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All Posts (Kresna)




#1
Re: Red Square, a Yume Nikki Fan Game
Posted on: 9/30 13:32
VB Gamer
Joined 6/29
13 Posts
Quote:

SMVB64 wrote:
Quote:

Heh, glad you hung around on the ending screen long enough to see it. As for what's in the game, every asset is used. That means even those anime boy poses are in there. You can see them by using the "action" of one of the effects you collect.


I see, I may have to check again. I used the action button when im a dude and I see the sprite poses. But in the source there's like full screen art work

Edit - this is what I am talking about
https://i.imgur.com/rjstqmt.jpg

After the sprite pose, press the action button again while Nina is still sparkling, you'll get the full monty.
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#2
Re: Red Square, a Yume Nikki Fan Game
Posted on: 9/30 4:27
VB Gamer
Joined 6/29
13 Posts
Quote:

enthusi wrote:
I recently was able to play it on Oculus Quest in 3D and it was a beautiful little experience. I really enjoyed this piece of art and felt sad (in more than one way) when it ended.
Thank you for making it and even more so for releasing the sources!

It was a pleasure talking with you! I look forward to what you make for the VB sometime in the future!


Quote:

SMVB64 wrote:
Fun little game!, you know it gets good when you want more.
Its was pretty intriguing and I liked all the different background effect.

Reminds me a lot off The Witch's House

also the ending cracked me up
https://www.youtube.com/watch?v=uo_rdBzEc4k

good choice haha

Edit - looking at the source, There is an anime guy doing poses lol. Unused? didn't come across that when I was playing

Heh, glad you hung around on the ending screen long enough to see it. As for what's in the game, every asset is used. That means even those anime boy poses are in there. You can see them by using the "action" of one of the effects you collect.
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#3
Re: Red Square, a Yume Nikki Fan Game
Posted on: 8/11 5:00
VB Gamer
Joined 6/29
13 Posts
Quote:

unoclay wrote:
I really liked it. A mysterious vibe, and i caught onto the joke aspects pretty quickly, and though i wont pretend to understand it (even the dadaist ending/meaning/etc) i liked the flavor of the whole thing. It was short enough to play and finish quickly, and it works well. And the graphics are great, especially the void area with the ameoba thing!

Great contribution to the VB homebrew library imho.


It's great to hear that you enjoyed it. I never really thought much about what people would think of the things we put in, but it seems like it left a good impression on you. The VB community as a whole has made me confident that making this game for the VB was the right decision!

Thanks for playing my game!
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#4
Re: Red Square, a Yume Nikki Fan Game
Posted on: 7/30 17:03
VB Gamer
Joined 6/29
13 Posts
Quote:

clonecman wrote:
This is awesome!! Glad to see a game like this on Virtual Boy! One of my favorite game series, the LISA series, is heavily influenced by Yume Nikki. This is really cool!


Hey, thanks man. It's great to see people who've heard about or played Yume Nikki enjoy this game. Developing for the Virtual Boy was a great experience and I'm glad I chose it as the platform to make this game on.
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#5
Re: Red Square, a Yume Nikki Fan Game
Posted on: 7/26 6:07
VB Gamer
Joined 6/29
13 Posts
That's awesome about the battery life! Glad you're enjoying it, Nyrator also wrote the dialogue. The effect from the Manga has a special action that the others don't have, too. Hope you like the ending when you see it! ;)
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#6
Re: Red Square, a Yume Nikki Fan Game
Posted on: 7/23 4:22
VB Gamer
Joined 6/29
13 Posts
Quote:

speedyink wrote:
camping right now in some lake in the middle of nowhere, but when i get back to civilization i'm definitely checking this out

Enjoy yourself out there, and I look forward to what you think when you return!

Quote:

Lester Knight wrote:

Hi. Having no context for the game or its character, I was really confused if I had reached the ending or not. Thank you for your explanation!


No worries! The game's character and story are original to this game, so there's no back story or context to be found other than what you find inside. Nina, with all he dreams and desires, is what you see of her here.
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#7
Re: Red Square, a Yume Nikki Fan Game
Posted on: 7/22 3:03
VB Gamer
Joined 6/29
13 Posts
Quote:

Lester Knight wrote:
Hi.
So, I got to a screen that said FIN after Nina jumped to what seemed like her death? Is this the ending?

