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All Posts (mellott124)




#1
Re: Link Cable project interest
Posted on: 4/15 17:33
VUE(xpert)
Joined 2016/12/15
USA
287 Posts
Long Time User (2 Years)
I have parts for more. Just PM or email me.
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#2
Re: MultiBoy 32
Posted on: 4/9 20:43
VUE(xpert)
Joined 2016/12/15
USA
287 Posts
Long Time User (2 Years)
Quote:

Splain wrote:
Same, I'd front the cost. But I recognize that there doesn't yet exist a working prototype of the mulitboy32, correct? So is this just a matter of cost and time? Or is there a real possibility that this won't actually pan out?


Thereís risk in any new design. The plan is to do a small (10 unit) prototype run first for full development and then go and build the rest. However pieces of the MultiBoy32 already exist in my VB mini programmer and reprogrammable carts. The new thing for MultiBoy is combining them into a single cart and having on-screen game selection. I built my VB mini programmer and reprogrammable carts knowing that eventually they would morph into the MultiBoy32.

At this point itís more a matter of time and cost along with some new development risk for combining and adding new features. Itís managable risk and why I developed other products before this one.
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#3
Re: MultiBoy 32
Posted on: 4/8 21:15
VUE(xpert)
Joined 2016/12/15
USA
287 Posts
Long Time User (2 Years)
Posting a summarized email that I sent out to interested people here on the main thread as well. This thread will be where the most recent updates are posted.

The other is on my website located here:
http://www.mellottsvrpage.com/index.php/multiboy-32/

I still haven't pulled the order on the initial prototype build. Funding didn't come in as expected.
I've always used current and past projects to fund the next project, but MultiBoy 32 is on a larger
scale technically and cost wise. There has been a lot of units requested. So currently I'm
considering what options I may have to keep things moving forward. I'm considering things like
Kickstarter. I'm open to any ideas or suggestions the community may have.

Otherwise keep your eye on this thread and my website page.

Thanks,
Kevin
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#4
Re: MultiBoy 32
Posted on: 4/6 3:56
VUE(xpert)
Joined 2016/12/15
USA
287 Posts
Long Time User (2 Years)
Quote:

Quaze wrote:
Quick heads-up: Kevin's email address link in the OP includes a period at the end, which will be included in the address and prevent the email from sending. If you want to successfully email Kevin after clicking the link in the OP, delete that period! :D


That was interesting. Something with the auto formatting. Fixed! Thanks.
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#5
Re: Virtual Boy Controller decoder?
Posted on: 4/6 3:54
VUE(xpert)
Joined 2016/12/15
USA
287 Posts
Long Time User (2 Years)
The USB example has the exact info youíre asking for. Look at the code. Itís decoding and putting into another format.
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#6
Re: MultiBoy 32
Posted on: 3/27 16:00
VUE(xpert)
Joined 2016/12/15
USA
287 Posts
Long Time User (2 Years)
Received my quotes and have selected a board house for the initial prototype run. Iíll be building 10 initial units. Order should go in within the next two weeks. Waiting for some funding to come through to cover the cost on this small initial run.
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#7
Re: MultiBoy 32
Posted on: 3/9 5:47
VUE(xpert)
Joined 2016/12/15
USA
287 Posts
Long Time User (2 Years)
Quote:

JoePassive wrote:
I have 3 questions:

1.Can It load Any ROM? which means Hyper Fighting is playable.
2.Can It save?
3.Do I need to convert it to 2mb like with the Flashboy?

email sent though, i need it asap.


1. It's 32Mbit slots for the largest current game which is Hyper Fighting.
2. There's a 8k x 16 SRAM slot associated with every ROM slot. If you over write it you'll lose your data but you can always download it and save it.
3. Yes, every game will need padded although I plan to add automatic padding to the firmware of the cart to make it less painful for people.
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#8
Re: MultiBoy 32
Posted on: 3/9 5:45
VUE(xpert)
Joined 2016/12/15
USA
287 Posts
Long Time User (2 Years)
Quote:

nmalinoski wrote:
So excited.

I emailed as well, and also asked for clarification about what he means by the USB link support being a "stretch goal", as well as what kind of cabling we'd need (Micro-B to Micro-B? Micro-B to A and a hub?), whether we'd be able to use a hub for >2 players, and if there are any port strain concerns having the MicroUSB port mounted horizontally. (Micro-B is notoriously fragile compared to Mini-B.)


A USB link cable is a VB to PC connection, not VB to VB. There's still the link port for that functionality. The USB port on the cart is micro B. It will be as rugged/fragile as every other micro B connector on the market. You won't want to hang on it but it should hold up if its not abused.
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#9
Re: MultiBoy 32
Posted on: 3/9 5:43
VUE(xpert)
Joined 2016/12/15
USA
287 Posts
Long Time User (2 Years)
Quote:

Splain wrote:
Forgive my ignorance, but do those specs allow this to potentially play every commercial release? Meaning, is there any game that is "too big" to be able to run on this?

Email sent either way. :D


Every current game yes. Even homebrews. It was sized at 32Mbit per slot to fit the largest homebrew game which is Hyper Fighting, although the full game ROM isn't easily obtainable. Maybe that will change one day.
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#10
Re: MultiBoy 32
Posted on: 3/6 21:49
VUE(xpert)
Joined 2016/12/15
USA
287 Posts
Long Time User (2 Years)
Thereís been more than enough interest to move this forward. Very excited to get these in peoples hands. Like I mentioned, Iíll be doing a small pilot/prototype run first, and then the bulk assembly. Working out details now. Iíll reply to individual questions this weekend, as well as email out confirmations that I have received your emails. Until then another teaser image below. Thanks!

Attach file:



jpeg  3F364C5B-A87C-4565-B091-687FA993166E.jpeg (828.45 KB)
14261_5c803233a2516.jpeg 1288X1146 px
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