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All Posts (R-Leo-1)




#1
Re: Virtual Boy promotional store display sign
Posted on: 2/18 16:10
Newbie
Joined 2017/11/7
USA
6 Posts
Long Time User (1 Year)
Eyyyy! That's pretty rad, you gotta love the old store displays :)
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#2
Re: What could have been done to have made the VB more successful?
Posted on: 2018/12/2 4:07
Newbie
Joined 2017/11/7
USA
6 Posts
Long Time User (1 Year)
3D movies were pretty great, the few times I have gotten to see them anyway :)
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#3
Re: What could have been done to have made the VB more successful?
Posted on: 2018/12/2 3:26
Newbie
Joined 2017/11/7
USA
6 Posts
Long Time User (1 Year)
Quote:

TheForce81 wrote:
So, to recap, people suck! ;)


How so, exactly?
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#4
Re: What could have been done to have made the VB more successful?
Posted on: 2018/11/30 18:28
Newbie
Joined 2017/11/7
USA
6 Posts
Long Time User (1 Year)
I think a shooter would've been pretty sweet for a pack in as well. Teleroboxer was also pretty fit for that as well, since it was first person and also took advantage of all aspects of the controller. Mario's tennis could've worked if they gave it a little more depth, like they did with Mario tennis on N64.
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#5
Re: What could have been done to have made the VB more successful?
Posted on: 2018/11/30 18:10
Newbie
Joined 2017/11/7
USA
6 Posts
Long Time User (1 Year)
Quote:

Morintari wrote:
Good question, I always thought that the reason why the Virtual Boy did'nt make it was that no one hardly read the instructions on how to set up the thing. To remedy this I would of had a packed in video that advertised on the outside Game Previews! After every third preview have a message that says something like this " And remember if you do not set up the Virtual Boy properly it will result in not being able to see the 3d effect,eye strain and headaches. This is the proper way to set up a VB" and it shows you a illustration on how to use the IPD and the focus. I would do that after every 3 games previewed.


I definitely agree that the setup should've been much more clear, or even designed in a way that was easier to understand, more intuitive I guess. For me personally I think a more stand out set of launch titles would've help, the VB has good titles but it really needed a killer app, like a mainstream Mario title etc.
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#6
What could have been done to have made the VB more successful?
Posted on: 2018/11/30 15:00
Newbie
Joined 2017/11/7
USA
6 Posts
Long Time User (1 Year)
I've read a few articles on why the Virtual Boy wasn't a success, whether it was the headaches, the lack of color and games etc., but I'd really like to discuss what some legitimate solutions could have helped with the systems success.
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