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#1
Re: The Noteworthy Auction Threadô
Posted on: 2/1 23:12
Nintendoid!
Joined 2004/5/28
207 Posts
Long Time User (14 Years)
The person who baught that Debugger and Video boy on yahoo is basicially now in posession of a Space World Prototype Head Unit. Check the pictures. One of the two head units is dark indigo and the eye shade is also prototype material. The Speaker also miss the rubber.
Remarkeble is the very low price considering whats on the table.
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#2
Re: Virtual Boy Reproduction - Interest Check - Hyper Fighting
Posted on: 1/24 21:55
Nintendoid!
Joined 2004/5/28
207 Posts
Long Time User (14 Years)
A loose copy would be enough for me.
I never liked the US BOX design for the Virtual boy and Games anyway. It is beyond me why all the homebrew is always using this ugly US design :D
If I get a copy, I will make my own japanese style box for it.
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#3
Re: Virtual Boy Reproduction - Interest Check - Hyper Fighting
Posted on: 1/20 6:45
Nintendoid!
Joined 2004/5/28
207 Posts
Long Time User (14 Years)
Would be in for one.
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#4
Re: Possible VB product tease by Hyperkin
Posted on: 2018/12/17 18:35
Nintendoid!
Joined 2004/5/28
207 Posts
Long Time User (14 Years)
Quote:

mellott124 schrieb:
Fingertips? Looks like fresnel lenses to me. Still probably mobile phone based.


I was about to write the same.
It is probably a cheap plastic headset in a VB design were you have to put your phone in. When it comes to resolution all the HDphones should be enough to display both eyes without scaling and have 3D
I think they also need to deliver a fitting controller.
There should be also a app containing emulation.
I bet they used code of existing emulators.

Having a proper emulator on the 3DS would be still a much cooler solution.
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#5
Re: Furrtek Virtual boy video out mod
Posted on: 2018/12/9 22:12
Nintendoid!
Joined 2004/5/28
207 Posts
Long Time User (14 Years)
@furrtek
do you consider also a scart PAL version?

I ask because in this very case PAL 50Hz would make sense.
The VB also works with 50 Hz so we could display it native.

The funny thing is, in 2005 or so, I always wondered why the official Nintendo Video Boy and I also think the other DevBoxes with TV Out had only PAL. This was also mentioned in the IS documents for this stuff.
Back then I was just not realizing the thing but yeah Nintendo just did it in PAL and just ditched any Pre or Post Processing with that move. So a Dev (back then) in the US would need a Multi Norm TV to display it correctly.
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#6
Re: PVB Emulator & Fundraiser
Posted on: 2018/12/8 12:48
Nintendoid!
Joined 2004/5/28
207 Posts
Long Time User (14 Years)
Any news on the emulator? :)
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#7
Re: Furrtek Virtual boy video out mod
Posted on: 2018/11/17 22:20
Nintendoid!
Joined 2004/5/28
207 Posts
Long Time User (14 Years)
I got a nice package from france a while ago.
The VGA Version works great so far.
I tried it on a shitty Projector on the house wall.
Picture was aprox 3 meters. Very cool :D

Anyway, I noticed, that for some reason there are a few pixels cut from the bottom. Is this supposed to be?

Otherwise awesome work!
With two projectors I could propably even project a 3D anaglyph picture.

Attach file:



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jpg  IMG_5770.JPG (432.78 KB)
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#8
Re: PVB Emulator & Fundraiser
Posted on: 2018/8/30 13:08
Nintendoid!
Joined 2004/5/28
207 Posts
Long Time User (14 Years)
How is it looking on the VB Emulator front?
I got the feeling everthing has slowed down quite a bit. :(

Quote:

BigDen schrieb:
I am so excited about that and hope it will be a success!! This would be my no. 1 reason to buy a 3DS :-)

Do you guys know if this pjoject is also promoted on social media (facebook, youtube) so that Guy Perfect may get more supporters and of course money for this project via patreon membership?


Like I said before, the 500USD and more would be already together if the poeple would have something to play with.
That planned debugging features are spot on, no question about that but right now it is just to much theory and has very little use for the usual gamer. But those are who will pay.

We need to be realistic here. The debugger material will be used by maybe 100 people in the next 3 years. It is Virtual Boy afterall.
The Nintendo 3DS is nearing its end of lifespan. People will start to loose interest in that platform at one point. This could render the 3DS VB Emu idea quite useless. Of course there will be a 3DS homebrew scene going on after the 3DS death but the usual gamer has long moved on to try the newest hacks on the switch or the next HyperGameboy.

Also I read your posts here very carefully and what I learned is that you do the usual Coder thing. You code a thing and smash it down again just to code it again in the hopes to make it better.
That is not a bad thing but that can get a bad thing if you repeat that to much. I know very well that coders are never satisfied with their own code. After a week they always find something to trash it again. I have seen it many many times and in the commercial sector somebody will step in at one point and say it is good enough because otherwise you step on the same spot forever and nothing moves on. The project is now like 4 month in and is is still about Debugger Windows.

I really would suggest to alter the roadmap a bit and focus first on things which brings you the needed support and cash.
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#9
Re: Virtual Boy Prototype Logo and Fonts Question
Posted on: 2018/8/29 20:55
Nintendoid!
Joined 2004/5/28
207 Posts
Long Time User (14 Years)
Quote:

VirtuousRage schrieb:
I accept your apology. :P


XD
That doesn't change the fact, that the color is quite different.
I would even say, that the purple they used for that prototype was not so nice. Is no surprise that this color did not survive.
I would leave the Controller black. That saves you much trouble.
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#10
Re: Bound High 1995 proto cartridge- Authentic
Posted on: 2018/8/29 15:14
Nintendoid!
Joined 2004/5/28
207 Posts
Long Time User (14 Years)
It is cool to see the support here.
Today I saw the community Cart Dumper the first time here.
Looks solid, should be easy to work with.
What I also saw on that picture was the Flashboard.
Would be interesting to know why it is called "Bound High - 2" on it.
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