You are not logged in.
Lost Password?

All Posts (HorvatM)




#1
Re: [Release] Insmouse No Yakata - Innsmouth Mansion - English Translation Patch
Posted on: 2/25 19:10
PVB Elite
Joined 2008/12/28
Slovenia
626 Posts
Highscore Top ScoreHighscore Top ScoreCoderContributor10+ Game RatingsLong Time User (10 Years) App CoderPVBCC 2010 EntryPVBCC 2013 Entry
Cool! And thanks! ♥
Quote:

thunderstruck wrote:
I actually found allot more (very disturbing) images that had not been mapped by HorvatM yet as well.

Disturbing? I don't remember seeing anything that wasn't already shown in the game. But I know I haven't mapped the whole ROM yet. If you tell me the addresses, I'll add them to the list.
Top

Topic | Forum


#2
Re: PVB Emulator & Fundraiser
Posted on: 2/14 10:54
PVB Elite
Joined 2008/12/28
Slovenia
626 Posts
Highscore Top ScoreHighscore Top ScoreCoderContributor10+ Game RatingsLong Time User (10 Years) App CoderPVBCC 2010 EntryPVBCC 2013 Entry
Quote:

Guy Perfect wrote:
Quote:

StinkerB06 wrote:
There's just one thing missing here in this update: a column table tab.

Any ideas for how that might be visualized?

With a list/table with two columns ("repeat" and "time") that can be edited. The result would be shown on two screen-sized pictures (slightly wider) where each column would be represented by one or more columns of pixels (depending on "time"), their color being determined by the "repeat". The column currently selected in the table should be highlighted somehow.
Quote:

If anyone has a simple test ROM handy that just does timer functions, see if it works correctly in this build of the emulator. Otherwise I'll draft one up for next week to verify that everything is working as intended.

I tested it with a private/work in progress ROM. It doesn't do just timer functions, but I did notice that despite the timer interrupt being acknowledged (and EIPC set correctly), upon executing RETI, the PC was again set to FFFFFE10. The ROM works in Mednafen and it worked on hardware the last time I tried it, and I don't think I changed the timer code since then.

And Deathchase, for whatever reason, resets when entering the first level, though it does not use the timer. The source code is available if you want to investigate.
Top

Topic | Forum


#3
Re: Technical questions and looking for oddities
Posted on: 2/11 15:49
PVB Elite
Joined 2008/12/28
Slovenia
626 Posts
Highscore Top ScoreHighscore Top ScoreCoderContributor10+ Game RatingsLong Time User (10 Years) App CoderPVBCC 2010 EntryPVBCC 2013 Entry
Hot-plugging cartridges has been discussed before:

https://www.planetvb.com/modules/newbb ... t_id=26057#forumpost26057
Top

Topic | Forum


#4
Re: Virtual Bowling: Unofficial Owner
Posted on: 2/5 21:06
PVB Elite
Joined 2008/12/28
Slovenia
626 Posts
Highscore Top ScoreHighscore Top ScoreCoderContributor10+ Game RatingsLong Time User (10 Years) App CoderPVBCC 2010 EntryPVBCC 2013 Entry
I don't have either game, but the PVB Usercenter might be helpful here (sorted by collection size).

So far, 648 users have indicated they have a non-empty collection. It might be possible to extrapolate some numbers from that data if KR155E runs some queries on the database, or at least see how common each game is in the members' collections.
Top

Topic | Forum


#5
Re: Majors and Careers
Posted on: 1/24 0:56
PVB Elite
Joined 2008/12/28
Slovenia
626 Posts
Highscore Top ScoreHighscore Top ScoreCoderContributor10+ Game RatingsLong Time User (10 Years) App CoderPVBCC 2010 EntryPVBCC 2013 Entry
You don't need a degree in computer science to make games for the Virtual Boy (though it won't hurt).

But the Virtual Boy may help you get a job. ;)
Top

Topic | Forum


#6
Re: Bug In Red Alarm?
Posted on: 2018/12/30 18:03
PVB Elite
Joined 2008/12/28
Slovenia
626 Posts
Highscore Top ScoreHighscore Top ScoreCoderContributor10+ Game RatingsLong Time User (10 Years) App CoderPVBCC 2010 EntryPVBCC 2013 Entry
Those "advertising" messages are normal. If you are using batteries and they are about to run out of power, you will also see "batteries low".

