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Alle Beiträge (Greg Stevens)




#1
Re: Fixing GCCVB 4.x Issues
Geschrieben am: 15.05.2015 22:34
Nintendoid!
Dabei seit 05.08.2012
USA
117 Beiträge
CoderLong Time User (7 Years) PVBCC 2013 3rd
My two cents is I agree. Makes no sense. Also I've been compiling one of my projects with -O so I tried it with -O2 and it stops working. No errors just no output from the same code that works fine with -O. I haven't dug into it at all but the -O2 optimizations clearly break what I'm working on. Doesn't really explain anything but might be some evidence that there is a bug there.
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#2
Re: Snatcher Support Tools
Geschrieben am: 30.04.2015 21:04
Nintendoid!
Dabei seit 05.08.2012
USA
117 Beiträge
CoderLong Time User (7 Years) PVBCC 2013 3rd
Zitat:

bigmak wrote:
Thunder doesn't program a game..he programs a program to make a game.

-Eric


Ha. I couldn't help it...

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#3
Re: [Demo-Release] Snatcher
Geschrieben am: 15.04.2015 20:58
Nintendoid!
Dabei seit 05.08.2012
USA
117 Beiträge
CoderLong Time User (7 Years) PVBCC 2013 3rd
Just played through a little. This looks GREAT!. I love the practice range. Runs great on mednafen. Nice work Thunderstruck!!!!
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#4
Re: Very strange mainboard problem only with Bound High!
Geschrieben am: 03.04.2015 14:32
Nintendoid!
Dabei seit 05.08.2012
USA
117 Beiträge
CoderLong Time User (7 Years) PVBCC 2013 3rd
Not being a hardware guy but a software one. If I saw the issue while coding id guess there was something wrong with character or bgmap memory areas.
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#5
Re: new member
Geschrieben am: 28.03.2015 20:37
Nintendoid!
Dabei seit 05.08.2012
USA
117 Beiträge
CoderLong Time User (7 Years) PVBCC 2013 3rd
Welcome aboard!
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#6
Re: I
Geschrieben am: 28.03.2015 12:21
Nintendoid!
Dabei seit 05.08.2012
USA
117 Beiträge
CoderLong Time User (7 Years) PVBCC 2013 3rd
Welcome to the site. You've found a great community here. Don't apologize for your English, there are a lot of people on this site in which English is not their first language. English is my first language and I could not write in any other so I'm always impressed by anybody who can speak more than one language. I recently read (most) of One Punch Man manga online. Where I read it from didn't have the complete series but I enjoyed what I was able to read.

Without a doubt if your looking for VB information this will probably be your one stop shop.
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#7
Re: Compiling gccvb 4.4.2 under Cygwin
Geschrieben am: 27.01.2015 18:00
Nintendoid!
Dabei seit 05.08.2012
USA
117 Beiträge
CoderLong Time User (7 Years) PVBCC 2013 3rd
Just wanted say using the script blitter attached to this post I was finally able to get a native compile on linux. Also a pleasant surprise was that the -O option to optimise the gcc compile actually works so I don't have to keep compiling with the 2.95 version to get my optimised code.
Thanks blitter!
Just an Fyi if somebody else tries it. Make sure your using textinfo (makeinfo) version less than 5.0. You'll get errors when building the doc files otherwise.
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#8
Re: Game idea & mockup thread
Geschrieben am: 24.01.2015 16:32
Nintendoid!
Dabei seit 05.08.2012
USA
117 Beiträge
CoderLong Time User (7 Years) PVBCC 2013 3rd
I have an idea for a game. This was inspired from the old missle command game. (You remember the lines streaking down from the top of the screen and your defending cities on the ground). So very similiar idea but with a VB twist. My idea is a game called Meteor Defender VB (Just in case Meteor Defender is already taken:)). You operate a lateral moving turret in first person view. In front of you are cities that need to be defended. Falling from the sky are meteors and by moving your turret left and right and moving the cross hairs of the gun up and down it's your job to protect all the cites. It would be very arcade like in style in that it would get progressively more difficult to defend as you advance through the levels. Perhaps even a survival mode for highscore compitetions that would just increase in difficulty until it's basically impossible to go any further. All with wireframe graphics, perhaps some simple animations (like cities on fire, exploding meteors, etc..), high score screens after each level keeping track of accuracy giving bonuses for each city that survived the onslaught. But something that is fun to play, relatively easy to make and shows off a little of what the virtual boy can do.

If I was really ambitious I'd even attach a screen shot of that game from mednafen if it was a work in progress :)

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#9
Re: #VirtualFest Virtual Boy Commercial
Geschrieben am: 08.01.2015 21:48
Nintendoid!
Dabei seit 05.08.2012
USA
117 Beiträge
CoderLong Time User (7 Years) PVBCC 2013 3rd
Outstanding!
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#10
Re: Happy new year!
Geschrieben am: 01.01.2015 14:55
Nintendoid!
Dabei seit 05.08.2012
USA
117 Beiträge
CoderLong Time User (7 Years) PVBCC 2013 3rd
Happy new year! Any year starting off with me not being called in to work has got to be a good year!
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