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#1
Re: MultiBoy 32
Geschrieben am: 10.05.2019 18:58
VUE(xpert)
Dabei seit 15.12.2016
USA
290 Beiträge
Long Time User (2 Years)
Hi,

I wanted to give an update since its been awhile. The MultiBoy 32 is still on the list to be worked on. I got sucked into another project much deeper than I was expecting and its been taking all of my spare time. I haven't ordered the prototypes yet for development. I hope to place the order in the next few months as my other project wraps up. Currently the prototypes are looking like this summer now with 'production' units coming months after that.

I am reading this forum, as well as all emails that come in.

Thanks,
Kevin
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#2
Re: Hyper Fighting 2 Player
Geschrieben am: 30.04.2019 23:54
VUE(xpert)
Dabei seit 15.12.2016
USA
290 Beiträge
Long Time User (2 Years)
Awesome. Glad this came together.
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#3
Re: VB Cart Programmer interest
Geschrieben am: 27.04.2019 22:08
VUE(xpert)
Dabei seit 15.12.2016
USA
290 Beiträge
Long Time User (2 Years)
I found parts for two more units if anyone is interested. I think I'll do these last two in the VB mini case.
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#4
Re: Link Cable project interest
Geschrieben am: 15.04.2019 17:33
VUE(xpert)
Dabei seit 15.12.2016
USA
290 Beiträge
Long Time User (2 Years)
I have parts for more. Just PM or email me.
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#5
Re: MultiBoy 32
Geschrieben am: 09.04.2019 20:43
VUE(xpert)
Dabei seit 15.12.2016
USA
290 Beiträge
Long Time User (2 Years)
Zitat:

Splain wrote:
Same, I'd front the cost. But I recognize that there doesn't yet exist a working prototype of the mulitboy32, correct? So is this just a matter of cost and time? Or is there a real possibility that this won't actually pan out?


There’s risk in any new design. The plan is to do a small (10 unit) prototype run first for full development and then go and build the rest. However pieces of the MultiBoy32 already exist in my VB mini programmer and reprogrammable carts. The new thing for MultiBoy is combining them into a single cart and having on-screen game selection. I built my VB mini programmer and reprogrammable carts knowing that eventually they would morph into the MultiBoy32.

At this point it’s more a matter of time and cost along with some new development risk for combining and adding new features. It’s managable risk and why I developed other products before this one.
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#6
Re: MultiBoy 32
Geschrieben am: 08.04.2019 21:15
VUE(xpert)
Dabei seit 15.12.2016
USA
290 Beiträge
Long Time User (2 Years)
Posting a summarized email that I sent out to interested people here on the main thread as well. This thread will be where the most recent updates are posted.

The other is on my website located here:
http://www.mellottsvrpage.com/index.php/multiboy-32/

I still haven't pulled the order on the initial prototype build. Funding didn't come in as expected.
I've always used current and past projects to fund the next project, but MultiBoy 32 is on a larger
scale technically and cost wise. There has been a lot of units requested. So currently I'm
considering what options I may have to keep things moving forward. I'm considering things like
Kickstarter. I'm open to any ideas or suggestions the community may have.

Otherwise keep your eye on this thread and my website page.

Thanks,
Kevin
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#7
Re: MultiBoy 32
Geschrieben am: 06.04.2019 3:56
VUE(xpert)
Dabei seit 15.12.2016
USA
290 Beiträge
Long Time User (2 Years)
Zitat:

Quaze wrote:
Quick heads-up: Kevin's email address link in the OP includes a period at the end, which will be included in the address and prevent the email from sending. If you want to successfully email Kevin after clicking the link in the OP, delete that period! :D


That was interesting. Something with the auto formatting. Fixed! Thanks.
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#8
Re: Virtual Boy Controller decoder?
Geschrieben am: 06.04.2019 3:54
VUE(xpert)
Dabei seit 15.12.2016
USA
290 Beiträge
Long Time User (2 Years)
The USB example has the exact info you’re asking for. Look at the code. It’s decoding and putting into another format.
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#9
Re: MultiBoy 32
Geschrieben am: 27.03.2019 16:00
VUE(xpert)
Dabei seit 15.12.2016
USA
290 Beiträge
Long Time User (2 Years)
Received my quotes and have selected a board house for the initial prototype run. I’ll be building 10 initial units. Order should go in within the next two weeks. Waiting for some funding to come through to cover the cost on this small initial run.
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#10
Re: MultiBoy 32
Geschrieben am: 09.03.2019 5:47
VUE(xpert)
Dabei seit 15.12.2016
USA
290 Beiträge
Long Time User (2 Years)
Zitat:

JoePassive wrote:
I have 3 questions:

1.Can It load Any ROM? which means Hyper Fighting is playable.
2.Can It save?
3.Do I need to convert it to 2mb like with the Flashboy?

email sent though, i need it asap.


1. It's 32Mbit slots for the largest current game which is Hyper Fighting.
2. There's a 8k x 16 SRAM slot associated with every ROM slot. If you over write it you'll lose your data but you can always download it and save it.
3. Yes, every game will need padded although I plan to add automatic padding to the firmware of the cart to make it less painful for people.
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