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All Posts (HollowedEmpire)




#1
Re: Japanese to English Translations for Unreleased Virtual Boy Games
Posted on: 2017/6/29 3:08
Virtual Freak
Joined 2011/1/21
USA
57 Posts
10+ Game RatingsLong Time User (8 Years) Top Donator: 2nd
Really awesome work on all of these translations! Great getting to read everything, and seeing the interesting tone in the ads.
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#2
Re: Virtual Boy Serial Number Inventory
Posted on: 2017/6/23 2:09
Virtual Freak
Joined 2011/1/21
USA
57 Posts
10+ Game RatingsLong Time User (8 Years) Top Donator: 2nd
After a tragic accident where my first VB's video cables got lost in the mail... I went out and purchased a second unit.

Lucky No. 2:
VN10439284[1]

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#3
Re: Is There Reproduction Demand?
Posted on: 2017/6/23 1:32
Virtual Freak
Joined 2011/1/21
USA
57 Posts
10+ Game RatingsLong Time User (8 Years) Top Donator: 2nd
I'd be interested for sure. Especially for some of the translated games. It'd be nice to have their own dedicated cartridge, so I can keep the flash boy for development.

Speaking of, once I finally finish up my own game (finally stopped re-writing the code to make actual progress), I'd love having it made to a cart like that - so certainly another reason I'd be for it.

I'm sure others are on a similar page too, in either or both cases.
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#4
Re: Insect Combat
Posted on: 2017/6/20 21:33
Virtual Freak
Joined 2011/1/21
USA
57 Posts
10+ Game RatingsLong Time User (8 Years) Top Donator: 2nd
Whoa, did I correctly see the mention in your other topic? Is Insecticide finally completed? Congratulations! You been admirably at work for quite some time on it.
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#5
WIRED Virtual Boy article
Posted on: 2014/12/13 23:34
Virtual Freak
Joined 2011/1/21
USA
57 Posts
10+ Game RatingsLong Time User (8 Years) Top Donator: 2nd
In case you didn't see this, WIRED posted a fairly bittersweet article just yesterday about the Virtual Boy, drawing comparisons to the Oculus and then how the system helped pave the future for Nintendo. It's not very long or exceedingly insightful or anything, but at least it wasn't a totally negative article. :P

http://www.wired.com/2014/12/tech-tim ... s-disastrous-virtual-boy/
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#6
Re: Does Your Virtual Boy Have "PLAYLINK" or "EXT."?
Posted on: 2014/12/13 23:24
Virtual Freak
Joined 2011/1/21
USA
57 Posts
10+ Game RatingsLong Time User (8 Years) Top Donator: 2nd
Here's mine!

Vn100204049 - EXT

EDIT: Whoa, that pic was just a little unnecessarily big. :P

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#7
Re: Why I love the Virtual Boy
Posted on: 2014/12/4 2:54
Virtual Freak
Joined 2011/1/21
USA
57 Posts
10+ Game RatingsLong Time User (8 Years) Top Donator: 2nd
I definitely agree with you on your reasons for loving it. It's certainly a unique little system, so much more personality than a typical one!

Alongside those, I too have a few other reasons I love it so much.

Besides the obvious 3D effects which are quite neat, I feel the system has a way of being immersive in such a way most consoles never can. With some head phones on and your eyes peering inside, you become completely submerged into the little red 32-bit world within. Combine the 3D with the immersive factor, and it sports a kind of believability you can't really quite get elsewhere. I feel I almost teleport when going in and out of the system.

The other factor, which is completely development sided, is the relative "horse power" it touts compared to other systems of the time. The processor is more than twice the power of the SNES or Genesis, and is capable of running at a smoother 50 fps compared to 20-30 typically, among other aspects.

Really though, there is much to love about the black sheep of the Nintendo console family. I know the 3D aspects aren't for everyone but I still can't quite get why the system isn't loved, or at least appreciated, more than it is (outside of maybe the library size and low amount of major software). I mean the most beloved handheld in the world, The Gameboy, only had 4 colors as well so it's strange I often hear that as a major complaint "in the wild".
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#8
Re: G&P Monthly
Posted on: 2014/11/29 21:02
Virtual Freak
Joined 2011/1/21
USA
57 Posts
10+ Game RatingsLong Time User (8 Years) Top Donator: 2nd
Aw, don't let those artificial deadlines get to you, I myself am more excited to hear that development is going great on it and that you're putting in the effort to make this in the first place!

Sound and music has been one aspect I've still yet to really do a lot with, and your audio system is virtually mirroring what I was planning to eventually (try to) do in the end, so I definitely appreciate this project and can patiently wait for it. I guess it helps I got about 90% of a game still ahead of me yet, so plenty to distract myself with in the meantime. :P

Keep up the great work!
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#9
Re: CPU General Purpose Registers
Posted on: 2014/7/23 1:53
Virtual Freak
Joined 2011/1/21
USA
57 Posts
10+ Game RatingsLong Time User (8 Years) Top Donator: 2nd
@HorvatM
Ah, thank you for that nice rundown there! Very nice! You should see about having that added to the development wiki under the CPU section or something. I was always confused about those first five for the longest time.

@thunderstruck
That topic was pretty fantastic, I actually did see it a few days ago. I been toying around with that compiler, but I must have messed up my makefile for it and ended up with a compiled rom the same size as the VBDE one would produce, but it would not seemingly run on any emulator. I ought to look into that some more, but I was just interested in trying assembly so I quickly dropped it and went back to the other compiler for the time.
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#10
Re: The Noteworthy Auction Threadô
Posted on: 2014/7/22 18:19
Virtual Freak
Joined 2011/1/21
USA
57 Posts
10+ Game RatingsLong Time User (8 Years) Top Donator: 2nd
Do it Robert! You know you want to. ;)
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