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All Posts (Ethan.Snyder98)




#1
Re: What could cause a single dead line on the display?
Posted on: 6/28 22:33
Virtual Freak
Joined 2019/10/13
52 Posts
Quote:

astro187 wrote:
Quote:

Nes Freak wrote:

a single black line is a dead led on the board. its not your ribbon


I have a system that I got the permanent solder fix for about 4 or so years ago (by a skilled member of PVB, not some eBay hack) and it had worked fine but recently now has a single dead line in one display and I had been meaning to ask this too.

So it sounds like that LED board is shot and just needs to be replaced? (i.e. can't be repaired somehow?)


Unfortunately yes, the LEDís on the board are so tiny, replacing it without a robot isnít possible. If you want a new one, youíd have to get an additional VB unit, since you canít get the actual LED board anywhere else. (I had to get another donor VB for this reason, but itís not a bad idea for other replacement parts as well) I recommend buying a ďbrokenĒ one so you can get a cheaper donor since the displays may only need soldered to be fixed most of the time.
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#2
Re: New lens/cable
Posted on: 6/21 2:42
Virtual Freak
Joined 2019/10/13
52 Posts
depends on how destroyed it is, it still could be salvageable. if the LED board is still salvageable, you could wire it up physically with wires, which would work like a soldered VB, so it would last longer and keep it from having any display issues due to the glue originally used to keep the VB ribbon cable in place. Unfortunately there's no alternatives to the LED board or LED's, if that's shot, you'd unfortunately have to get another whole VB unit for new LED boards to donor.

Here's an article about alternatives to the cable, unfortunately RetroDan isn't making replacement cables anymore to my knowledge, and there's no guide on how to solder new wires up, but it can give you an idea on how it's done:
https://www.planetvb.com/modules/newbb ... =ASC&type=&mode=0&start=0
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#3
Re: HyperFlash32
Posted on: 6/12 8:15
Virtual Freak
Joined 2019/10/13
52 Posts
Wow does that look beautiful, the sleek design definitely brings out the awesome lcd labels and looks so dang unique and incredible. Can't wait to get this thing once it finally comes out (and the red board is a great touch) I'm glad things are still going along smoothly despite all the Covid delays. Looks fantastic so far!
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#4
Re: Thunderstruck quits VB development
Posted on: 4/14 6:38
Virtual Freak
Joined 2019/10/13
52 Posts
Quote:

clonecman wrote:
Wait I'm confused.. If vintex actually did remove everything off the site..the months not over yet?


Yea, he posted this awhile ago after multiple posts were made critiquing his stance with all this, so I'm guessing he's gone for good, I just hope that isn't true :/

Quote:

VmprHntrD wrote:
Well I know this won't be popular, but no I won't try and convince you to not quit. Feel free.

What games exactly is he posting that YOU 100% entirely made of your own accord? I consistently see these projects where something was translated, something was hacked, something borrowed assets from legally released or in the case of Bound High unreleased games. In particular recently there was Space Invaders hacking peoples picture and name into the thing, a little tweaking here and there, but basically the same expensive Japanese only release being sold for profit.

That makes you a hypocrite. You really can't have it both ways complaining about someone else making profit off games they don't have a right to be selling while you do the very same.


Quote:

thunderstruck wrote:

Yeah, I suck. Sry

Everything is gone. Goodbye everyone.
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#5
Re: Thunderstruck quits VB development
Posted on: 4/12 10:22
Virtual Freak
Joined 2019/10/13
52 Posts
I hate all this back and forth fighting going on, dividing this small passionate group on top of losing one of the best homebrew developers in the midst of everything going on in the world is quite saddening. The saddest part is that Vintex finally removed everything that was associated with thunderstruck; homebrews, translations, everything, but it's already too late... I'm sorry it had to end on such bad terms, there's a community that loved everything you did Thunder, and we'll all miss you very much. Despite what anyone else thinks, your projects always showed your passion and dedication to this amazing community, and we'd all love to see you come back someday.
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#6
Re: HyperFlash32
Posted on: 4/3 7:53
Virtual Freak
Joined 2019/10/13
52 Posts
Quote:

thunderstruck wrote:
The one from the bottom of this page seems to work: https://discordapp.com/invite/qvxTuRB


Wow, no idea how I could miss that, I looked everywhere but the obvious, thanks for the reminder Thunder 😅



Back on topic, really looking forward to seeing the prototypes when they're finally completed, can't wait to see all the features and awesome additions you added Kevin, the flashing eyes on Do-Do are a great addition to the coolest multicart in existance :)
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#7
Re: HyperFlash32
Posted on: 4/2 6:19
Virtual Freak
Joined 2019/10/13
52 Posts
Speaking of discord, does anyone have a link to the planet VB discord? I somehow lost it since my link isn't working and I can't find a new link anywhere...
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#8
Re: HyperFlash32
Posted on: 3/13 9:53
Virtual Freak
Joined 2019/10/13
52 Posts
The carts are still coming along great, especially with all that's going on surrounding the shops you're using, which must be a huge pain to have to deal with, especially being out of everyone's control. It looks great so far, and obviously no one's expecting it on time due to these circumstances. It being late is completely understandable, and it at least gives some time to get the case designs you're working on down, which look fantastic. Hoping the rest is running a little smoother for you through all this, and you can get enough progress done on everything that makes you happy. :)
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#9
Re: An idea: Replacement VB displays, that produce larger images?
Posted on: 2/16 9:31
Virtual Freak
Joined 2019/10/13
52 Posts
I'd say that looks pretty good! It might need a few coats of solder and some time to rest (a few I did took up to three coats to have a good connection because of the glue) So I'd try a few more before giving up on it. As for the LED, the virtual boy is in desperate need of a replacement LED option. Once an LED goes bad on one, or gets lost/damaged, there's no way to fix it unless you buy an entirely new console. As the LED's are the most common part by far to go bad, creating a new one is a welcome idea, but would take machine-processed boards to assemble, and I guess the payoff and demand isn't high enough to create something like this.
I'm not sure about the larger LED's, they're designed as the size they are to just fit on the mirrors, so multiple parts would have to be replaced to get larger LED to function properly, unless it did fit like you said might work. If one was made in the same size as the original however, there would definitely be an interest for them. (I'd buy some if they were available in a heartbeat)
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#10
Re: HyperFlash32
Posted on: 2/16 9:09
Virtual Freak
Joined 2019/10/13
52 Posts
Thanks for the updates over-time about the project, every update makes me that much more excited to see how all this will turn out. Take your time, getting something later in the best possible form is always better than getting it rushed out early. Looking forward to that first prototype!
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