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All Posts (Fwirt)




#1
Re: Special GBA Stuff
Posted on: 2012/1/24 8:23
VUE(xpert)
Joined 2006/9/29
USA
267 Posts
CoderLong Time User (13 Years) PVBCC 2010 3rd
Quote:

in3D wrote:
Thanks for the advice, but I have a few problems.

1: I can't afford the Windows C Dev Kit, or whatever it's called. That's why I need something in Visual Basic, because it's free.

2: I tried running Mednafen, but all I could see it do was add a few directories to it's folder. No window was displayed. Is it supposed to be like this? I'm curious to know what I'm competing with.

But that's OK, because my basic goal is to make all Nintendo games, new and old, available in 3D. So I'll just look for a GBC emulator instead!


I think you mean Visual Studio. Visual C++ Express is available for free. However, if you're going to be hacking away at an emulator, I wouldn't be using Visual Studio. The reason you couldn't get Mednafen to do anything is because it's command-line based. If you're going to be running mednafen (and especially if you're going to be compiling mednafen) you had better understand the command line. I don't even know if you can build Mednafen with Visual C++. Most open-source emulators are going to build with MinGW GCC.

I don't know what kind of programming experience you have, but if at this point Visual Basic is the language you're most comfortable with, hacking away at an emulator may be a bit over your head. I'm not trying to be mean, I just don't want you to get frustrated. I've been there and I know what it's like. If you're a lot more experienced than that, please feel free to disregard my advice. Just trying to help.
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#2
Re: Coming Soon to a Theater Near You...
Posted on: 2011/10/2 7:14
VUE(xpert)
Joined 2006/9/29
USA
267 Posts
CoderLong Time User (13 Years) PVBCC 2010 3rd
Wow, seriously. If you only saw the poster for that movie and compared it to the Teleroboxer opening...

This is just hilarious.
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#3
Re: Nintendo 3DS poll!
Posted on: 2011/5/13 1:04
VUE(xpert)
Joined 2006/9/29
USA
267 Posts
CoderLong Time User (13 Years) PVBCC 2010 3rd
Quote:

DogP wrote:
If they release some really good first party games, I'll most likely pick it up just for them... but the 3D on that tiny screen just isn't really immersive. 3D on a small screen (like 3D cell phone screens) just seems a little pointless. VB FTW!

I agree with you and find it really funny. I've only played with a 3DS for a few minutes, but I knid of noticed the same thing, the immersiveness (is that even a word?) just isn't there. Unbelievably, the clunky visor that you have to press your head into actually helps. On a funny side note, I was curious when the 3DS came out, so I checked some specifications... did you know that up until the 3DS top screen, the Virtual Boy "screen" had a higher resolution than any single screen on a Nintendo portable?

Quote:

Vaughanabe13 wrote:
Plus the launch lineup is terrible and until the remakes of Zelda and Star Fox 64 come out I have zero excitement for any of the games. I've tried Pilot Wings, Street Fighter and a few others and they were only impressive for about 5 minutes. Pilot Wings is pretty worthless if you look at it as a game and not just a 3D tech demo.

Plus the online store wasn't out at the console launch which is very bad form. Why release a device before its not ready and before there are any attractive games for the system? The sales for the 3DS are apparently underwhelming and I would not be surprised in the least if the 3DS goes the way of the Virtual Boy. At this point in time 3D is just a buzzword that stands for "more expensive and not worth it." Consumers just don't want 3D. They don't want it at home on their TV, they don't want to pay extra at the theater, and they don't want an ugly brick of a gaming system that has to be held a foot from your face.


Yeah, I'm starting to draw some interesting parallels between the VB and the 3DS. Poor launch title support, negative press, "It hurts my eyes", the whole bit... I think most Nintendo fans are holding out until Starfox 64 and OoT, but you'd better hope it survives that long or the 3DS will relive it's older sibling's unreleased game nightmare as well.
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#4
Re: Attention Collectors! Selling my VB stuff!
Posted on: 2011/5/10 6:26
VUE(xpert)
Joined 2006/9/29
USA
267 Posts
CoderLong Time User (13 Years) PVBCC 2010 3rd
The problem with eBay is that the extremely rare items like the debugger just might end up in a closet somewhere and that would be the end of it. Do you think there are any museums that might want the really rare stuff? I know the CHM has some video game stuff, but the VB probably isn't iconic enough for them to want and super cool ultra rare one-of-a-kind VB prototypes...

