You are not logged in.
Lost Password?

All Posts (Parasyte)




#1
Re: OFFICIAL Bound High Complete with Cartridge, box, and manual RELEASE INFO!
Posted on: 2013/3/18 8:36
VB Gamer
Joined 2003/11/1
USA
46 Posts
CoderLong Time User (15 Years) App Coder
Got mine! It's a thing of beauty. :D
Top

Topic | Forum


#2
Re: SPACE PINBALL COMPLETE RELEASED. Comes with 24 page manual and all original inserts.
Posted on: 2013/2/14 4:44
VB Gamer
Joined 2003/11/1
USA
46 Posts
CoderLong Time User (15 Years) App Coder
Just received my Space Pinball CIB. It's very well done. Highly recommended for any VB fan!

Thanks UncleTusker!
Top

Topic | Forum


#3
Re: The Noteworthy Auction Threadô
Posted on: 2013/2/2 20:13
VB Gamer
Joined 2003/11/1
USA
46 Posts
CoderLong Time User (15 Years) App Coder
There are two things wrong with that auction:

1) Collector mentality.
2) That ridiculous arbitrary grading system.

To the lucky winner: Enjoy your $5,000 game! ^_^
Top

Topic | Forum


#4
Re: SPACE PINBALL COMPLETE RELEASED. Comes with 24 page manual and all original inserts.
Posted on: 2013/1/31 11:19
VB Gamer
Joined 2003/11/1
USA
46 Posts
CoderLong Time User (15 Years) App Coder
You have my support! (And payment.)
Top

Topic | Forum


#5
Re: Ideas for increasing frame rate
Posted on: 2013/1/29 8:48
VB Gamer
Joined 2003/11/1
USA
46 Posts
CoderLong Time User (15 Years) App Coder
Quote:
u32 buff[0x1800];

That's over 1/3 of available memory. :(
Top

Topic | Forum


#6
Re: Help with Hello World
Posted on: 2013/1/26 20:52
VB Gamer
Joined 2003/11/1
USA
46 Posts
CoderLong Time User (15 Years) App Coder
Like I said, I would love to. I just have other things to get finished before I can.

Also, everything I mentioned would be valuable information for developers to create optimization strategies based on how much work the hardware has to do. There is also emulation accuracy to consider, so I don't see it beyond the scope of technical documentation at all.
Top

Topic | Forum


#7
Re: Help with Hello World
Posted on: 2013/1/26 10:08
VB Gamer
Joined 2003/11/1
USA
46 Posts
CoderLong Time User (15 Years) App Coder
Not quite; the operation of the VIP is entirely undocumented. It's essentially a black box that just "works", on the principles of magic and voodoo, for all we know.

There is absolutely no information on how long it takes to render anything, with exception that it will set the OVERTIME flag in XPSTTS when drawing takes longer than 20 * (FRMCYC + 1) ms. (Which itself will trigger the TIMEERR interrupt.) How does the VIP use the "write prohibited" work areas within the world attributes? So many questions remaining in just this one area alone.

There are also a number of questions about the NVC. Especially the pipeline. We can gleam a little info from the [much better documented] v850, disregarding that the upgraded architecture has a more refined (efficient) pipeline. The pipeline explains the instruction cycle counts. And yet nothing has explained the cycle counts for float or bitstring instructions. And then there's also the multiple-load and multiple-store limitations.

(As far as I can tell, load instructions have their memory access stage where you expect to find the execute stage on other instructions. This explains why it's more efficient to group loads; the memory access stage in a load conflicts with the memory access stage on the preceding instruction. But just try to explain why it's more efficient to separate stores! These cases seem to be mutually exclusive!)

Anyway, it's nice to see a "reimagining" of VB technical documentation, and by far the best resource apart from Nintendo's Virtual Boy Development Manual.
Top

Topic | Forum


#8
Re: The Sacred Tech Scroll - It Is Ready!
Posted on: 2013/1/26 9:34
VB Gamer
Joined 2003/11/1
USA
46 Posts
CoderLong Time User (15 Years) App Coder
The best developers I know don't have a CS degree. And let's face it, the best developers I know are making over $100K/yr. That stereotype was broken long, long ago. ;)

What I'm saying is, all it will take to make your first game is persistence. maybe a little patience, but mostly persistence! I would suggest downloading some demo and game source code, and go through it. Ensure you can compile it, then start hacking on it. See how you can change it. Make it better (or worse). Experiment!
Top

Topic | Forum


#9
Re: Help with Hello World
Posted on: 2013/1/24 5:54
VB Gamer
Joined 2003/11/1
USA
46 Posts
CoderLong Time User (15 Years) App Coder
I'm waiting for it to get more complete. :)

In the meantime, I'm in a bit of a holding pattern on my own projects before I could even begin to contribute.
Top

Topic | Forum


#10
Re: Project VBoot
Posted on: 2013/1/24 5:51
VB Gamer
Joined 2003/11/1
USA
46 Posts
CoderLong Time User (15 Years) App Coder
http://brennanthl.wordpress.com/2013/01/11/vbsd-update-1112013/

Coming along, I see...
Top

Topic | Forum