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All Posts (cualquiercosa327)




#1
Re: Some paper and tools could be usefull
Posted on: 2016/3/29 22:26
VB Gamer
Joined 2008/10/31
14 Posts
Long Time User (10 Years)
Hello.
Yes ,probably some of them can no be used on vboy,but could be interesting for any dev.

I would love recomend a blog (but it is on Spanish : if people are interesting on some article ,i can transladate .
(It has some great articles about pixel art ,the importance of paletes,articles of programs as pixel Punch for resizing sprites without lost the ratio (i paste here the source he used ..).
I will paste here the programs he recomend for the pixel art..

Cosmigo Promotion, Graphics Gale, Aseprite, Photoshop, Gimp. piskel
Pixzen ( c64 style)


http://www.pixelsmil.com

http://www.alonsomartin.mx/hfa/2013/10/30/spriting-tips/

http://www.snakehillgames.com/using-sprite-lamp-with-engines/
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#2
Re: Some paper and tools could be usefull
Posted on: 2016/3/21 21:41
VB Gamer
Joined 2008/10/31
14 Posts
Long Time User (10 Years)
I forgot this :

http://goodbyegalaxygames.blogspot.co ... /08/easy-compression.html
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#3
Some paper and tools could be usefull
Posted on: 2016/3/21 20:37
VB Gamer
Joined 2008/10/31
14 Posts
Long Time User (10 Years)
Hello,i thought this could be interesting to any developer.

A great tutorial for create animated sprites :

https://github.com/OpenRA/OpenRA/wiki/ ... infantry-model-to-sprites

2D-3D converter:

http://anabuilder.free.fr/2D3DSculptor/

http://www.vtk.org/Wiki/VTK/Examples/Cxx/Utilities/ZBuffer
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#4
Searching a source code
Posted on: 2012/9/25 18:04
VB Gamer
Joined 2008/10/31
14 Posts
Long Time User (10 Years)
Hi,i was trying medafen on wii and i found a demo which i loved it.
its name is : "proyect5.vb" ,but i dont know where i found .
It is a mario demo where you can move up and down on the floor also
I would like know its name and if they are sources available
thanks
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#5
Re: VB emulator for iphone/ipod touch?
Posted on: 2010/1/23 12:30
VB Gamer
Joined 2008/10/31
14 Posts
Long Time User (10 Years)
Hi.I think the best option would be an vibe port.I dont know if apple uses the same api betwen macosx and iphone'os ,but if it is afirmative,it would not difficult.
Vibe is hight dependent of apple api and it has not use asm (recently i mail him asking if it could be easy a port for psp or other plataform and he told me this and the problem was apple api.in the past he gave his sources an programer with experience but he fail to port windows)
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#6
Some ideas and questions
Posted on: 2008/11/1 18:02
VB Gamer
Joined 2008/10/31
14 Posts
Long Time User (10 Years)
Hello,i would like add some ideas about vb scene.maybe some them are imposible or dificult to do.

One ,i have explained on other topics,as mix the engine and vide,it would be easy create the map/graphics and using the engine make it in movement and other stuff,rather than create a new map editor from scratch.

Other idea would be why dont use other homebrew programs and make some way to port to vb.I know the plataforms are diferent,but if porting betwen it would be easy ,all the homebrew scene would be beneficiated.
An example,would be port sdl or palib ( a simple and great library for nds proyect).
Only need to adapt to several plataforms.The most time of a proyect is not programing,as the creative part,level design,animation,...
And exaple,this demo/game :everlasting.(http://beyondds.free.fr/index.php?Everlasting-love)
it is a simple game,but very funny.it used the palib developer library,if palib also work on vb ,it would be easy to port ,only a recompile.
(i know the two architectures are a very different ,but for simple games as this it would be fine).
some programs as tilemap has pluggin for several plataforms.User only create the map and the program export data for the desire plataform.
and only need create the code for moving ,but vbjaengine is fine for it no?



and the last idea,could be vb emulate other plataform as older gb and others??
it would give the plataform a lot of games.
(i think maybe it is imposible because not many power /ram )




And for ending it,my question.
I wanna export the sprites of mario clas.I have the mario and enemies.But i would like export the background and the pipes.Some help??
(i am thinking in create a remake on nds with palib,and after maybe port it to vb,with maybe a level editor and 2 players (the game NEEDS it!! :p ).(i am not a very good programing and i need a lot of time ,until now only simple programs for math class)

thanks
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#7
Re: VIDE Feature Requests
Posted on: 2008/11/1 17:46
VB Gamer
Joined 2008/10/31
14 Posts
Long Time User (10 Years)
Hello,i propoused why dont use a map editor which was done to vbjaengine,but why dont use next vide and its map editor for it?
It would be perfect both program which conect and easily add the code from the engine for making the animations,...
no?
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#8
Re: Mario VB
Posted on: 2008/11/1 15:56
VB Gamer
Joined 2008/10/31
14 Posts
Long Time User (10 Years)
ok,thanks for answering so soon.
have you some test rom of it? i would like test on my emulator.
i have some ideas ,but i am going to create a new post,i would like know what do you think about.
bye
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#9
Re: Mario VB
Posted on: 2008/10/31 21:23
VB Gamer
Joined 2008/10/31
14 Posts
Long Time User (10 Years)
hello.I dont know if this proyect go on or it is stoped.
According with the demos page,no more work has done since 2005.
Now the vbjaengine has being released,maybe the maps could be added to it,no?

Other idea is using some game already done,maybe the great Mario Adventure (an increible hacking rom of super mario bross 3),and add new level with depth.
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#10
yeti 3d
Posted on: 2008/10/31 21:00
VB Gamer
Joined 2008/10/31
14 Posts
Long Time User (10 Years)
Hello.I have read on rdragon changelog:

* Started syncronizing VIP registers to the screen. EtchaSketch and Yeti3D
demos appear to work correctly

but i am unable to found the yeti3d demo.could someone post ??

thanks
I tried other version of yeti3d (gba,ds) and i would love seing it on vboy.
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