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#1
Re: MultiBoy 32
Posted on: 3/5 21:28
Nintendoid!
Joined 2007/12/14
167 Posts
CoderLong Time User (11 Years) App Coder
Quote:

mellott124 wrote:

I also need the on-screen code for the title selection (volunteers?)


I volunteer as tribute. :)
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#2
Re: Portland Retro Gaming Expo PVB Meet Up
Posted on: 2018/10/18 6:11
Nintendoid!
Joined 2007/12/14
167 Posts
CoderLong Time User (11 Years) App Coder
This will be my first PRGE. I'll be around on Saturday.
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#3
Re: VB Emulator of choice these days
Posted on: 2017/12/22 6:58
Nintendoid!
Joined 2007/12/14
167 Posts
CoderLong Time User (11 Years) App Coder
Yep, Mednafen all the way. Best compatibility and a built-in debugger makes it pretty indispensable for homebrewing. Its developer is really passionate about accurate emulation and is very talented too. :)
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#4
Re: I give up fixing my Virtual Boy, it
Posted on: 2017/2/24 10:06
Nintendoid!
Joined 2007/12/14
167 Posts
CoderLong Time User (11 Years) App Coder
Hair dryer. ;)
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#5
Re: VBDE/GCCVB issues
Posted on: 2016/12/30 6:57
Nintendoid!
Joined 2007/12/14
167 Posts
CoderLong Time User (11 Years) App Coder
Could you post an example of some code you've recently tried that definitely causes glitches on hardware?
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#6
Re: VBDE/GCCVB issues
Posted on: 2016/12/29 9:57
Nintendoid!
Joined 2007/12/14
167 Posts
CoderLong Time User (11 Years) App Coder
Test and debug your code against Mednafen. Reality Boy is old and its emulation is not very accurate.
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#7
Re: Virtual Boy Magnification
Posted on: 2016/12/6 7:52
Nintendoid!
Joined 2007/12/14
167 Posts
CoderLong Time User (11 Years) App Coder
Rift lenses are not going to work very well, as they introduce a significant amount of distortion to the magnified image. You would probably need a dual lens setup, with an additional lens to counteract the distortion, sort of like dual fresnels. Not sure if such a setup could be done at the DIY level and still fit inside the VB. Source: I have a Rift DK1, DK2, and CV1. ;)

Might be worth investigating Cardboard though. I'm not as familiar with those, but as RunnerPack points out, they sure are cheap. :)
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#8
Re: The Yetee VB Shirt
Posted on: 2016/11/10 5:34
Nintendoid!
Joined 2007/12/14
167 Posts
CoderLong Time User (11 Years) App Coder
Quote:

Hedgetrimmer wrote:
Got one too, thanks for the tip, but dare I say it, with the other forum post being resurrected again, Stand Position, the stand is on backwards 😊


No sale for me then. ;)
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#9
Re: Sound Chip
Posted on: 2016/10/23 23:10
Nintendoid!
Joined 2007/12/14
167 Posts
CoderLong Time User (11 Years) App Coder
My VB Sound Generator app was only written for OS X, and is pretty much geared only as a sandbox for the chip itself-- you can't use it to write music or anything like that. I do indeed have a music engine in progress, but I haven't seriously touched VB development in a long time so it just sits in a private Bitbucket repo for now. It's being written in pure assembly and requires that you architect your engine a certain way, but I already have tools written that ultimately convert MIDI files to my own .VBM format. One of these days I'll get back to it.
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#10
Re: GCCVB for Mac/Linux
Posted on: 2016/9/18 3:20
Nintendoid!
Joined 2007/12/14
167 Posts
CoderLong Time User (11 Years) App Coder
Sure. http://www.planetvb.com/modules/newbb ... t_id=25933#forumpost25933

However do note that there are bugs. I recommend you check out what ElmerPCFX has been doing to improve GCC in this thread and apply some of his fixes before building the toolchain.
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