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All Posts (3DBoyColor)




#1
Re: The Virtual Girl, Virtual Boy, Link Cable & Hyper Fighting at AVGC 2017!
Posted on: 2017/9/16 3:16
Nintendoid!
Joined 2013/3/25
217 Posts
Long Time User (6 Years)
Almost everyone was playing in one of the most uncomfortable positions, sigh. You have to hold the controller behind the VB, so you can rest your elbows on the table instead of relying on your back and neck for support.

Nice to see the VB (and VG heh) getting some love though.
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#2
Re: Star Fox: Red Zone, some news
Posted on: 2017/9/16 3:10
Nintendoid!
Joined 2013/3/25
217 Posts
Long Time User (6 Years)
Alright, who here wrote that article?

The re-used sprite assets in those screenshots and the modern CG-rendering of the Arwing on the box art make me think this is all a hoax.
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#3
Re: All 22 official VB releases, ranked
Posted on: 2017/9/16 2:52
Nintendoid!
Joined 2013/3/25
217 Posts
Long Time User (6 Years)
I don't know how Mario Clash ranks so high. No matter how long I play it, I can't enjoy it. Everyone says it's like Mario Bros. with a foreground and background. That is a lie, where did hitting enemies from under the floor go? Where's the POW block?? Instead, you have to jump on Koopas and throw their shells from across the foreground/background gap. The problem for me is the VB's 3D video makes it extremely hard to gauge distance. I constantly miss targets because of that. Why couldn't there be little markers on the floor to help? Even making the floor a pattern of blocks would have been an immense improvement.

My Virtual Boy retail top 5 looks more like this:

VB Wario Land
Mario's Tennis
Galactic Pinball
Teleroboxer
Vertical Force

(Also Bound High, but it was never officially released)

I'd still love to find 3D Tetris... Or maybe just get a Flashboy finally.
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#4
Re: Vb no power, batteries good
Posted on: 2017/1/2 1:47
Nintendoid!
Joined 2013/3/25
217 Posts
Long Time User (6 Years)
The VB won't power on at all if it can't boot from the cartridge, dust or dirt in your carts or the VB cart slot can also cause this.
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#5
Re: Where To Next?
Posted on: 2016/11/18 7:20
Nintendoid!
Joined 2013/3/25
217 Posts
Long Time User (6 Years)
I can't really help with this (among other things, I'm up in Canada), but I highly approve of some more VB love. Were you hoping to arrange something like with Hyper Fighting? Or more just a mutual collaboration?

Also, I know this can seem low priority, but was there any kind of project you had in mind? I know having a clear goal can make a big difference in making the best of time and money.
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#6
Re: Virtual Boy Patent Poster
Posted on: 2016/11/14 7:53
Nintendoid!
Joined 2013/3/25
217 Posts
Long Time User (6 Years)
Anyone else notice 1999 is also the launch year of the Wonderswan? (March 4 1999)
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#7
Re: 64DD.net shut down?
Posted on: 2016/8/11 8:52
Nintendoid!
Joined 2013/3/25
217 Posts
Long Time User (6 Years)
This is just my opinion, but if you want an ultra low-profile N64 system, just get creative and build a little ITX PC into an N64 shell, there's tons of them out there. Heck, I have an N64 that, although works, has had some pretty bad corrosion from being left in a dumpster, the cart slot is in rough shape. That's a good candidate for a PC build.

As for putting a game PCB in a capture cartridge shell, yeah it's possible, but it's not ideal. The big problem is the huge gaping hole in the back of the cartridge, it wouldn't look too hot with RF shield or PCB in place of the original input jacks. Most likely all you'd have to do is remove the middle screw posts so the RF shields can fit inside, but it seems silly to waste a rare accessory on something like an Everdrive. The transparent red shell from retrogate looks way better.

As for me, I finally have Mario Artist: Polygon Studio and Talent Studio, also Doshin the Giant 1 from earlier though it wouldn't work at first, the fix was cleaning the magnetic disk inside with alcohol and cotton swabs. The 64DD has certainly been a trip, I wish I had these creativity tools as a kid. Talent and Polygon are loaded with Mario Paint-y goodness as well as their own personality. They are definitely user friendly aside from the lack of an English translation.

It feels weird to finally play this beast after so long. It's a side of the N64 most of us have never experienced. I admit, like most other opinions online, there's not a lot we were missing out on, but the 64DD catalog still has that Nintendo magic that we all love. It was a wasted opportunity, but what remains is still fun to play.

All I need now is Mario Artist: Paint Studio and F-Zero X Expansion Kit, also a JPN copy of F-Zero X. Maybe I'll get the Communication Kit anyway.

As odd as this may sound, I knew going into this that I might be disappointed, or feel that the entry fee wasn't worth it. I told myself I'd give the 64DD until November, namely because retrogate runs their Black Friday sale that month. I might decide to eat the high price of the 64DD, or I'll bail and get an Everdrive 64. Above all, I wanted to experience the 64DD, scratch it off the ol' bucket list. Playing it right now, I can say confidently it is a really cool add-on. This is the Nintendo I will always love.
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#8
Re: SD Gundam 50 repro run at NintendoAge
Posted on: 2016/7/30 1:57
Nintendoid!
Joined 2013/3/25
217 Posts
Long Time User (6 Years)
It was moved to the selling sub-forum, see here.

http://vintage.nintendoage.com/forum/ ... m?catid=6&threadid=164975
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#9
SD Gundam 50 repro run at NintendoAge
Posted on: 2016/7/29 18:31
Nintendoid!
Joined 2013/3/25
217 Posts
Long Time User (6 Years)
Thread:

http://vintage.nintendoage.com/forum/ ... m?catid=8&threadid=164975

Just in case nobody here visits NintendoAge, a new user there is organizing a 50 copy run of SD Gundam Dimension War. He's also gauging interest for a French translated version of Virtual Bowling.

I was concerned so I decided to post about it here. Is he free to do this? Does anyone here know him? I don't recognize him. If this is alright, then at least this thread is here so you guys can get a copy.
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#10
Re: Hyper Fighting $1200.00 on ebay. Really?
Posted on: 2016/7/28 7:31
Nintendoid!
Joined 2013/3/25
217 Posts
Long Time User (6 Years)
Quote:

enfilade wrote:
I played the demo for quite a while last night. The game certainly is an incredible feat. It looks so good, the 3D is wonderful. It also plays just like the original, and I was surprised how many stages I was able to play in the demo. This game brings back all those feelings of wonder, and shows the true potential of the Virtual Boy. Wow, to think what could have been!

I want this game even more now :)


Honestly, I think the true potential of the VB would be expressed in a fully polygonal game like Star Fox, or something that uses the dual D-pads in a unique way (3D Tetris) or really utilizes the stereoscopic 3D. Hyper Fighting is nice, but I don't think it completely hits those criteria. That's just my opinion of the VB's hardware though. Someone might consider the VB more like a more powerful red SNES. In that case, I would say Hyper Fighting is a good showcase of power. In some ways, I think it's a better port than Street Fighter 2 on SNES.

You're not the first to want Hyper Fighting. We even have someone with a "WTB: Hyper Fighting" thread over in the Marketplace. Maybe someone will post a copy here at a community price. You could also save up and buy one at the going rate. Just be patient, you never know what might float by.
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