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All Posts (NamelessFPG)




#1
Re: Bound High Rom
Posted on: 2009/12/19 3:04
VB Gamer
Joined 2008/4/18
42 Posts
Long Time User (11 Years)
Quote:

akumie wrote:
why do people want bound high so much?

I prefer to play full games of some non finished homebrew games like Super Mario, Mario kart: virtual cup (if creator adds original levels) and Silent Hill: Devil's Lyric way more then bound high

Simple: most people don't even have the opportunity to play Bound High!, let alone the other unreleased VB titles. It all stems from curiosity and being able to play something most people haven't played.
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#2
Re: 3D Game: Sega Time Traveler 1991
Posted on: 2009/12/2 3:25
VB Gamer
Joined 2008/4/18
42 Posts
Long Time User (11 Years)
I first learned of this game when I saw a magazine ad about a DVD version bundled with red/blue anaglyph glasses for an optional 3D effect. The fact that it was a game ported to DVD told me right then and there that it was probably of the same vein as Dragon's Lair and Space Ace...only its arcade machine supposedly had this cool holographic 3D effect.

For that reason, I'd probably want to play it on one of those arcade machines-to get the proper 3D effect.

(How the heck DO they get 3D out of those things, anyway? Even on that YouTube video, it looks fairly convincing. The guy recording the video mentions a Sony Trinitron CRT display of some sort inside, but that can't be all...OTOH, it could mean that I could get similar effects out of my Dell P1110 with the right equipment, which is a late-generation 21" Trinitron display.)
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#3
Re: Bound High Rom
Posted on: 2009/12/2 3:13
VB Gamer
Joined 2008/4/18
42 Posts
Long Time User (11 Years)
*pops back into VR32 after a long hiatus*

Oh, crap, not this topic again.

The collectors who do have it certainly aren't going to part with it. At least the Bound High! holders were nice enough to give us YouTube videos.

Meanwhile, my chances of even seeing Dragon Hopper in motion, let alone playing it, are as dim as ever from the looks of things.

We'll just have to hope that someone at Intelligent Systems or Nintendo as a whole still has the code for these games somewhere.
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#4
Re: Do you think a copy of Dragon Hopper is in private hands?
Posted on: 2009/5/2 1:08
VB Gamer
Joined 2008/4/18
42 Posts
Long Time User (11 Years)
There may be. There may not be.

I'm not clinging on to the hope that there's a copy in private hands, though. My plan for getting a chance to play this game lies in getting employed by Nintendo themselves and then gaining access to whatever vault/archive may house this game. They're the only ones who I can be reasonably sure even have a copy of this game left over.

Besides, if a copy did show up in private hands, I doubt that the owner will part with it easily, if at all-assuming said owner even wants to draw attention to the fact that they own an extremely rare unreleased game like this and put up with people begging to get their hands on it.
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#5
Re: Bound High! box art (fan made)
Posted on: 2009/3/8 18:05
VB Gamer
Joined 2008/4/18
42 Posts
Long Time User (11 Years)
Nice work.

(For some reason, I'm tempted to look at the box art for Chalvo 55: Super Puzzle Action to compare to this...)
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#6
Re: 3-D Virtual Boy
Posted on: 2008/11/21 2:17
VB Gamer
Joined 2008/4/18
42 Posts
Long Time User (11 Years)
Is it me, or do I actually find the wall-eyed arrangement much easier to view than the cross-eyed one, contrary to everyone else here?

Surprisingly enough, I CAN view the cross-eyed images after a few seconds. Maybe it's because they're quite small, and most cross-eyed viewings are much larger and harder to focus on properly.

(Oh, and those red-and-black images still say "Game Boy" at the bottom...I would've figured that you would've altered that as well to match the new color scheme.)
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#7
Re: New Display Cable fix methods and other ramblings
Posted on: 2008/10/30 21:23
VB Gamer
Joined 2008/4/18
42 Posts
Long Time User (11 Years)
I do have a soldering iron, solder, braid, and whatnot, but I've never had a lot of finesse with it-certainly not for precision soldering like that. Furthermore, my soldering iron has no temperature control-it's the kind that plugs into an AC outlet, heats up to whatever its operating temperature happens to be, and melts solder (and plastic if I touch the metal portion somewhere I didn't want it touching, generally where I'm not looking).

Thus, what I'm wondering is if you'd perform this service on VBs that have the problem, or better yet, sell VBs refurbished in that manner. I'd consider getting one.
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#8
Re: Finally got my dumper working, should the unreleased roms be released
Posted on: 2008/10/30 21:16
VB Gamer
Joined 2008/4/18
42 Posts
Long Time User (11 Years)
"waste the time trying to get them to dump"? I thought your dumper was working! What could have delayed things to the point where someone had to hand you the ROMs to release? Or did you even have a dumper in the first place?

Oh, well. The ROMs are out (hopefully in good integrity so as to be playable), everyone knows what's going on, and not one of those unreleased ROMs is Dragon Hopper (though I don't think that whoever has it would want it released publicly for the sole purpose of preserving its value).
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#9
Re: Is there a list of which games supported saving?
Posted on: 2008/10/23 2:41
VB Gamer
Joined 2008/4/18
42 Posts
Long Time User (11 Years)
OTP = One-Time Program, or something along those lines?

(Then they'd truly be ROMs after the first write...I still don't understand why all sorts of non-volatile memory types are referred to as ROM when they're technically writable.)
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#10
Re: Is there a list of which games supported saving?
Posted on: 2008/10/16 19:06
VB Gamer
Joined 2008/4/18
42 Posts
Long Time User (11 Years)
The GB carts with dead SRAM batteries aren't much of a problem. I have a 3.8mm bit to open them up, and one of them already had its battery replaced. Unfortunately, I overestimated on the other, which had a CR1616 rather than a CR2025; my replacement CR2032 couldn't possibly fit in there! (Before you ask, there's enough extra space in the GB carts to accomodate the extra thickness of a CR2032, and that extra thickness will let the battery last a good bit longer than a CR2025. However, all CR20xx batteries have a larger diameter than the CR16xx variety.) As for tabs, I just pull them off of the original battery, tape them to the new one with electrical tape, and solder them to the motherboard. Sure, they look a bit mangled afterwards, but you don't have much other choice in a pinch!

Anyway, since they also use the same 3.8mm screws according to you, opening a VB cart up won't be much hassle, nor will replacing any dead SRAM batteries.

That homemade flash cart with SRAM was pretty much what I was looking for, though you mentioned size limitations. That worries me, chiefly because the one VB game that holds my interest the most is probably one of the largest ones out there. (Then again, I'd have to be extremely lucky just to get a ROM dump, let alone the physical prototype...)
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