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All Posts (gamesbloke)




#1
Re: Hyper Fighting
Posted on: 2013/11/7 0:59
VB Gamer
Joined 2012/7/2
31 Posts
Long Time User (7 Years)
Link cable support has pushed over the edge in terms of wanting this fine work! :-)
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#2
Re: Red Metal Progess Report
Posted on: 2013/11/7 0:57
VB Gamer
Joined 2012/7/2
31 Posts
Long Time User (7 Years)
As a side to this obviously amazing work. Have you seen or considered Super Deformed Snatcher on MSX at all? This is pretty much Zelda/FF gameplay in the Snatcher universe.

Regardless I would like to see a VB text adventure game definitely and what could be better than Snatcher?

Love to see the progress on this. Thank you kindly :-)
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#3
Re: Hyper Fighting
Posted on: 2013/8/27 21:23
VB Gamer
Joined 2012/7/2
31 Posts
Long Time User (7 Years)
Amazing work and all credit to the authors/devs. What is the word on a cart version of this? Also any plans for other games with the engine? Or even some new genres utilising the obvious skills/talent illustrated with this?
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#4
Re: FlashBoy SRAM FAQ
Posted on: 2013/7/20 22:57
VB Gamer
Joined 2012/7/2
31 Posts
Long Time User (7 Years)
Apologies for resurrecting an old topic but cannot really find the answer to this...

So I have my Flashboy+ but no matter what game I use it will not retain the save. Battery seems ok(Have used my 'gamebit' to take a peek) Not very confident about getting 'technical' with the device but if I need to replace the battery then I would be grateful for a 'noobs' guide please.

Am I doing something wrong in the flashing?? Just do not get it as it seems like its all there..... *shrugs*

Appreciate all your guidance and advice. Many kind thanks!
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#5
Re: Virtual Boy has met it's match!
Posted on: 2013/1/19 4:18
VB Gamer
Joined 2012/7/2
31 Posts
Long Time User (7 Years)
Max Payne 3 is a waste of time. Style over content... No good... I want to say more and try and be intelligent but its just not much good.

As for VB: When I first started using my VB properly I experienced these headaches that people talk about... Two things I noticed over time:

The first is that you have to the VB dials set perfectly, which is obvious. The second is that, for me personally, I had to get used to the 3D effect. Prior to using the VB I could not 'see' 3D properly in any form. My eyes would just see blurred pictures or nothing at all, even with the right glasses etcetcetc.

Once I started getting used to the 3D effect by playing VB more and more I found that its much easier on my eyes and no headaches. This gave me the incentive to get a 3DS as the main reason to get one is obviously the 3D... *shrugs*
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#6
Re: Vectrex
Posted on: 2013/1/19 4:12
VB Gamer
Joined 2012/7/2
31 Posts
Long Time User (7 Years)
I would love to get a Vectrex myself.

Love vector graphics and love the 80's feel of the machine. Generally speaking they are silly expensive at the moment for a working one...

Would love to get one though..

Fortress Of Narzod is a personal favourite. Interestingly there is a version of FON for the C64 which I do own. Its very enjoyable and almost the exact same as the Vectrex game. Very awesome!

I am trying to find interesting 'substitutes' for Vectrex games. I don't think its right to just emulate although having said that, the ParaJVE project is looking very good:
http://vectrex-emu.blogspot.co.uk/

Hope you get one soon thunderstruck!!
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#7
Re: Calling All Classic Gamers - I need your critiques...
Posted on: 2013/1/19 4:05
VB Gamer
Joined 2012/7/2
31 Posts
Long Time User (7 Years)
I am impressed you used a Mark I Saturn controller in the poster. Very impressed indeed! Seems to have more NES/Famicom controllers than others... lol... A preference for the NES/Famicom it would seem.

If its not too late I would like throw in two controller suggestions, one of which would make good with the colour scheme:

Konix Speedking:
http://farm4.static.flickr.com/3292/2840514985_f7410b4457.jpg
(The black/red might go well with the scheme you have on the poster there)

Amiga CD32:
http://www.syntaxerror.nu/joy035.jpg

*shrugs* Any good?
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#8
Re: Faceball release and details
Posted on: 2013/1/19 3:58
VB Gamer
Joined 2012/7/2
31 Posts
Long Time User (7 Years)
Ok so whats the situation with the possibility of 'semi-private' sales? So rather than a 'general' or 'public' release you keep it to the PVB fraternity and strictly under PM??

Of course bigmak is looking to offset costs and naturally we have the donation option...

Looking forward to progress and updates...
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#9
Re: Faceball release and details
Posted on: 2013/1/17 2:51
VB Gamer
Joined 2012/7/2
31 Posts
Long Time User (7 Years)
Ok so I read the thread...

My condolences to Eric(Bigmac) regarding this situation.

Can something be done in terms of editing the software/sprites to make a game CIB that is intellectually unique???

Where is the pressure coming from? And why would there be pressure regarding this release? Its a real shame that it has come to this...

What is the situation with donation at this time...?

Hopefully something can be done with regard to this situation... Or is it truly too late for that....?
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#10
Re: Faceball release and details
Posted on: 2013/1/10 16:51
VB Gamer
Joined 2012/7/2
31 Posts
Long Time User (7 Years)
This being Faceball which was a based off Midi Maze suggests that the game was seen by someone at BPS and then licensed to/by Nintendo/BPS for sale on GB then VB.

The educated thought would be that the team was only maybe two/three people and they handled not just the dev but also the business side. This is partially backed up by the info on the Wiki for MIDI Maze:

http://en.wikipedia.org/wiki/MIDI_Maze

The team are not Japanese going from the names. This would lead me to believe that the game was sub-licensed to another dev for console release. This is speculative as the wiki goes on to mention that the original devs (Xanth Software F/X) had a vision of coverting the Faceball formula to Game Boy early on.

Clarity needs to be established here. BPS published only. Quickly skipping through the wiki entries for BPS/Henk Rogers gives no indication that they had internal devs so I can only presume the development was either by a staffer at Xanth or it had been outsourced to someone for dev or to a larger company. Can anyone with an understanding clarify this information? Did BPS have internal devs on their payroll?

Again the source code of the game would be a derivative version from perhaps another source. The question is: What computer/console most fits the VB spec in terms of similar performance and chipset and also had a version of FB developed for it? This might give you clues as to the individual who developed it. (As a sidenote to this... Would it be sensible to assume that if there is a machine with a VB-esque spec, could that mean an easier process to make/dev for VB??)

The Wiki says that one person would handle a specific conversion... So the question is who handled the VB proto? Internal BPS/Outsourced/Xanth staff?

I would postulate two concepts:
The first is that BPS hired someone to cut the code from another version and the spruce it up 3D-style for VB. This would save money and give something saleable quickly as Faceball was doing good business on the various formats and it being simplistic 3D would give it an edge on VB I am sure.

The second is that one of the coders of the other versions simply ported over and rounded off/cleaned up a version they did for another console/computer... This, in fairness, is just speculation and really we cannot determine anything from the current info.

The gentleman/whomever released the pics and got permission for release of the proto must have some 'love' for collecting or gaming generally or why have something like that just laying around? Further if he had to 'ask permission' then this means that he is obviously 'below' the person involved in some way. The only logical solution is that he is a staffer and the person who has the rights is obviously 'the boss' or 'high up' type individual. Who knows? Personally its too 'detective' for me. I am just very pleased that FB is going to be released.

I apologise if this speculative post has missed some points. I just find the history of this quite interesting...
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