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All Posts (reality_boy)




#1
Re: How my Virtual Boy got me a better job
Posted on: 2018/10/24 8:48
Nintendoid!
Joined 2004/10/25
USA
100 Posts
CoderLong Time User (14 Years) App Coder
Sorry to bump an old thread but I felt I had to put up my own story. About 8 years ago I got a job making video games from my VB connection.

About 12 years ago I was frustrated with my job programming for the government and decided to follow my dream of doing videogames. So I dusted off RealityBoy and sent out a bucketload of resumes. I actually got a few callbacks and one semi serious interview out of the effort. One was for a startup doing iPhone games, I blew that one by asking if there really was enough of a market at $2 a game to make a profit :)

Anyway due to a sickness in the family we moved to be closer to my inlaws and the videogame dream seemed dead. Fast forward a few years and the company I worked for was just a few months away from shutting down when out of the blue a game company called me up and asked for a face to face. They had seen my website and thought I would be a good fit, even though I was on the opposite coast from them.

I think the moment I got the job was in the interview when my future boss handed me a marker and asked me to outline how the virtual boy works. He grilled me for half an hour then took me to lunch. I got an offer the next morning.

I agree with DogP, never be scared to show off your nerd skills. Real developers want to know you have the passion. I always mention the virtual boy on my resumes and would hire anyone who could show me that much interest in there own work.
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#2
Just saying hi
Posted on: 2018/9/23 3:30
Nintendoid!
Joined 2004/10/25
USA
100 Posts
CoderLong Time User (14 Years) App Coder
Hey everyone, Schnapple contacted me recently to show me his new vb for iPhone port, looks nice by the way. Anyway that piqued my interest so I came over to see what was going on. Seems like the vb community is really thriving, very cool to see.

Anyway keep up the good work.

David Tucker
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#3
Re: Reality Boy 0.84 released
Posted on: 2008/12/16 15:45
Nintendoid!
Joined 2004/10/25
USA
100 Posts
CoderLong Time User (14 Years) App Coder
The frontend uses an old manifest file from VC6 to enable the XP look and feel. I suspect that is what is causing issues with XP64. I will fix the missing parameter and stop RB from exiting when passed a bad parameter. I agree it is a little harsh right now.

David
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#4
Re: Reality Boy 0.84 released
Posted on: 2008/12/11 3:10
Nintendoid!
Joined 2004/10/25
USA
100 Posts
CoderLong Time User (14 Years) App Coder
DogP,

I definitely recommend downloading the 'lite' edition of visual studio 2005 from Microsoft, It would be a better platform than VC6 and would fix your compile errors.

The set_window_title error is probably caused by a different version of Allegro. I am using 4.22. The newer beta code is way to messed up to be usable. Also I am now linking Allegro staticaly, so no need for the allegro.dll. You need to rebuild allegro with the static option turned on.

If RunnerPack sends me code, I will gladly merge it in. I think all the options are covered except for -network, I was just to lazy to hook it up.

I have a copy of vista 64bit at work, I will test this out and fix the crash. I will probably be merging the front end directly into the win32 release so this acts more like a proper windows application. But that may take a while.

David

ps Many thanks to DogP he did 99% of this work, I can not take any credit.
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#5
Reality Boy 0.84 released
Posted on: 2008/12/10 7:23
Nintendoid!
Joined 2004/10/25
USA
100 Posts
CoderLong Time User (14 Years) App Coder
Just a note I released Reality Boy 0.84 today. DogP added in some verry nice enhancements (sound, etc) so I bundled it up and let it go. Many thanks to DogP for his hard work. You can find it on my homepage like always.

David
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#6
Re: nintendo power issue 75 vb glasses
Posted on: 2007/3/28 7:30
Nintendoid!
Joined 2004/10/25
USA
100 Posts
CoderLong Time User (14 Years) App Coder
I had not seen that Issue before but I have a pair of the glasses (they came with a box of markers). Basically each lens of the glasses has a prism in it, oriented in opposite directions along the horizontal. So when you look at a red object it appears closer than when you look at a green or blue object. This works ok in print but it looks terrible on a monitor, and is very dependent on color so it would do nothing for the VB.

David
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#7
Re: Linker error
Posted on: 2006/11/11 20:59
Nintendoid!
Joined 2004/10/25
USA
100 Posts
CoderLong Time User (14 Years) App Coder
Did you ever solve this? It sounds like you are overflowing the stack or ram. Maby you are passing a large struct to a function, or you are declaring ararys within functions without declaring them static (this includes images imported from external files).

My version of vbgcc came around from the need to compile a very large project (2MBit). It workes very well I might add (but the gcc optimization is not quite 100% yet). So any troubles you are having with the memory is a side effect of your own code.

Sorry I have not been around much but life got realy buisy once I moved.

David Tucker
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#8
Re: flashcart for sale??
Posted on: 2006/6/28 17:58
Nintendoid!
Joined 2004/10/25
USA
100 Posts
CoderLong Time User (14 Years) App Coder
I got my cables from a used videogame shop. (I use to repair videogames in another life) Usualy they have boxes of the things laying around in the back. Especialy concidering that the same AV cable worked for the SNES and N64 (and game cube?)

Boot block is usualy found in the 16 bit chips, but future designes should use theas anyway to save cost. You would only use the boot block feature once the code was stable enough to make permanent (aka when you ufinaly decide to make 50 carts and sell them) Once the boot block is set yo ucan do a whole chip erase. Also block by block is not bad, since in the future you will be stuffing multiple games in one cart (boot loader anyone) and block by block would program faster.

David
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#9
Re: flashcart for sale??
Posted on: 2006/6/27 21:39
Nintendoid!
Joined 2004/10/25
USA
100 Posts
CoderLong Time User (14 Years) App Coder
VirtualE's link port hack works like a dream. I cut up two N64 AV cables and wired them into the VB in about a hour. (of cource I had a box of old AV cables laying around). Once we stabalizze the code you can put the program logic in the boot block and lock it down, that way a chip erase should leave it untouched.

David
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#10
Re: flashcart for sale??
Posted on: 2006/6/26 19:54
Nintendoid!
Joined 2004/10/25
USA
100 Posts
CoderLong Time User (14 Years) App Coder
Cool,
lets get some code out on the net so we can all start hacking a in system programable flash cart. I'll try and unpack my VB and wire up /WE this weekend and see if I can replicate your work. I relay want a link port programmer going soon, I think it is the only way to realy make this work on a large scale.

On a Side note I moved to Tucosn, AZ so if any of you are down hear let me know. (sory Parasite, had to leave you)

David
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