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All Posts (thunderstruck)




#1
Re: Just a shout out to the homebrews.
Posted on: 2019/12/24 19:06
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Quote:

unoclay wrote:
Probably going to continue to use this thread (of mine) to record my comments/thoughts on the homebrews hosted here.

Just tried out Fishbone. Wow'd again. Im just very impressed by the level of proficiency and slick presentation you people are able to eek out of this system. I actually found myself slightly addicted to Super Fish World, trying (unsuccessfully) to reach 100 score. I made it that high on one of the games, but wanted to do it on all 4. Maybe another day. In any case, i love this process of trying your imaginations and designs. Were i a programmer, i'd throw my hat in the ring. I guess instead i'll sit it out and enjoy your genius. Thanks!


Thanks man
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#2
[Release] SD Gundam - English Translation
Posted on: 2019/12/24 16:47
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Merry Christmas Everyone,

attached to this post you will find a fully translated SD Gundam ROM. While Ben and Greg Stevens already translated most of the in game text there was still some Japanese left. This patch builds up on their work and completes the translation. Thereby, every Japanese Virtual Boy game should now be fully translated.

What has been done:
1. Credits are fully translated using the same method as used for the original translation (simply overwriting text using a hex editor)

2. Warning screen doesn't show the Japanese warning anymore and the English text has been centered.

3. The Japanese titlescreen logo (the still one and the one flying in) has been replaced with an English version. Virtuous Rage did draw the logo in a tedious process and also provided me with a depth map, which I modified and then used to convert the logo to 3D.

Attached, you will find the padded and patched ROM, some screenshots, a link to a YouTube video and my notes.

If you want to support my work you can do so: https://www.patreon.com/thunderstruckProjects

Video: https://youtu.be/kFxVYylfLhQ

Merry Christmas Everyone

Attach file:


zip gundam.eng.vb.zip Size: 332.20 KB; Hits: 95

png  gundam.patched-0000.png (1.05 KB)
1709_5e0232ee72f00.png 384X224 px

png  gundam.patched-0001.png (8.54 KB)
1709_5e0232f6bae64.png 384X224 px

png  gundam.patched-0002.png (2.00 KB)
1709_5e0232fd8a783.png 384X224 px
txt notes.txt Size: 1.70 KB; Hits: 25
Edited by thunderstruck on 2019/12/24 19:09
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#3
Re: What all is being worked on?
Posted on: 2019/12/15 14:26
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Joined 2011/7/1
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I decided not to continue working on Game Hero Legends. I'm finishing some translation patches right now, so every Japanese game has a full English translation.

I'm not sure what to do after that but I'm considering releasing my image converter. Maybe even making it open source.
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#4
Re: Why is Virtual League Baseball always sealed?
Posted on: 2019/12/15 14:23
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The majority of the donor cards used for repos are Virtual League Baseball. Don't feel bad for breaking the seal.
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#5
Re: Gundam Savestates Needed
Posted on: 2019/12/8 15:34
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Just wanted to let everyone know that RetroNintendoNerd did send me a savefile. Unfortunately, it was right before the end of the first stage, not the end of the game. However, I got lucky and figured out how to manipulate the savefile into thinking it's on the last stage.

The game did load the complete state from stage 1 but was thinking
it's on stage 8. So killing one easy enemy was enough to trigger the credits. Gundam also stores each savestate 3 times so it can heal corrupted states. Good idea actually.

I still have to figure out how to change the credits though. It's a bit more complicated since I can't use realityboy or the planetvb emulator to load the savefile. Well, next weekend I guess.
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#6
Gundam Savestates Needed
Posted on: 2019/12/7 9:08
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Hey Everyone,

I'm working on a complete translation patch for Gundam and noticed that the credits are not translated. Would someone be willing to play the game in mednafen up to the point where it almost ends and make a savestate? Best case would be to have a statesate right before the credits, so that I can load up the state, press a button and jump right to the credits.

I will send you the ROM a week early and add you to my list of cool people.
Edited by thunderstruck on 2019/12/7 15:17
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#7
Re: Mario Tennis ROM Hack
Posted on: 2019/12/7 8:56
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I mostly use 3 emulators:
1. Reality Boy with the debug features enabled. It allows you to look at the charmem, bgmaps and so in a very convenient way.
2. Medanfen. The build in debugger allows you to read the asm rather easily and you can do stuff like changing the memory during runtime.
3 planetvb emulator. It has a very good breakpoint system and allows you to see bgmaps and so on as well. On top it will show you addresses for everything which is really handy. With a little work this could become the only emulator you would need.

There are a few other tools like David Tucker's disassembler and Horvats MV810ASM but I rarely use them.

I often use the VB tech scroll (https://www.planetvb.com/content/downloads/documents/stsvb.html), as a reference. It pretty much contains all the information that has been collected from several sources over the lifetime of this community.

What I usually do is reverse engineering a game using the emulators I mentioned above. I write down my findings and then write specific tools for each game. I'm in the middle of writing a tool that can replace images in many virtual boy games (so far I have Innsmouth, Space Invaders, Gundam and Faceball). However, it is very hardcoded right now and could not be used without changing the actual code.

You can hit me up in discord if you have any questions. You can also see what I'm talking about if you look into the thunderstruck-projects channel on the planetvb discord.
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#8
Re: HyperFlash32
Posted on: 2019/12/1 11:58
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Quote:

mellott124 wrote:
Quote:

brumbie13 wrote:
If I understand correctly, with this latest design update, we can use the buttons on the cart to switch between games. Is that it?

If so, I am sold. I was holding out for the MultiBoy32, but if this will let me switch between ROMS without needing to plug the cart into a computer, I'm sold.

Also, if we don't need to plug the unit into a computer and the ROMs are stored on an SD card, what is the purpose of the USB connection?


You need USB for power. You canít flash it while plugged into the VB.

Iím open to suggestions for powering the cart when out of the VB.


I would most likely just buy a mini powerbank. They do exist with iphone connectors: https://www.amazon.de/KOBWA-Magnetisch ... ackup-Akku/dp/B07MJG8X58/
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#9
Re: VB debugging with Mednafen, but without the eyestrain.
Posted on: 2019/11/30 7:51
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I just remembered this exists after being super annoyed with the tiny font. This helps allot. Thanks again.
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#10
Missing English Credit Translation
Posted on: 2019/11/10 13:35
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Hey everyone,

I remember that one of the translation patches would translate the game but not the credits. I can't remember which game that was though. Does anybody know?

A mednafen savestate would be great as well.
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