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All Posts (VmprHntrD)




#1
Re: Innsmouth Mansion English Translation Cart
Posted on: Today 3:43
Virtual Freak
Joined 1/27
54 Posts
Wow I had wondered about what their quality on the inside looked like. That looks like a decent piece of work on their part along with the cannibalized pin connector and repurposed shell and dust clip. All things considered what people end up charging for some stuff on the system that's a very good deal.

I had been considering buying a game or two off of them myself, but I had been wondering about what they were up to and their quality. What would you say about their sticker, started fuzzy fair maybe with a clear sticker/tape over the top to seal it or what?
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#2
Re: Non VB VB-related games
Posted on: 4/19 7:08
Virtual Freak
Joined 1/27
54 Posts
Good point. I never really bothered with the game on my VB back in the 90s as I had Panic Bomber on J-SCD for the Duo, and most recently until I sold it on a Neo Geo MVS cart. Now I just have the VB release which despite the lack of many colors I find better on this anyway.

And yeah 3D Tetris is like that 3D blockout game from like 30-35 years ago. Even the Tetris company had their own kind of a play on it too Welltris though that fell down the sides and wasn't a 3D floating block to the center. So that one would be like the father in design since the next logical step would not be the wall on a well but 3D blocks within it instead.


Golf on the VB I forgot to note, T&E Soft made it, and that game is just them again re-using their game golf engine that they have used 3x on the SNES (Waialae Golf, Pebble Beach, and Wicked 13 Golf) and also again Waialae Golf for N64 and 2 more only in Japan around Augusta. Each uses the same engine and they're all unofficially as such part of the same series.

And Vertical Force, never really see it come up, but you have to be blind not to notice that it's designed just like the original Star Soldier game also by Hudson. Both vertical shooters, both of them have your fighter play on 2 playing fields high and low, and with kind of similar weaponry and ship designs too for the franchise (of star soldier.)
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#3
Re: MultiBoy 32
Posted on: 4/19 0:49
Virtual Freak
Joined 1/27
54 Posts
I have to admit Iíd be willing to sell my flashboy plus off to pay for one of these but I wish there was more firm info but understandably that just canít happen now.
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#4
Re: Repairing broken power port after a bad drop
Posted on: 4/19 0:44
Virtual Freak
Joined 1/27
54 Posts
If not epoxy also loctite makes recent years a super glue gel. It does not run or cause super glue haze. Works with basically any material. Sets in minutes solid in 30 says the package and a day to cure but 30min seems all it needs. Squeeze that around the inside where it caved once you have it flush and leave it until it sets and problem solved. Iíve fixed so much stuff with it even beyond what super glue liquid could ever do.
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#5
Re: Non VB VB-related games
Posted on: 4/19 0:36
Virtual Freak
Joined 1/27
54 Posts
Jack Bros is a shin megami tensei title which has been on Nintendo hardware in Japan since the Famicom and has been since though also on Sony and others since too.

Space Invaders in Japan is kind of self explanatory as it has been ported to anything with a chip and display.
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#6
Re: How to fix VB displays?
Posted on: 4/12 17:00
Virtual Freak
Joined 1/27
54 Posts
You can detach the cable, clean and expose the pins, and then properly unlike Nintendo solder them to the board so they don't pop off again. Fools will try and just re-warm the glue which works, but won't last long. Or if the cable is shot you can wait for a replacement cable in production now or you get a bunch of wires and individually basically make your own cable of sorts completing each line from both ends.

That's it, that's about the only working temporary or permanent fixes that really would cut it I'm aware of.
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#7
Re: What all is being worked on?
Posted on: 4/7 16:19
Virtual Freak
Joined 1/27
54 Posts
Speaking of the VB Gameboy emulator, I'm not clear on this, but what was the very last release of it? And, is it dead or potentially open for more updates by the author or through open source? I'm just thinking about it with the new kit coming up there would be more room to store the little games without such confining space of the flashboy plus holding it back.
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#8
Re: Kickstarter - The Complete Virtual Boy: 100+ Page Color Hardcover Book
Posted on: 4/7 16:14
Virtual Freak
Joined 1/27
54 Posts
Great the author popped in, do stick around. I like where you're going with on that book and this is probably your best bet here as far as many people in one spot to get those unique answers you want so the book stands out. Far better going that route than just gussying up some wikipedia level knowledge anyone can get. Going that extra mile makes it worthwhile, much like those NES/GB/SNES/VB Works youtube and book creations being made too. The game, a review/overview of all mechanics, back story, history, odd diggings into who did what and why. It makes it worthwhile to bother.
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#9
Re: PVB Emulator & Fundraiser
Posted on: 3/29 18:09
Virtual Freak
Joined 1/27
54 Posts
Good job on the forward thinking (Java to C ease of conversion, and not wasting your time either since the source is in the jars.)

I tried to figure this stuff out in college 20 years back and well I had such a horrible teacher I was assigned to that most the class failed and it turned me off it entirely. Never learn from an angry little asian guy who thinks there's only one way to code a result, his way, or you fail, as that's how that went. Only D I had since like elementary school. :P

If I could, I'd love to do the work. I think what you have there are some really solid bones and with the source in those JARs perhaps someone can take a crack at it. Mednafen SUCKS and their VB implementation is sketchy as it is all hidden behind the most anti-user friendly program out there. I think there would be interest as I said as people have been picking at it like with the VBjin project and others. You have the advantage of having a far better base to work from that does things correctly.

Perhaps put out some feelers, see if someone bites.
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#10
Re: PVB Emulator & Fundraiser
Posted on: 3/28 18:44
Virtual Freak
Joined 1/27
54 Posts
Rude comments weren't they?


Anyway, nothing I'm doing in any particular bit, just recalled an earlier build had stuff like that enabled at the least so you could setup your own button configuration on the keyboard so that's why I asked.

It's a nice try at an emulator definitely, guess it's just java being java perhaps holding things back some due to how it works.
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