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All Posts (renardqueenston)




#1
Re: 3DS-FAIL "Ambassador program"
Posted on: 2011/8/6 11:54
VB Gamer
Joined 2011/7/31
Canada
11 Posts
10+ Game RatingsLong Time User (8 Years)
yeah, i'm aware it wasn't, hence me mentioning that it was horribly marketed as one. including "boy" in the title after the game boy and marketing it as being portable made it sound like a replacement or upgrade to consumers, which it wasn't, while the 3DS is an obvious upgrade to the DS in every way.
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#2
Re: 3DS-FAIL "Ambassador program"
Posted on: 2011/8/6 6:07
VB Gamer
Joined 2011/7/31
Canada
11 Posts
10+ Game RatingsLong Time User (8 Years)
fair play on both of those points for sure. i suppose the main point stands that it's not far behind other consoles and has only been out for a few months, and is sure to pick up. mostly because of the whole "replacement console" thing it has going on.

and yes, i've definitely seen le roman de de renard! even if it was after i chose the username, it ended up being a good connection to have, hahaha
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#3
Re: 3DS-FAIL "Ambassador program"
Posted on: 2011/8/6 0:29
VB Gamer
Joined 2011/7/31
Canada
11 Posts
10+ Game RatingsLong Time User (8 Years)
the VB also only pushed 800k units by then. the 3DS has already quadrupled those sales statistics in a third of the time.

dragon hopper wasn't going to be an a-list release for the VB just because the VB itself wasn't a-list; nintendo already had their killer console in the pipeline (the n64) and were banking on that instead.

the 3DS is such a different case because the software lineup is set up to phase out the DS. all the big titles are coming, and people will replace their DSes with 3DSes when nothing will be coming out on the DS any more. it's a much more natural progression, whereas the VB was a curveball, something completely different, just horrendously marketed as a replacement.
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#4
Re: 3DS-FAIL "Ambassador program"
Posted on: 2011/8/5 10:25
VB Gamer
Joined 2011/7/31
Canada
11 Posts
10+ Game RatingsLong Time User (8 Years)
i don't know what's giving anybody the impression that the machine is a failure. even with the "lackluster" sales, they've pushed almost 3 and a half million units in 4 months, and that's with fairly minimal software support. the big titles are yet to hit, and when they do, given the current price point, unit sales are going to pick up like mad. we don't even have any real numbers on sales with the new price, yet.

in retrospect: the PSP has pushed 3.4million units this entire year so far (7 months) and the 3DS has pushed 3.3million in 4 months. in 7 months this year, the 360 pushed 4.6million and even the Wii pushed 4.7million. it goes without saying that the thing is going to get big once it gets the killer apps, which - having seen E3 this year - it's going to in spades.

if nintendo canceled anything regarding the 3DS they'd just be asking for losses, which is not something they could risk on such a humongous endeavor.
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#5
Re: Insmouse no Yakata developers – where are they now?
Posted on: 2011/8/4 22:00
VB Gamer
Joined 2011/7/31
Canada
11 Posts
10+ Game RatingsLong Time User (8 Years)
this bump is certainly a little late, but it comes with information!

Betop, the guys actually behind Insmouse, were a development studio inside I'MAX, which is why you'd usually see the two names together. they put out a couple arcade games, namely Super Mahjong Fighter and Quiz Castle.

on the Game Boy, Betop developed the ports of Samurai Spirits (Shodown), Battle Arena Toshinden, and World Heroes 2 Jet. they also handled the Genesis port of King of the Monsters 2. most of these titles were published by Takara rather than I'MAX, however, so it's easy for them to get lost in the fray.

they were also responsible for the interesting Saturn RPG, Cyber Doll: http://www.youtube.com/watch?v=82rj5dqFp2M

on the SNES, all of their games stayed in Japan, and most were published by I'MAX. they all kind of stink. there's a tactical game called Ball Bullet Gun, a pachinko game called Super Pachinko, and a couple others. nothing really to write home about, though.

Betop is long-defunct at this point. i don't know the cause, but it was probably bankruptcy. as far as i'm aware, they were a very small company with just a couple guys heading all of the projects.

hope this has been helpful!
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#6
Re: 3DS-FAIL "Ambassador program"
Posted on: 2011/8/3 14:48
VB Gamer
Joined 2011/7/31
Canada
11 Posts
10+ Game RatingsLong Time User (8 Years)
Quote:

Fire-WSP wrote:
I was not interested in the other Games so far. After finishing Zelda, my 3DS is again not in use because there are no intersting games i want.

I am sure i am not alone with that.


for me the Wii was the same way at launch. i wasn't truly interested until a few months into its lifespan.
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#7
Re: 3DS-FAIL "Ambassador program"
Posted on: 2011/8/3 10:57
VB Gamer
Joined 2011/7/31
Canada
11 Posts
10+ Game RatingsLong Time User (8 Years)
VirtualJockey, they didn't give up on it at all. the console's MSRP was way too high so the execs took a salary hit to lower its cost. in an effort to keep people that already owned the 3DS happy during the price drop they opened up a slew of free content.

there are going to be some killer apps coming to the system, no doubt, and nintendo's going to make sure of it. i know i'll be buying one when kid icarus hits stores! if more 3DS consoles get moved as an effect of the price drop, then third party devs will be even more eager to hop on.
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#8
Re: Does anyone know how to get past L-8 in Wario Land
Posted on: 2011/8/1 0:49
VB Gamer
Joined 2011/7/31
Canada
11 Posts
10+ Game RatingsLong Time User (8 Years)
this actually confused me for a couple minutes as well. go onto the conveyor belt, and the little fly dudes will drop watermelons every few items - those are the watermelons you need to stand under to catch - the big ones are just red herrings (and sometimes hide secrets!)
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#9
Re: Virtual Boy Font
Posted on: 2011/7/31 12:49
VB Gamer
Joined 2011/7/31
Canada
11 Posts
10+ Game RatingsLong Time User (8 Years)
i realize this is totally out of left-field, but hey, why not!

http://www.redbubble.com/products/configure/7537494-t-shirt gave the VB some love-by-association with a recent shirt design for my web music label using the font. hope you're down with that! <3
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#10
Re: Virtual Boy Serial Number Inventory
Posted on: 2011/7/31 12:33
VB Gamer
Joined 2011/7/31
Canada
11 Posts
10+ Game RatingsLong Time User (8 Years)
new here, so might as well start with this thread!

VN103730200

bought off eBay
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