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All Posts (HorvatM)




#1
Re: Any way to reset score board for Galactic Pinball?
Posted on: 11/29 2:27
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I tried it in Mednafen and it does write something to the SRAM if you choose "yes". I guess it works.
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#2
Re: Has anyone decapped the VB
Posted on: 11/21 17:59
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If anyone does this, please use a dead unit with no chance of repair. Do not destroy a working Virtual Boy.

The NVC is not just a modified V810, by the way. It also contains the timer and communications logic for the controller and link ports.
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#3
Re: State of VB pins when held in RESET
Posted on: 11/16 15:13
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Chapter 5 of the V810 hardware manual might answer your question.
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#4
Re: Missing Pixels In Right Eye
Posted on: 11/14 22:50
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Yes and yes.

https://www.planetvb.com/modules/newbb ... php?topic_id=6885&forum=1

https://www.planetvb.com/modules/newbb ... php?topic_id=3314&forum=1
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#5
The Story of Virtuality
Posted on: 10/17 21:53
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Nostalgia Nerd (a British YouTuber) recently made a documentary about the Virtuality series of VR machines, which were also the basis for the Jaguar VR headset:

https://www.youtube.com/watch?v=_X_E_Kg9roE
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#6
Re: Game Boxart Background?
Posted on: 8/23 13:36
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Here's a simplified box template: https://www.planetvb.com/modules/newbb ... t_id=25329#forumpost25329

Here's a label template: https://www.planetvb.com/modules/newbb ... ost_id=8500#forumpost8500
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#7
Re: How to extract OST files from games files
Posted on: 8/7 17:35
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You just record audio from the headphone jack.

There is no standard sound/music format for Virtual Boy games. Maybe some games share the same format (for example, if they are from the same company), but at least some games have their own unique sound engines.
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#8
Re: [Release] Insmouse No Yakata - Innsmouth Mansion - English Translation Patch
Posted on: 2/25 19:10
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Cool! And thanks! ♥
Quote:

thunderstruck wrote:
I actually found allot more (very disturbing) images that had not been mapped by HorvatM yet as well.

Disturbing? I don't remember seeing anything that wasn't already shown in the game. But I know I haven't mapped the whole ROM yet. If you tell me the addresses, I'll add them to the list.
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#9
Re: PVB Emulator & Fundraiser
Posted on: 2/14 10:54
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Quote:

Guy Perfect wrote:
Quote:

StinkerB06 wrote:
There's just one thing missing here in this update: a column table tab.

Any ideas for how that might be visualized?

With a list/table with two columns ("repeat" and "time") that can be edited. The result would be shown on two screen-sized pictures (slightly wider) where each column would be represented by one or more columns of pixels (depending on "time"), their color being determined by the "repeat". The column currently selected in the table should be highlighted somehow.
Quote:

If anyone has a simple test ROM handy that just does timer functions, see if it works correctly in this build of the emulator. Otherwise I'll draft one up for next week to verify that everything is working as intended.

I tested it with a private/work in progress ROM. It doesn't do just timer functions, but I did notice that despite the timer interrupt being acknowledged (and EIPC set correctly), upon executing RETI, the PC was again set to FFFFFE10. The ROM works in Mednafen and it worked on hardware the last time I tried it, and I don't think I changed the timer code since then.

And Deathchase, for whatever reason, resets when entering the first level, though it does not use the timer. The source code is available if you want to investigate.
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#10
Re: Technical questions and looking for oddities
Posted on: 2/11 15:49
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Hot-plugging cartridges has been discussed before:

https://www.planetvb.com/modules/newbb ... t_id=26057#forumpost26057
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