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All Posts (BenRPG)




#1
Re: VUCC, VU Software & Manual and 4 Official Sample Disk
Posted on: 2009/11/11 19:05
Virtual Freak
Joined 2004/4/7
Switzerland
50 Posts
Long Time User (15 Years)
Quote:

DogP schrieb:
Heheheheh... sorry ;) . Hopefully I'll get some spare time in the next few days to really dig into it and see what all of the specific differences are.

DogP


I'm using BeyondCompare for all sorts of comparisons at work. Well who am I telling. Anyway just in case you have never tried it before.
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#2
Re: VUCC, VU Software & Manual and 4 Official Sample Disk
Posted on: 2009/11/10 21:06
Virtual Freak
Joined 2004/4/7
Switzerland
50 Posts
Long Time User (15 Years)
Quote:

KR155E schrieb:
I got the files. Thanks a lot for everything, Matthew! :)

Please send the donations now, guys! I am preparing everything, the files will be out later today.


The 20$ are sent. Keyword "Siffer".
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#3
Re: VUCC, VU Software & Manual and 4 Official Sample Disk
Posted on: 2009/11/9 23:16
Virtual Freak
Joined 2004/4/7
Switzerland
50 Posts
Long Time User (15 Years)
Quote:

Matthew Callis schrieb:
Today I paid for everything and once it's all confirmed I will put in the order to have it shipped! If anyone is serious about donating towards it, my Paypal address is gapetto @ gmail . com and I hope to have them in a few weeks time. I am very excited!


I am sure willing to sponsor 20$ just to support the more active part of the community - contrary to what I am representing. I would fancy having message that the discs have arrived save at your place and are readable until I shall make my payment. Pin me to the list please!

BenRPG
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#4
Re: Development of a virtual Boy Emulator for Nintendo DS
Posted on: 2008/12/19 19:41
Virtual Freak
Joined 2004/4/7
Switzerland
50 Posts
Long Time User (15 Years)
OK. I think this project must be buried. The things I would have liked the emu to do just not seem possible without some very serious effort. Even with the effort the chances of success are very low so the project unfortunately dies at the pre-feasibility stage. And l also have to admit that even if it was done, I would have to invest even more time then other people. I do have a rather basic knowledge of programming and this certainly does not include “directly to the core DS”. I will now invest some thought in some other project ideas and I'll let you know if something is coming up. One Idea is to port or remake a VB game to/for DS. Maybe this is easier. Thanks for all your help. I really mean it although the help was discouraging. I have to find a realistic project.
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#5
Re: Development of a virtual Boy Emulator for Nintendo DS
Posted on: 2008/12/7 2:29
Virtual Freak
Joined 2004/4/7
Switzerland
50 Posts
Long Time User (15 Years)
@Deadly-D

Not necessarily cross eyed but.. YES!

@RunnerPack

That’s exactly the Kind of Information I need. It does sound slightly discouraging though. Do you think applying some kind of Filter to every Image to rescale it would already need too much CPU to have any decent frame rate? PSP is not an Option as the thing with the two screens (point one from the first post) would be really important for me. So I guess I will first have to get deeper into the topic of VB emulation or better emulation in general. I will also have to look in other emulators for DS and see how things are done. Is a VB so much more complicated to emulate compared to a SNES? Then I can look at it and see whether its worth to even invest a serious amount of time or invest into another VB project Idea related to RPG and the VBJAEngine.

Any further advices an inputs welcome.
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#6
Development of a virtual Boy Emulator for Nintendo DS
Posted on: 2008/12/4 18:45
Virtual Freak
Joined 2004/4/7
Switzerland
50 Posts
Long Time User (15 Years)
I had a look on the web and here of course but did not find any reference to a Virtual Boy emulator for DS. As my work gets me more and more involved into script languages and programming, I thought that trying to develop something like that is a good way to give something back to the PVB community. I also understand that some emulators have been ported to other systems. Now don’t get me wrong here, I do not fear the work to try, but I thought that it was maybe good to start trying with a post on the great planter virtual boy. As there is no thread VB emulation on this forum I post it here in de VB development section.

The DS is the ideal big brother of the vb as it has two screens.

1' Goal: Get the emulation nice on two screens stereo.
2' Features: Standard emulation features.
3' Goal: Get the emulation nice on two screens. (90 degrees turned so one could try to look at both screens simultaneously to reach some kind of sterio...?)

I will do some more research in the direction. If you know any good references or have any advice/comments I am happy to hear from you.
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#7
Re: THX DogP and KR155E, FlashBoy Rocks!!!
Posted on: 2007/12/22 16:06
Virtual Freak
Joined 2004/4/7
Switzerland
50 Posts
Long Time User (15 Years)
Of course I did not mean to forget a very important contributor (Richard H.). I just didn't follow the development that much. THX to everyone who made it possible.
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#8
THX DogP and KR155E, FlashBoy Rocks!!!
Posted on: 2007/12/20 10:12
Virtual Freak
Joined 2004/4/7
Switzerland
50 Posts
Long Time User (15 Years)
I would like to take this opportunity to thank DogP and KR155E for their huge effort on development and production of the FlashBoy. The "product" really is so easy to use and neatly put together. The design of the packet and the label is awesome. The mini CD that fits in the packet is also a great idea. This just showed me how online communities can truly change the world or in this case at least the "Planet VirtualBoy" (Yeah KR155E thanks for that too). This tool will boost the scene and is a VirtualBoy cartridge that mustn't be missing in any collection.



Everyone else who wants to say something about that is most welcome to express their thoughts.
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#9
Re: FlashBoys now available!
Posted on: 2007/12/19 14:46
Virtual Freak
Joined 2004/4/7
Switzerland
50 Posts
Long Time User (15 Years)
I've got number 002. I guess Chris has kept 001 for himself. Great stuff. The packing is so damn professionally made.
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#10
Re: FlashBoys now available!
Posted on: 2007/12/19 14:43
Virtual Freak
Joined 2004/4/7
Switzerland
50 Posts
Long Time User (15 Years)
Guys I have got the packadge right on my desk. Unpacking in a minute. I'm soooo exited. I'll go sraight for some 3d tetris which I don't own so far. Yahooooo and Jippeee.
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