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#1
Re: A Crazy Story Involving a Virtual Boy Kiosk and an International Drug Ring
Geschrieben am: 12.11.2018 9:42
VB Gamer
Dabei seit 05.02.2017
USA
41 Beiträge
Long Time User (2 Years)
So if I understand right, the original owner couldn't justify the price/time of going to the boarder to pick it up, so just took it as a loss? It really sucks that given the circumstances, he couldn't hire a person, or pay some fee to have it shipped out of there. I mean the thing was over $1000. The bureaucracy is unreal.. I've lost some tools getting on airplanes and read they get donated or auctioned.. yeah right, are they really going to go through the trouble of auctioning a $20 wrench? The employees or managers take that stuff home. I've lost items in my checked baggage, a laptop, cologne bottle, but that's another story.
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#2
Re: A Crazy Story Involving a Virtual Boy Kiosk and an International Drug Ring
Geschrieben am: 14.10.2018 8:53
VB Gamer
Dabei seit 05.02.2017
USA
41 Beiträge
Long Time User (2 Years)
There must be some real honor amongst serious game collectors. What bugs me, is what actually happened to that first Koisk? They wouldn't let you go and pick it up? Or arrange to have it shipped out of there? Did they consider it the drivers property? Maybe when he gets out of jail it'll be waiting for him.
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#3
Re: Waterworld worst VB game?
Geschrieben am: 27.08.2018 23:52
VB Gamer
Dabei seit 05.02.2017
USA
41 Beiträge
Long Time User (2 Years)
I have virtual league new in the box (one of the $20 ebay listings that seems to never run out). Maybe so many never sold because word got around that it sucked.
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#4
Re: Smell a la vizor
Geschrieben am: 04.08.2018 15:00
VB Gamer
Dabei seit 05.02.2017
USA
41 Beiträge
Long Time User (2 Years)
I had a similar problem where I had to cut the nose section bigger - it wasn't the right size. And the replacement I got did not have the smell of the original either.
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#5
Re: Smell a la vizor
Geschrieben am: 03.08.2018 7:17
VB Gamer
Dabei seit 05.02.2017
USA
41 Beiträge
Long Time User (2 Years)
I read that it is "Neoprene" but is that really the whole story? I'll have to find another Neoprene item and compare the smell.
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#6
Smell a la vizor
Geschrieben am: 03.08.2018 6:22
VB Gamer
Dabei seit 05.02.2017
USA
41 Beiträge
Long Time User (2 Years)
I know it's weird, but the smell of the visor is a big nostalgia factor. Does anyone know exactly what the material is, or have smelled anything like it? It's kind of like new car smell...

I have one visor in double zip locks for when I'm 65 and want to be taken back.

Another one is on my VB, and smell is growing faint.
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#7
Re: VUE-MASTER: Graphics Support
Geschrieben am: 18.04.2018 2:49
VB Gamer
Dabei seit 05.02.2017
USA
41 Beiträge
Long Time User (2 Years)
From what I understand, if the right and left image spacing is off, it causes VB sickness to the viewer...

I hit a small road-block - After creating my own reel with stereoboy's instructions, I added the first 2D image. Looks good to me.

The next image is of my wife at a museum, but the bottom half is scrambled - and what's weirder (to me) is that it is filled in partially with another image from the program...

I had a similar result when trying to replace some images (a bush, background, etc.) on the platformer demo - only a small part of the top of my image showed up, the rest was scrambled.

The PNG being used is a similar size.
I'm guessing this is due to the numbers mentioned that I pay attention to in the guide.. I'll keep looking into it.

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png  CV64 good.PNG (22.59 KB)
14289_5ad695abed3a6.png 388X232 px

png  CV64 bad.PNG (27.47 KB)
14289_5ad695b311b30.png 387X228 px
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#8
Re: VUE-MASTER: Graphics Support
Geschrieben am: 09.04.2018 3:22
VB Gamer
Dabei seit 05.02.2017
USA
41 Beiträge
Long Time User (2 Years)
Thanks for the response, and your time in making the tutorial. It helped a lot in understanding how the images are defined in the VDBE, although the meaning of the hexadecimal representation itself still eludes me...

I'll hold ctrl and try option 3 in the padder - Thanks.

Would the 3D sprite you mentioned basically consist of several layers of PNG images over top of each other?
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#9
Re: VUE-MASTER: Graphics Support
Geschrieben am: 05.04.2018 7:39
VB Gamer
Dabei seit 05.02.2017
USA
41 Beiträge
Long Time User (2 Years)
Thanks for the tutorial.

I got around to using it, and have some images to show up on my VB (emulator) from using it. I didn't attempt to make them in 3D yet: I just took an image and used GIMP to:

- Change resolution to 384x224 px
- Made a 4 color palette and applied it to the image, added dithering (although it looks like only one or two options for degrees of dithering in GIMP).
- Exported the images as PNG files
- But used the same exact image for right and left

Can you tell me if this is correct:
We're using 2D png images, hence the need for us to create different right and left images.

If we were using sprites in a game, does the VBDE automatically create a right and left image based on one of the "32 worlds" or layers of the screen?


Maybe next I'll try to create some pixel art and use it in different places in the "platformer demo".

Maybe you don't know why, but for me, the platformer demo works on an emulator, yet not on my flashboy+. I can't imagine it's larger than some VB games.
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#10
Re: Just some noobish questions here on vuengine
Geschrieben am: 01.04.2018 9:04
VB Gamer
Dabei seit 05.02.2017
USA
41 Beiträge
Long Time User (2 Years)
Thanks STEREOBOY and KR155E.

I haven't spent as much time with VBDE as I would have liked, so prob have no business asking more questions; but if either of you care to inform me - or point to a resource; My current interest is in how a sprite or image is defined inside the VBDE;

There is the binary (written as hexadecimal) code.

0x01FD007F

So there are 8 digits after the 0x.
I'm going to make a big assumption and say this represents one pixel, which is made up of four "components".

In RGB displays, aren't there two digits dedicated to each color (so 6 total digits to represent one RGB pixel), and that 00 through FF represent the intensity of that color?

If virtual boy has just 4 shades of red - I would think each pair of digits would be either 00 or FF. Obviously I'm mistaken.

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png  key binary.PNG (66.66 KB)
14289_5ac081a4b32e2.png 985X729 px

png  key png.PNG (3.25 KB)
14289_5ac081aaec321.png 76X582 px
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