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All Posts (VmprHntrD)




#1
Re: Yan
Posted on: 6/17 4:59
Virtual Freak
Joined 1/27
USA
79 Posts
Well maybe mellott could help out somehow? He's the one that seemingly has designed all these interesting toys the VB had intended for it like the link cable, and also new modern VB PCB boards for the various prototype copies, hyper fighting, and the others around. Maybe you could get a deal on some boards and what else is needed to do such a thing.

I don't have deep pockets, but even I've found creative or accidentally creative ways to get some pretty big items for the VB from the blockbuser case to jack bros and even hyper fighting too. If the price isn't prohibitive and the game looks like it would be fun to me I'd be on board.

In another decade and place I used to both be in the game industry at first with technical standards testing and development ideas then later media mainly for reviews. A lot has come across my hands over the years then and since so I kind of get a decent feel for what is and isn't good at least in general. :)
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#2
Re: Virtual Double Yakuman
Posted on: 6/12 3:50
Virtual Freak
Joined 1/27
USA
79 Posts
It would be equally fascinating if not about mind blowing if there was some working code that somehow just appeared in the wild as well. Sure it's yakuman, but hey mahjong is pretty fun and beggars can't be choosers when it comes to lost titles or anything new popping up on the system that works.
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#3
Re: MultiBoy 32
Posted on: 6/12 3:48
Virtual Freak
Joined 1/27
USA
79 Posts
I forgot to mention since that last post of mine in mid-April I sold my flashboy off.

I'll be in for this when it becomes a reality. A great person designing what appears to finally be a great kit for the little 3D device that could before its time.
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#4
Re: Yan
Posted on: 6/12 3:45
Virtual Freak
Joined 1/27
USA
79 Posts
Quote:

Nin wrote:
The game is still in development. I am sorry for not updating everyone sooner.


I forgot about this one too, thanks for letting us know it isn't dead. If you ever do get this finished I'd like to grab a copy to play on my system. The new stuff slowly creeping out over the last few years from some competent designers (like hyper fighting for example) are so few and far between it's like real VB development is happening again. :D
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#5
Re: FS Virtual Bowling CIB and others restocked
Posted on: 6/12 3:43
Virtual Freak
Joined 1/27
USA
79 Posts
Yeah where's the restocks on these things? I'd be game for at least the Nikuchan Battle prototype either bare or remastered.

As to the others, honestly, the Japanese stuff I'd rather just get the mellot kit for that use later, but any protos that would have US retailed in time I'd snap up to complete the soft 'what if...' set. :D
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#6
Re: Headset vibrating and buzzing
Posted on: 5/31 3:07
Virtual Freak
Joined 1/27
USA
79 Posts
That may have to be the way to go, but that particular seller you linked I think as a matter of principle or a lesson should never be bought from in the VB community. The guy is a notable price troll who jacks up rates, tears up systems to sell each individual part for a high fee too. If you need to find the part, find another seller. :)
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#7
Re: Hunting for VB Games in Japan
Posted on: 5/31 3:04
Virtual Freak
Joined 1/27
USA
79 Posts
I think what was once a honeyhole for the non-Japanese to score great stuff has been ruined by the blowback effect of the predatory nature of the reseller market in the US. It got bad and high so fast it drove people to seek alternatives, one being Japanese games for cheaper versions. It didn't take too long for them to figure out people were importing a lot out for cheap to then realize there was money in matching online values and that did it in.
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#8
Re: [ENTRY] Game Boy Emulator
Posted on: 5/29 3:23
Virtual Freak
Joined 1/27
USA
79 Posts
I only got back into this system in the end of the first month of this year and found out about this a bit later. I have to say I'm thoroughly impressed about what it can handle. I see it has not been updated in a few years, so I'm assuming it's dead? Was the source ever made public if someone wanted to take a crack at checking off more bugs or seeing if maybe further optimization could be done to remedy some speed issues?

Also I saw that later injectors also were to pad for flashboy, but what about with mellott's tool coming later this year as that would be no longer necessary.
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#9
Re: Virtualtrex
Posted on: 5/29 3:16
Virtual Freak
Joined 1/27
USA
79 Posts
Well maybe this is more complicated than necessary, but do we know if the VB follows the same design concept of previous Nintendo hardware to date (1995?)

The NES, SNES and even Gameboy used memory mappers and other extended chipsets to expand beyond the capabilities of each piece of hardware. The NES with its MMCs etc, Gameboy with MBC1-5, and SNES with DSP through SA1, FX1-2, SDD1, C4, etc chips.

Would it be possible to create a new board like mellott did for larger games such as that Hyper Fighting cart, where an expansion chip can go on it. Maybe something like a DSP that can handle more math, or even a SA1 analog to SNES where a VA1 is a faster co-processor) could handle the work in tandem? I know this is just a reach, but can the hardware take more than it was intended for through outside means? Or is it limited like the GBA to clever programming and little else?
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#10
Re: Headset vibrating and buzzing
Posted on: 5/29 3:11
Virtual Freak
Joined 1/27
USA
79 Posts
I hate to say it but you may have a larger problem that possibly can not be corrected by current knowledge. Those mirrors should always vibrate at a very fast to a blur consistent pace (like hummingbird wings) and they shouldn't change let alone stop. This could still despite no bulge be a cap issue, but worse it could be a short or damaged IC and that likely maybe beyond anyones means to repair or replace without cannibalizing another busted system. This is assuming you're right about nothing else causing it to sputter and stop as you seem only at a basic level certain of things reading your words. There is a way to re-align them, only one person surely knows how but others are investigating I'm sure, but that doesn't seem like where sliding something over a bit would cure it.
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