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All Posts (Ringman)




#1
Re: Sample Demo for Programming VB
Posted on: 2009/5/18 18:02
VB Gamer
Joined 2006/5/3
15 Posts
Long Time User (13 Years)
Cool, thanks. I was looking over it and noticed the while loop in the code. Does VB not have a built in idle function for this sort of thing? Also does VB allow threading?

Just quick questions, simple yes or now answers will suffice, I'll probably answer my own question soon enough anyway.
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#2
Sample Demo for Programming VB
Posted on: 2009/5/15 9:26
VB Gamer
Joined 2006/5/3
15 Posts
Long Time User (13 Years)
Hey, back after long hiatus from the forum. I am now have some programming skills in C and OpenGL and some Assembly (not that openGL will help but I have a better understanding of graphics transformations and whatnot because of it.). The only game I've programmed myself in c so far has been an ascii dungeon game and a 3 week rushed clone of berzerk in opengl, but hey that's a start anyway. So I was gonna fudge around with the virtual boy sample demo but to my suprise its down. anyone got it? THanks.
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#3
Re: when do i get to play SH ?
Posted on: 2006/6/2 16:11
VB Gamer
Joined 2006/5/3
15 Posts
Long Time User (13 Years)
Well I can make it so it works for 3d glasses. And I have a woods up near my house and there are boulders and fallen logs, and there's plenty of houses nearby, I live on the mountain. I can make ghost effects too if needed.

Of course we still need someone to come up with the story.
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#4
Re: when do i get to play SH ?
Posted on: 2006/6/1 17:39
VB Gamer
Joined 2006/5/3
15 Posts
Long Time User (13 Years)
Krisse you interested in the idea of me using digital photos ported gameboy palette that are stereoscoped? If you want I can make you a test image.

Actually I whipped one up real quick, the colors aren't right but here you go. Cross your eyes to see:

Open in new window
Edited by Ringman on 2006/6/1 18:19
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#5
Re: when do i get to play SH ?
Posted on: 2006/5/5 19:56
VB Gamer
Joined 2006/5/3
15 Posts
Long Time User (13 Years)
No not necessarily that was a screenshot taken from an emulator and then posted on a board. It could have been resized by either the emulator or the board. I wouldn't have known for sure.
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#6
Need any stereoscopic sprites?
Posted on: 2006/5/5 2:53
VB Gamer
Joined 2006/5/3
15 Posts
Long Time User (13 Years)
I know I'm on a topic spree here but I'm really interested in this whole vb stuff. I've been making stereoscopic images for a while now FOR THE FUN OF IT. Even making them out of sprites. and if you guys need stereoscopic sprites for your projects let me know! Especially for stuff like Mario Zelda or Metroid or whatever! I just need the palette of the VB and the size of the sprite and I'll grab the old gfx from the nes or snes and make them up for you! NO problem man. Just let me know.

Furthermore simple 3d objects like blocks and stuff that are in most nes games I can make in 3d software and render them out as sprites/tiles too. So don't take me for granted.
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#7
Emulator that runs red alarm?
Posted on: 2006/5/5 2:23
VB Gamer
Joined 2006/5/3
15 Posts
Long Time User (13 Years)
Red alarm is the creme de la creme vb experience. I've played the marvel but it was on a friends vb, I was wondering if there yet exists an emulator that will play it.
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#8
Re: Wario Land...
Posted on: 2006/5/5 1:12
VB Gamer
Joined 2006/5/3
15 Posts
Long Time User (13 Years)
I agree space squash is great, but I have a soft spot for red alarm... If only they'd have just went all wireframe for this thing and made full wireframe games that were fps and 3d rpg's and 3d adventure games like cholo and mercenary and battlezone aaaah it would be like a 3d vectrex with all the fixens. *tilts head and dreams*
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#9
Re: I want in
Posted on: 2006/5/5 0:29
VB Gamer
Joined 2006/5/3
15 Posts
Long Time User (13 Years)
Ugh, looks like its back to learning assembly again. Something I've been delving into in the past few weeks. Looks like another reason to do it. This manual seems to assume you already know it. :(

Problem is I learn much better by doing then reading. Anyone know of a tutorial to write a simple program to get me started?
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#10
Re: when do i get to play SH ?
Posted on: 2006/5/5 0:21
VB Gamer
Joined 2006/5/3
15 Posts
Long Time User (13 Years)
Ok so this is what I've got so far. The virtual boy can generate background maps of 512x512 pixels. Now is that all displayed on the screeen at one time? I mean 512x512 is a perfect square, unless its squashed or cropped it won't fit on the vb's screen. what's the vb's resolution at anyway? it'd be neat if it were at 1024x512 but I highly doubt that given what I've seen. I'm just trying to get a grasp for the resolution the images can be at. Furthermore I'd need to know the virtual boy palette to see what kind of quality the images can go on. I know its all red colors which is just fine, but how many shades of red are we talking here? 256 is my guess.

With the sound, is the only problem the fact that emulators don't support sound? is it yet possible to rom dump on to a cartridge?

We should ask Bryan Provinciano to take a look at this thing. He's always interested in obscure gaming systems and while the virtual boy isn't obscure it is very largely ignored. I think it was very innovative and its a shame that it failed because it seems like it was ahead of its time. It'll be a long time before someone tries that again. Its like it kicked virtual reality off the map for a while... :(

Tis a shame because with today's technology we could certainly pull a number with VR. I mean full polygonal full color stereoscopic 3d games with some kind of gloves or controls like car controls or stuff like that would just rule.

Sorry I'm off topic ranting here...

Anyway back on topic

The faceball thing looks like it might not fly with the lack of available programmers here, but this thing has more promis as its your project and you're the programmer. So I think maybe this project is my best bet. Like I said, 3d cgi rendered stills is gonna be too much for me at this time, but 3d photos I can do no problem. I'd give you a pair of bitmaps for each scene already set for the sterescoping. Just gotta overlay them or whatever. I could even help on the storyline but it'd have to be within my limited setting and actors/ props. But we're still talking alot here. The reddish graphics ought to make things look pretty atmospheric and creepy. And this is stuff I love to do. I can add effects to the images like actual ghosts. I may even have some stuff that'll pass off as creatures, maybe I could whip something up with clay and superimpose it into a photo still.

I'm really interested in doing this as a little side project. I've got a big project going at the moment with some friends, but I like to have a lot of projects and this sounds like a neat one.

God I keep editing this:

Anyway here's something I did with a 2d image by offsetting parts piece by piece.

Open in new window

You have to cross your eyes to see it. but I hope that gives you an idea on what I'm capable of.

Here's another

Open in new window
Edited by Ringman on 2006/5/5 0:43
Edited by Ringman on 2006/5/5 0:47
Edited by Ringman on 2006/5/5 0:49
Edited by Ringman on 2006/5/5 0:52
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