I collected a bunch of items (pizza server, 3d glasses, a bike, a manga) but none of them seemed to do anything. The manga got me through a door, but I found nothing useful inside. The bike said it would make me go faster, but did not. I'm confused...

Is the point of the game to collect the items and then to make that jump or am I missing out on something?


Hello!

Yes, that's the end of the game. Once you've collected all four effects and walked to the balcony, the game ends.

This might be the part where it's a good idea to explain that the game is a satire on the Yume Nikki fan game concept; it's a joke. Only one of the effects has a function (aside from opening a door), and the bike deliberately does not speed you up. The deeper meaning is simply what's on the surface. Delicious.

Quote:

Lester Knight wrote:
I also wanted to ask, are there plans to add music or sound effects? I feel like both would greatly enhance the game.

I hope no one minds that I have attached a padded copy of the 7.19.19 ROM to this post. It was padded using method #3 with the default size (21 - 2MB) and has been confirmed to boot on actual hardware.

Thanks!


I don't have any plans to continue developing this game. As of now, it's complete. My goal was to produce something playable for the Virtual Boy in 6 weeks, and I feel that adding content after would be dishonest to the spirit of the project. In future projects, where I can spend more of my own time, I'll have sound and other features not present here.

As for uploading the ROM, I don't mind, however I do encourage people to visit the site for the full experience, and for the source code (if interested).
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#8
Re: Red Square, a Yume Nikki Fan Game
Posted on: 7/20 5:06
VB Gamer
Joined 6/29
13 Posts
Red Square has been updated and now works on real hardware. This has been tested by Jorgeche. For those of you who want to play it on your real Virtual Boy, now you can do that. The updated ROM is available from the official page. If you want to know what went into it, continue reading.

A lot of work went into debugging this issue from a lot of people, the following things about the game have changed on a technical level:

Instruction Cache was enabled
Wait Controller was configured
VBlank period is now done via VIP interrupt
VBlank interrupt is waited for using HALT
Keypad polling was changed to initiate a hardware request at the start of a frame and poll the keys at the end of a frame
FRMCYC was set to 0 on boot (as is done by commercial games)


All of these changes didn't fix the problem, but will provide a much greater battery life when playing the game. Specifically, changing the keypad polling method, and using HALT and the VIP interrupt. The real fix came from a very specific flag in the DPCTRL register.

The DPCTRL register has a flag called DPRST, which automatically resets the display (changing bits in INTPND and INTENB). I set this flag on hardware reset and never unset it. It turns out, this flag never gets unset. What happens when it remains set (it seems) is that every other frame is skipped because DPCTRL resets TIMEERR, FRAMESTART, GAMESTART, RFBEND, LFBEND and SCANERR in INTPND and INTENB. This was discovered when I was debugging retail games and found that their value for DPCTRL ($0302) did not match my value ($0303). My advice? Don't set DPRST, manually write to INTCLR and INTENB instead of relying on DPRST, and if you do, unset it very shortly after.

A lot of community support went into narrowing down the problem and offering solutions for this bug. The people on the PlanetVB Discord server have been extremely helpful, and I'd like to thank Jorgeche in particular for his time, knowledge, and help in testing and offering solutions to the problem.
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#9
Re: Red Square, a Yume Nikki Fan Game
Posted on: 7/1 16:34
VB Gamer
Joined 6/29
13 Posts
Quote:

speedyink wrote:
Otherwise, this game looks great on hardware. Is this your first 3D game? You've done a great job making lots of use of it!
Definitely can't wait to try this again once it gets sped up :)


Thanks! This is my first time making a game with any kind of 3D depth, I think it turned out okay too! The real praise goes to Nyrator if you enjoy the graphics, since he did almost everything you see.

I'll be sure to post an update when I've fixed the framerate issue!
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#10
Re: Red Square, a Yume Nikki Fan Game
Posted on: 6/30 5:49
VB Gamer
Joined 6/29
13 Posts
I went to the discord group and user jorgeche tested the rom on his flashboy, and it worked. There was a couple of issues, however. The first was an input bug related to a hardware edge-case (This has been fixed and the ROM updated on the website). The second is that the game's frame rate suffers on a real VB. We discussed some likely causes and I'll eventually look into the problem, but it won't be until some time after the 7th of July.

This means that, though it does run on hardware, for the time being it's probably best experienced through an emulator. When I get time to sus out the hardware speed issues I'll post an update.
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