I have attached a patch that you can use to remove all those messages except "batteries low".

Attach file:


ips RedAlarmNoAds.ips Size: 0.05 KB; Hits: 25
Top

Topic | Forum


#7
Re: Bound High official ROM differences
Posted on: 2018/12/24 18:20
PVB Elite
Joined 2008/12/28
Slovenia
626 Posts
Highscore Top ScoreHighscore Top ScoreCoderContributor10+ Game RatingsLong Time User (10 Years) App CoderPVBCC 2010 EntryPVBCC 2013 Entry
I had a quick look at the ROM. The main debug menu function (which prints the "round select" string at 40140 by calling 2E2C) seems to be at FF6 (F20 in "Kitaro's" ROM), but it is indeed not called from anywhere.

If you set the PC to 7000FF6 in Mednafen's debugger, you will get there, but the text won't be visible because the worlds/charsets are not set up. From there, you can press L or use the left D-pad to get to the round selection mode (which seems to be buggy), or A to go to some other menu (function AA4), which will play one sound and then freeze.

At 12AA is the sound test function. You can access it by first setting the PC to 7000FF6, then to 70012AA (but not directly or it will freeze). You can use the left D-pad and A to choose and play sounds. Again, nothing of use will be visible on the screen.

To summarize, the important addresses are:
5CC: vbReadPad equivalent, never called directly but only from 7F4
AA4: Function that references the "another stage" string
7F4: Wrapper for 5CC, also resets the game on L+R+B+A+Select+Start
8BE: Called from within FF6, indirectly calls 5CC
FF6: Main debug menu function, references the "round select" string
12AA: Sound test mode function, references the "sound test mode" string
2E2C: Text printing function?
40000: "another stage"
40140: "round select"
4014D: "sound test mode"

I don't have the source code (what are the rules regarding its usage anyway?), so this is just a stab in the dark. You might already know all this.
Top

Topic | Forum


#8
Re: VB debugging with Mednafen, but without the eyestrain.
Posted on: 2018/12/17 19:04
PVB Elite
Joined 2008/12/28
Slovenia
626 Posts
Highscore Top ScoreHighscore Top ScoreCoderContributor10+ Game RatingsLong Time User (10 Years) App CoderPVBCC 2010 EntryPVBCC 2013 Entry
You can already change the font size in the configuration file. I must be missing something.

But what I would really like is the ability to have a large debugger display without also having to stretch the game display. I have to stretch it 3 times vertically to fit the debugger with a 9×18 font, but then games are almost impossible to play/test. Going full screen solves it, but it's a little inconvenient.

And pressing Esc shouldn't quit the emulator when I'm in the debugger!
Top

Topic | Forum


#9
Re: VB GamePaks with expanded RAM?
Posted on: 2018/12/7 15:54
PVB Elite
Joined 2008/12/28
Slovenia
626 Posts
Highscore Top ScoreHighscore Top ScoreCoderContributor10+ Game RatingsLong Time User (10 Years) App CoderPVBCC 2010 EntryPVBCC 2013 Entry
Yes. On those cartridges, as well as the FlashBoy Plus, there are 8 kilobytes of SRAM, accessed as halfwords so every other byte is valid.
Top

Topic | Forum


#10
Re: ATTN Mods and users, planetvb user database has been leaked and/or sold.
Posted on: 2018/11/10 13:35
PVB Elite
Joined 2008/12/28
Slovenia
626 Posts
Highscore Top ScoreHighscore Top ScoreCoderContributor10+ Game RatingsLong Time User (10 Years) App CoderPVBCC 2010 EntryPVBCC 2013 Entry
Quote:

KR155E wrote:
It's not that surprising, unfortunately, since this site still uses an ancient, almost 20 year old CMS and I am afraid we're stuck with it until I get around to finishing the new site I have been working on...

Has XOOPS changed so much that upgrading is no longer possible without breaking things?
Top

Topic | Forum