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All Posts (thunderstruck)




#1
Re: Adventures in the 3rd Dimension: A Virtual Boy YouTube Series
Posted on: 6/8 23:03
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Quote:

retronintendonerd schrieb:
Quote:

Dreammary wrote:
I wanna see a hack with lessened difficulty as well cause I cannot ever get past the second challenger.

Yeah I was dying for a difficulty hack or even a level select hack. Spokong is a real bastard. Prin with her booby attack was funny though lol


I did some things like those when I uncovered images of a scrapped character in the rom. So maybe one day.
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#2
Re: Adventures in the 3rd Dimension: A Virtual Boy YouTube Series
Posted on: 5/23 21:23
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Quote:

retronintendonerd schrieb:
3D Tetris:
https://youtu.be/DaTAoMQig8k


I think you posted the wrong link.
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#3
Re: Bound High 1995 proto cartridge- Authentic
Posted on: 5/21 22:50
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Dumping is the best way to tell if it is legit. If the rom is identical to the buggy or patched rom itís most likely not legit due to the way those have been build. The current rom is known to be the final version so I doubt there would be any ingame differences.

Maybe someone can tell from looking at the board if it is fake. That would be even easier.
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#4
Re: Year 12 Jumper
Posted on: 5/21 22:35
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Reminds me that the license plate on my motorcycle says VB-32
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#5
Re: Morintari in hospital
Posted on: 5/17 21:57
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What the hell, I talked to him yesterday. I hope everything turns out fine.
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#6
Re: Adventures in the 3rd Dimension: A Virtual Boy YouTube Series
Posted on: 5/14 15:05
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Quote:

retronintendonerd schrieb:
Quote:

thunderstruck wrote:
I actually wanted to say that virtual lab does have potential. Just a typo. However, it will never be as good as Dr. Mario because Dr. Mario is the best game ever made.

Fix might be possible.


Ah ok, I wasn't sure if it was a typo or not. Dr. Mario the best game? Those are fighting words to me jk :P The best game ever made is The Adventures of Lolo lol

Thunderstruck, how difficult would a fix for it be considering it's been said to be a coding mess?

Seeing a remastered version would be nice, Dreammary. I would definitely spend more time on V-lab if it was made a little more playable.


I'm crazy good at Dr. Mario. I actually like to playing the PAL game in an NTSC console because it runs faster. I also hacked it to make it even faster.

No idea how difficult Virtual Lab would be to change (more). The code is kind of messy and stuff. Also depend on what needs to be done. Is there something besides the controls that needs fixing?
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#7
Re: Adventures in the 3rd Dimension: A Virtual Boy YouTube Series
Posted on: 5/13 23:14
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Quote:

retronintendonerd schrieb:
Quote:

Dreammary wrote:
The comic made it sound like an awesome game but the actual gameplay looked like the worst game on VB.

I agree. I loved the comic for it and the design of the "Mu" were adorable in it. It had a lot of potential if it had just a LITTLE more time I think.

Quote:

thunderstruck wrote:
It's a shame the controls are so bad. The game does't have potential.

The controls took me a while to kind of adjust to. I think it had some potential. I could see it being as good as Dr. Mario if it had a little more polish on it.

Quote:

speedyink wrote:
I...actually don't mind v lab at all. Yeah it's painfully clear that it was rushed, but it's a game I can sink some time in. Just gotta get past those laggy controls, which can definitely be frustrating. Plus that dancing girl on the side just makes me lol.

Nothing wrong with enjoying V-Lab. I love plenty of games people consider crap lol. Lisa was the best part of the game. I laughed at her boobs bouncing around for no reason and her artwork was cute.


I actually wanted to say that virtual lab does have potential. Just a typo. However, it will never be as good as Dr. Mario because Dr. Mario is the best game ever made.

Fix might be possible.
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#8
GameHero Legends - Development Thread
Posted on: 5/12 21:01
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Hey everyone,

as some of you might already know I started programming a new version of GameHero. This time around I'm trying to build a more worthwhile game. I actually started on this a while ago but had to stop for some time. As my new homeoffice is almost done I managed to add some stuff during the last days.

The current state is as follows:
- Rewrote my music engine
- Rewrote my music converter (midi to vb)
- Rewrote my image converter (adding images is now super easy)
- Wrote image loading code for VB (including unloading of last charset)
- integrated image/music converters into vbde
- wrote a generic tool easily add converters to vbde buildchain
- wrote a basic version of a generator for GameHero related assets
- wrote affine scaling code (as part of libgccvb)
- wrote affine rotation code (as part of libgccvb)
- added a game selection menu to the game (including preview covers)
- added a song selection screen (including music preview play)
- added first gameplay mode (simple button pressing)
- allowed affine effects during gameplay
- add link cable support to libgccvb
- add test screen to test screen for link cable
- stuff I don't remember right now

Some of the above are not 100% complete but they are in good state. You might also notice that I don't focus 100% on the game itself but try to improve libgccvb and vbde at the same time. That is to make game development in general a bit easier.

I don't want to post walls of text every other day so I created a trello board to track my work: https://trello.com/b/YfhwHFfU/gamehero-legends
It doesn't contain everything that needs to be done but you will get an idea of what I'm working on. That said, I will try to post new stuff here as well.

I should mention that I had someone making graphics for me but he disappeared. So if someone can do pixel-graphics and wants to help please send me a message.
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#9
Re: Adventures in the 3rd Dimension: A Virtual Boy YouTube Series
Posted on: 5/11 21:08
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Quote:

retronintendonerd schrieb:
Virtual Lab
https://youtu.be/PBtSa_MWuOg


It's a shame the controls are so bad. The game does't have potential.
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#10
Re: Carbon Fiber VB Game Cases
Posted on: 5/10 12:04
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Looks very good
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