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All Posts (VmprHntrD)




#1
Re: Anyone else here saddened by the loss of NintendoAge?
Posted on: 1/14 17:01
Nintendoid!
Joined 2019/1/27
USA
102 Posts
Yes and no. It was bad years back but a lot of it chilled in more recent times. Despite how things were then to closer to now, and given how it was done in a very sleazy and rotten way it was sad as it wasn't right or deserved.

Most those who cared and weren't snobs opened up another site from the ashes and it's a very nice and non elitist setup so far in its few months of existence. If anything, a good flushing out was handed and what was good stayed up by moving elsewhere.
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#2
Re: Teleroboxer Demo USA
Posted on: 1/14 16:59
Nintendoid!
Joined 2019/1/27
USA
102 Posts
Couldn't that just be in a way faked though? I don't mean the sticker being wrong, but you can swap backs in under a minute.
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#3
Re: Any way to reset score board for Galactic Pinball?
Posted on: 1/13 5:41
Nintendoid!
Joined 2019/1/27
USA
102 Posts
I did it over nine months ago so I don't care to google and try and find the where to do it exactly but there is a fast fix. All it needs is a AA battery, 2 small pieces of wire (one for each side) and you connect the wires to two spots on the board/chipset and it wipes the data in an instant. I had some crazy scores on the Pinball I got last year and wasn't going to stand for it, then found the battery trick and it popped it back to factory settings.
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#4
Re: Just a shout out to the homebrews.
Posted on: 1/13 5:32
Nintendoid!
Joined 2019/1/27
USA
102 Posts
There is quite a range in offerings and quality with the modern after market virtual boy stuff that's for certain. I used to dabble a bit when I had a FB+ for a bit, but I don't anymore. I've been hoping more proficient and complete works would come along with the VUE tools and rest getting better all the time. I think there's plenty of untapped potential yet. I mean look at Hyper Fighting, that's insane, and that one I do have a cart for.
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#5
Re: Why is Virtual League Baseball always sealed?
Posted on: 1/13 5:30
Nintendoid!
Joined 2019/1/27
USA
102 Posts
I like that comment, they're games meant for fun not as an investment. Not that there's much to invest in baseball there. It has a trifecta of negatives on it keeping the price poor (good for buyers.) Sports game, over produced, poorly made. You really US wise can not do worse in game selection on the VB.
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#6
Re: Reproduction lable, or leave them riped?
Posted on: 1/13 5:27
Nintendoid!
Joined 2019/1/27
USA
102 Posts
Well as opinions are like a-holes, I'm sure you've seen that quote. You're dead wrong, but hey if you love your personal art that's fantastic and probably some others do too. But, even if miserable as most the default VB art was on games (vs the Japanese stickers) they're still what is collectible like it or not.

That said I fall on the side of intentionally offending collectors who just see dollar signs. If I label is jacked up, my take on it, find someone who can whip up something 1:1 or as close as possible that would take a really good discerning eye to say otherwise. There's no reason to ghetto up a cart to make someone else happy who has no stake in what you do with your money and property. :) Given that VB games fall into the Nintendo post-laminate stickers they're far easier to make copies of than the NES/SNES (pre 1995) stuff.
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#7
Re: Bad soldering skills
Posted on: 1/13 5:20
Nintendoid!
Joined 2019/1/27
USA
102 Posts
Yeah over on either of the facebook virtual boy spaces there's a guy named Chris Snead who has more than once successfully replaced a ribbon cable outright using thin wires for each of the connections. It looks like red clown hair gone bad, but it works fantastic.
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#8
Re: HyperFlash32
Posted on: 1/13 4:37
Nintendoid!
Joined 2019/1/27
USA
102 Posts
I've been out of the loop for awhile now too. I knew of the project but only when it was much like the flashboy plus the inkling of the e-ink display.

I like where you've taken this, very unique, well above the stock scope everyone looks up to typically someone like krikzz for being saddled to a PC to load up files and all that. This unique choice of having on system buttons to menu pick what you want and then have it flashed being powered off a portable battery or wall jack via USB is genius.

Your device kind of reminds me of my NGPC SD Kit from Saint(RetroHQ) where you have limited storage capacity coupled with the microSD card. His unit has like 20Mbit or so of storage and you can wedge X games into that space, and that's it, otherwise you re-flash. Yours is just pick one and reflash, a bit simpler but not bad at all. The NGPC by design required it because how the system/game chipset was created. Yours here though seems like a design choice which is fine, but I'm curious how fast is your write routine for say a stock standard 2MB game cart? I know from the NGPC again by the original design it's slow, flashing it's smallest games (512kb) takes 30sec from SD to storage, and the 4MB games take 4min each! This is the same range of size the VB has too so I'm curious to compare.
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#9
Re: Hyper Fighting Full ROM
Posted on: 2019/11/11 19:14
Nintendoid!
Joined 2019/1/27
USA
102 Posts
I feel the same way too. I may have newer to the whole community as of this year, but the issue isn't a VB issue, it's a hobby wide troll and power issue.

Years ago I even went out of my way in past eras to thwart this kind of garbage as I was once a scener in another decade. There were times in the GBA and earlier NES release era some people felt the need to lord stuff ovesr, and given I had the contacts or direct capability I stuffed a few things out to put a thumb in the eye and I relished it.

I think part of the proto end of it though is simple, people selling prototypes as new releases are basically felons, they're crooks, selling, trafficking, and mail frauding stuff to buyers they have no legal right to. They're not stupid, they know it when they buy the board, they own the board, not the contents unless the actual owner licensed or sold it to them. It makes it an even more sour thing when stuff like that gets controlled minimal releases, ROM hiding, and other petty stuff. It infuriates people and they just walk away.

In the case of hyper fighting, it made its money awhile back from the developer. There was no real solid ground reason to hide the thing after the fact other than control freak politics.
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#10
Re: Pricing?
Posted on: 2019/10/29 16:14
Nintendoid!
Joined 2019/1/27
USA
102 Posts
I think that up to $250 estimate is a lowball, at least watching what unfolds on ebay, even as a lot value and not pricing it out.

THe problem is there are plenty who are just impatient, stupid, or both (most dangerous) and you'll see wider ranges with a higher end on the games he listed. Also yeah, it's solder fixed. Sure it doesn't have an OEM stand but even those third party ones seem to get about $30. A solder fixed headpiece alone I've seen do $150 on average repeatedly on ebay. That's the head with or without the visor/clip assembly still there.

It wouldn't be a stretch even with the 3rd party stand, especially with the AC adapter unit and those games to get easily $300 on what he's got there.

Now if the two most expensive stand alone games were excluded (PB and VF) you still could easily get that with the other 4 titles so it would be like giving those away.
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