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All Posts (Gookanheimer)




#1
Re: PVB Collaborative Emulator
Posted on: 2016/8/31 13:44
VB Gamer
Joined 2012/12/21
Australia
26 Posts
Long Time User (7 Years)
I brought the handsome, Guy brought the progress.
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#2
Re: SD Gundam 50 repro run at NintendoAge
Posted on: 2016/8/1 19:56
VB Gamer
Joined 2012/12/21
Australia
26 Posts
Long Time User (7 Years)
Interesting. I missed the original run too, and wouldn't mind a copy. Not sure what games I've got to offer up as sacrifices though, would have to check. Shame it's not the kind of thing you can easily put together yourself on your end, save on US shipping which always seems to be ridiculously expensive these days for some reason.
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#3
Re: PVB Collaborative Emulator
Posted on: 2016/7/31 19:21
VB Gamer
Joined 2012/12/21
Australia
26 Posts
Long Time User (7 Years)
Dude, I am totally down. Two years ago I was about to dive into attempting to learn how to make a game for VB, I'd just read through all the documentation on here like the sacred scroll and such, then you posted that original emulator development thread. And talked about using C, and SDL which I'd just been using in a games programming course the years prior. Right at a time when I was looking for something to get my programming going again. Plus all your other threads were fascinating reads, and you really seemed to know your stuff. It seemed perfect.

Then suddenly I got pulled aside by some spontaneous full-time employment, and got well and truly side-tracked dealing with everything there, and kinda forgot about it all for a while.

Now I randomly decide to poke around on the forums again, and you've reappeared, proposing a similar thing, right as I've come off having another chance to refresh the old programming chops fall through (promising side-project at work which didn't get off the ground before everything there came crashing down) and started pondering something else I could do. I don't know what they say about second chances, but I'm sure it's something.

So yeah, I'm keen :P

Also, you lost a chunk of life to Splatoon too? Man I played that thing every day for three months straight when it came out. Went off for a while to play other things, but got back into it again recently in preparation for the final Splatfest. Such a good game.
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#4
Re: Emulator Development
Posted on: 2014/6/13 6:46
VB Gamer
Joined 2012/12/21
Australia
26 Posts
Long Time User (7 Years)
Saw this a couple of days ago but then got struck down with computer troubles for a while... and now literally need to head out the door for the weekend so haven't gotten to read the last few posts yet, but just wanted to jump in while I can and say that this sounds awesome and I'd love to be a part of it!
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#5
Re: The VB is sort of the Game Boy's first "successor"
Posted on: 2014/5/17 17:39
VB Gamer
Joined 2012/12/21
Australia
26 Posts
Long Time User (7 Years)
The moment I first powered up my VB, it totally had me thinking Game Boy. The graphical appearance, the way it sounded, it just felt very much like it was derived from the Game Boy line. Maybe like some kind of Super Game Boy. Not to be confused with that SNES adapter :P

And in turn, playing the Max And The Mutant Mudds demo on 3DS had me immediately thinking "this feels like some kind of Super Virtual Boy game". And then lo and behold I ended up in one of those strangely red-tinted bonus levels...
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#6
Re: Weird smudge on VB display
Posted on: 2014/5/17 17:34
VB Gamer
Joined 2012/12/21
Australia
26 Posts
Long Time User (7 Years)
It's hard to tell, my fingernails are pretty rough on the edge most of the time so precision isn't all that easy. I couldn't feel it with the toothpick, but I think RunnerPack might be right. Trying to place the point on it and move the board around, it seems like it might indeed be inside the window.

Which is totally perplexing, considering how the damn thing seems to be practically sealed :P

Wondering how to get a blast of air in there at the moment. I've got a ball pump with the needle end on it which seems like it could do the job, though it's a big unwieldy. Also not entirely sure about removing the window completely, since the little plastic plugs look like they're melted in place. Doesn't seem like it'd be all that easy to remove, or to replace?
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#7
Re: The VB Glitchy Display Problem
Posted on: 2014/5/11 14:32
VB Gamer
Joined 2012/12/21
Australia
26 Posts
Long Time User (7 Years)
If I were to guess it sounds like it could have a solder bridge. Did you test all the connections with a multimeter when you were done, to make sure none were crossing paths?

I could have no idea what I'm talking about though :P
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#8
Re: Weird smudge on VB display
Posted on: 2014/5/11 14:28
VB Gamer
Joined 2012/12/21
Australia
26 Posts
Long Time User (7 Years)
Good call, DogP. Just had another look and there is indeed a tiny little speck that got past me when I checked. Switched the LED boards around just to check, and sure enough it had migrated to the left eye.

You can only just kind of see it in the middle there, about 3/4 down the right dark strip running down the middle of the panel there. I can only *just* make it out when reflecting light on it in just the right way. It doesn't seem to respond to being wiped off with a cotton bud though, nor doing so after a huff of breath. Any suggestions to (safely) fix it?

Attach file:



jpg  VBSmudge.jpg (65.41 KB)
1_5b4f6a57a801e.jpg 710X542 px
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#9
Re: Weird smudge on VB display
Posted on: 2014/5/10 20:26
VB Gamer
Joined 2012/12/21
Australia
26 Posts
Long Time User (7 Years)
I have opened it a few times now, yeah. A few oven fixes for the LED displays, before eventually taking the plunge on a solder fix for it. Don't *think* there's been anything since, but I can't say for sure whether this wasn't there the last time I used it or I just never noticed before. Although I think I might have a few pictures of the screens somewhere I could check, though not sure where they are or whether I'd be able to tell which display was photographed.

Those pictures were all taken with the red lens out though, so it's definitely not from that. Might try and have another play with it tomorrow, I can't remember what effect disrupting the mirror (lightly touching with cotton bud to distort the image) had on it. I mean I figured that the shape of the artefact must be down to the horizontal movement of the mirrors, but I don't think it seemed to come down to the mirrors at all. So strange.
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#10
Re: Reproduction talk (where we are at)
Posted on: 2014/5/10 16:06
VB Gamer
Joined 2012/12/21
Australia
26 Posts
Long Time User (7 Years)
Daaaaaamn, looks like a whole load of stuff went down since my last visit. Bummed I missed out on the Gundam release. Would've totally grabbed a copy if I'd caught it. Currently eyeing off Space Pinball and Faceball Remastered, though just not sure how wise it is given my current income situation... I'm sure I'll crack before long :P

Really great stuff, guys. Loved what you did with Bound High.
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