafen WIP
Posted on: 2010/4/12 11:04
Virtual Freak
Joined 2005/7/22
France
56 Posts
ContributorLong Time User (14 Years)
Thank you vey much for this emulator ! It's perfect !!!

Is it possible to display only red instead of the default 3D blue/red ?
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#3
Re: Mednafen WIP
Posted on: 2010/4/12 16:41
VUE(xpert)
Joined 2003/9/3
Sweden
442 Posts
PVBCC EntryHighscore Top10 3rdCoderContributorHOTY09 2ndLong Time User (15 Years) DonatorApp CoderPVBCC 2010 1st20+ Game RatingsPVBCC 2013 2nd
Wow, awesome emulator! And the sound is better than in rb! Thanks!

Quote:

Is it possible to display only red instead of the default 3D blue/red ?


You can do that by turning off the color of the right eye in the cfg file, like this:


vb.3dmode anaglyph
vb
.anaglyph.preset disabled
vb
.anaglyph.lcolor 0xff0000
vb
.anaglyph.rcolor 0x000000
vb
.disable_parallax 1


Then you get a single red screen, like in rboy
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#4
Re: Mednafen WIP
Posted on: 2010/4/12 18:55
Nintendoid!
Joined 2004/5/28
215 Posts
Long Time User (15 Years)
i have trouble to get the emu started on a 64bit win7 machine.
it is not starting at all when i doubleclick the exe.
any suggestions?
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#5
Re: Mednafen WIP
Posted on: 2010/4/12 21:16
VUE(xpert)
Joined 2003/9/3
Sweden
442 Posts
PVBCC EntryHighscore Top10 3rdCoderContributorHOTY09 2ndLong Time User (15 Years) DonatorApp CoderPVBCC 2010 1st20+ Game RatingsPVBCC 2013 2nd
Quote:

Fire-WSP wrote:
i have trouble to get the emu started on a 64bit win7 machine.
it is not starting at all when i doubleclick the exe.
any suggestions?


Like reality boy, mednafen has no gui, so you can't start it by just clicking the exe. You need to start from a command line, or create a shortcut with the rom filename as a param after the exe file.

I use 64-bit Win 7 too, and it works fine.
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#6
Re: Mednafen WIP
Posted on: 2010/4/12 22:12
Nintendoid!
Joined 2004/5/28
215 Posts
Long Time User (15 Years)
ah! i didnt know that heheheh thx.
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#7
Re: Mednafen WIP
Posted on: 2010/4/13 7:08
PVB Elite
Joined 2003/7/26
USA
1464 Posts
PVBCC EntryCoderContributorSpecial AchievementTop10 PosterHOTY09 EntryLong Time User (15 Years) App Coder20+ Game RatingsPVBCC 2013 Entry
I'm not sure I've said it before, but it bears a public statement, regardless:

Thank you for adding VB support to Mednafen! It totally rocks!

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#8
Re: Mednafen WIP
Posted on: 2010/4/14 21:28
VUE(xpert)
Joined 2003/9/3
Sweden
442 Posts
PVBCC EntryHighscore Top10 3rdCoderContributorHOTY09 2ndLong Time User (15 Years) DonatorApp CoderPVBCC 2010 1st20+ Game RatingsPVBCC 2013 2nd
The only bug I've found in the virtual boy emulation appears in Yeti3D...

There are often these black jagged parts in the walls when you walk up close. Any idea what would cause this? Maybe an error in the bitstring instructions?

Attach file:



png  mednafen.png (44.25 KB)
27_4bc61750958af.png 399X260 px
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#9
Re: Mednafen WIP
Posted on: 2010/4/15 2:27
VUE(xpert)
Joined 2010/2/15
Netherlands
250 Posts
Long Time User (9 Years)
For an initial implementation of the Virtual Boy, this is really, REALLY well done. Full speed, native saves and save state support, fast-forwarding... It all works, and it hasn't crashed on me once yet!


I gotta donate to these guys. :)
Edit: except there's no donate button in sight. Huh.
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#10
Re: Mednafen WIP
Posted on: 2010/4/15 4:20
VB Gamer
Joined 2008/7/19
35 Posts
Long Time User (11 Years) App Coder
Donation info was taken down to avoid possible future legal trouble as patent, copyright, and trademark law in a certain country whose name shall Not be Named is ****ing insane and getting worse.
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