I'd love that giant prototype, but
a) No money
b) No space
c) No reason to have it

Hope your stuff finds a good home KR155E!
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#5
Re: New to VB
Posted on: 2011/4/27 20:19
VUE(xpert)
Joined 2006/9/29
USA
267 Posts
CoderLong Time User (13 Years) PVBCC 2010 3rd
The VB is a very fun console. Most of the games are pretty mediocre, but the thing that pulls the system together is the subtle "wow" factor you get from everything. It's really immersive, and the 3D effects on most games are pretty nice. (And don't let the red-only displays get you down. Just remember that it's the same bit depth as the Gameboy, and that until the release of the 3DS it had the highest resolution screen of any Nintendo portable.) My favorite titles for the system are probably Teleroboxer, Galactic Pinball, and Wario Land (in that order) which aren't hard to find games. Even if you can only get a system with Mario's Tennis, you can expand from there. (And Mario's Tennis is fun for a couple hours.)

I have to agree with you about the prices, I recently started a topic about how inflated they've become in the last few years. These days, if you can find a system that's complete (the stand and foam visor really improve the enjoyability) and comes with a couple decent games (the only bad games are really Virtual League Baseball and Waterworld) for under $50, it's probably a good deal. Hope you can find one!
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#6
Re: Looking for a spare VB stand piece
Posted on: 2011/4/19 9:31
VUE(xpert)
Joined 2006/9/29
USA
267 Posts
CoderLong Time User (13 Years) PVBCC 2010 3rd
That's odd, that's not usually the part that breaks. Of course, that could be a good thing, since you could find someone with another broken stand (the more common kind) and still be able to use it to fix yours. I don't know if you're going to find any spares here (unless DogP has some lying around ), but you might check eBay for broken stands. I don't think that any homebrewed solution is going to be as sturdy as the OEM clip. If you still have the piece that broke off you could always try epoxy if you haven't already.
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#7
Re: The VB Glitchy Display Problem
Posted on: 2011/4/16 8:44
VUE(xpert)
Joined 2006/9/29
USA
267 Posts
CoderLong Time User (13 Years) PVBCC 2010 3rd
Quote:

Boneriver wrote:
Back again. I seem to be able to temporarily fix the glitchy display by leaving the Virtual Boy on the ground with the eyepieces facing upwards. I don't know why this works, but it seems to do the trick for now. Unfortunately, it's very easy to accidentally knock the cables out of place again while playing.


It's not so much "knocking them out of place", as the cables are really light, and although the glue is bad, they're still securely fastened at either end. Although I have no idea why leaving the system face up would make it work...
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#8
Re: Virtual Boy Price Inflation: Your Opinion?
Posted on: 2011/4/14 6:46
VUE(xpert)
Joined 2006/9/29
USA
267 Posts
CoderLong Time User (13 Years) PVBCC 2010 3rd
Yeah, my first time actually playing a Virtual Boy was at Goodwill. They had a console with the visor and stand for $15, and I thought it was a cool toy, but I didn't want to buy on impulse. It didn't matter in the long run, but I still wish I had nabbed it.
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#9
Re: FB+ swapping the battery -- how?
Posted on: 2011/4/14 6:43
VUE(xpert)
Joined 2006/9/29
USA
267 Posts
CoderLong Time User (13 Years) PVBCC 2010 3rd
Yeah, you're right about having to pay someone to insert the battery, I hadn't thought about that. I also didn't think the mechanical stress of being dropped would be an issue. The engineers know what they're doing, and I know the savings add up, ($0.01 over 1 million cartridges is $10,000 after all!) but I still wish it was possible to make things easier on people who want to use the product later... Things just aren't built to last anymore.
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#10
Re: FB+ swapping the battery -- how?
Posted on: 2011/4/13 22:16
VUE(xpert)
Joined 2006/9/29
USA
267 Posts
CoderLong Time User (13 Years) PVBCC 2010 3rd
Quote:

DogP wrote:
I assume it's this style holder: http://www.sparkfun.com/products/7948 ? If so, you should make sure the copper pad underneath is clean... sometimes the copper oxidizes, causing bad contact. With those holders, the PCB itself is the bottom contact, rather than typical battery holders, which have metal contacts for + and -, which get soldered to the board.

DogP


Right, I thought of this a few minutes after I posted. I remember when I was looking for a battery holder to replace a battery in one of my Genesis games, I came up with those mostly. I seem to recall that someone who did those kind of replacements said that they had never found a plastic battery holder that was small enough to fit in a Gameboy cartridge.

That's good news for Flashboy+ owners about the batteries just being dirty. I wish cartridge manufactures had just used battery holders instead of soldering the battery on. I can't imagine it would have been that much more expensive.
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