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All Posts (RetroDan)




#1
Re: 1995 Coconuts Japan Entertainment Press Kit
Posted on: 2017/10/22 9:27
Virtual Freak
Joined 2016/7/21
56 Posts
Long Time User (1 Year)
Quote:

speedyink wrote:
Nice, I was wondering when this would appear.

Thanks so much for sharing, Ben!

"You can enjoy a powerful movie" - I wonder if they meant there would have been a bit of a story with cut-scenes?


I'm betting it's a mistranslation of the word "VIDEO", meaning the graphics, not cutscenes. Ahh, Engrish.
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#2
Re: Virtual Boy 16Mbit PCB and 128Mbit PCB designs
Posted on: 2017/10/14 10:22
Virtual Freak
Joined 2016/7/21
56 Posts
Long Time User (1 Year)
Quote:

S7AYONTARGE7 wrote:
I guess I'll spill the beans early, then. Sorry in advance if this seems like I'm hijacking the thread, but this will go hand in hand with Kevin's work:

I'm looking at getting connectors and cartridge shells produced. Devs and reproduction artists alike could purchase them in bulk for production runs of new games and of games that are too rare for most to buy in any reasonable capacity, and the destruction of donor carts would be a thing of the past.

The VB only sold 177k systems worldwide. Many of the games obviously sold less than even that. So even the most common game (Mario's Tennis) probably only sold about that much (as it was a pack-in in the USA, and most every VB owner probably bought it in Japan).

That's not a lot, and at the rate that homebrew titles will soon be produced thanks to a certain someone in our community (long live VUEngine!), I feel that relying on the destruction of retail carts will one day become infeasible.

I have contacts that have produced knock off Nintendo and Sega material that is the best quality around and is about as close to honest Nintendo and Sega parts as anyone has ever made (quality wise and when allowed by law, look wise), and at prices that are insanely cheap (systems/2 controllers/power/av as low as 14 bucks while still making a profit). With the connections they have in China, I honestly feel like it's a huge possibility both cart shells and board connectors could be reproduced at a reasonable cost for everyone in the community.

The reason I'm not having the whole cartridge produced, is because I don't want to kick Kevin below the belt. He's worked very hard to produce these boards, and deserves to be able to keep producing them for the community. If the only other two missing pieces can be provided by me, that would be the easiest solution... as far as I can see... unless the whole cart can be produced for peanuts. If that's the case, I'd contact Kevin directly (as I already have via email about other things), and talk it out with him before making any decision public.


*perks up*. Well, color me interested. Donor stuff has always been the worst part of VB repro-ing. You might also look into making pin connectors like those on the console itself - I regrettable had to salvage one from one of my VBs in order to make a dumper for VB games, and while that system had problems, it could have been repaired.
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#3
Re: The VB Glitchy Display Problem
Posted on: 2017/9/25 18:32
Virtual Freak
Joined 2016/7/21
56 Posts
Long Time User (1 Year)
Quote:

Dr.Crackers wrote:
Greetings everyone!

I'm going to post this here because it relates to fixing VB displays. Essentially, I need some help with ribbon cables.

Sometimes when I swap out ribbon cables, the end that goes into the motherboard gets damaged (see pic).

How does this happen? What can I do to prevent it? And is there any way to fix it?

Any help is appreciated.

Cheers!


You are super lucky, however, as you'll notice that that broken pin continues up and merges with the one right next to it; you can simply put a jumper between the two on the LED board, and you'll be all set to go. Or you can solder a wire from what remains to the pad it's supposed to contact; either will work.
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#4
Re: New Member :)
Posted on: 2017/9/14 15:43
Virtual Freak
Joined 2016/7/21
56 Posts
Long Time User (1 Year)
Quote:

Planlos1988 wrote:
Hello and thanks for the welcome :)



And/Und hallo RetroDan, wie meinst denn das? Fragen bezüglich Problemen oder Technik oder eher in Richtung verkauf von VB Sachen?


(And hello, RetroDan, what do you mean by that? Questions about problems, or technology or just about selling VB stuff?)

Unsere Gemeinschaft ist gleichmäßig ausgewogen. Techniker, Programmierer, Künstler und Musiker können fast jede Frage beantworten. Und Sie wissen nie, wer hat eine Antwort für Sie, so dass Sie fast alles fragen kann. Ah, und bitte meine schlechte Grammatik vergeben.

(Our community is well-balanced. Techies, programmers, artists, and musicians can answer almost any question. And you never know who might have an answer for you, so feel free to ask just about anything. Oh, and please excuse my terrible grammar!)
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#5
Re: New Member :)
Posted on: 2017/9/13 18:23
Virtual Freak
Joined 2016/7/21
56 Posts
Long Time User (1 Year)
Wilkommen zu den PlanetVB! Wenn Sie Fragen haben, fragen Sie bitte bei uns an!

(Welcome to PlanetVB! If you have any questions, please ask us!)
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#6
Re: Virtual Boy Reproduction - Interest Check - Hyper Fighting
Posted on: 2017/8/2 16:28
Virtual Freak
Joined 2016/7/21
56 Posts
Long Time User (1 Year)
Two copies for this guy, for cert!
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#7
Re: What Should the Virtual Boy
Posted on: 2017/7/27 16:53
Virtual Freak
Joined 2016/7/21
56 Posts
Long Time User (1 Year)
"Virtual Boy: Eyestrain has never looked so good!"

Kidding, kidding...
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#8
Re: Official release of virtual fishing from our brothers here?
Posted on: 2017/7/12 14:44
Virtual Freak
Joined 2016/7/21
56 Posts
Long Time User (1 Year)
Quote:

Wyndcrosser wrote:
I can put this on my flash cart, but I'm wondering if an official release from here will ever be done? I like a solid box design and manual printed to help complete my little wall. Any thoughts amazing ppl?

W


Well, I have plans to do a release of this like I did with Dimension Wars, but Real Life has put this project on the back burner for a while.

Also, I'm teaching myself C++ (and probably C, too) so...yeah.
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#9
Re: bound high being exploited
Posted on: 2017/2/18 15:14
Virtual Freak
Joined 2016/7/21
56 Posts
Long Time User (1 Year)
I saw his stuff earlier this week, considered some of it, laughed, shook my head, and moved on.

The plain fact of the matter is that ANYTHING with a finite supply is going to, at some point (and under the assumption that somebody else wants it), command a price point above and beyond the value of its components. While I look down on the practice of gouging, people with copies of Earthbound or Hagane, or Conker's Bad Fur Day, or any of the innumerable rare and/or expensive titles out there, are going to attach a price tag to compensate themselves, and unless they're daft fools, they're going to try to get as much as someone will pay for it.

That this is happening to an unreleased game or a home-brew game is disgraceful, but hardly surprising. In fact, because of the dearth of VB repro makers, when compared to other consoles, it is far more likely to command a brutal price...AND more likely to get paid that price. I invite you to look for "FaceBall Remastered" or "Hyper Fighting" on eBay for the VB.

tldr; takeaway: People are greedy shitmonkeys.
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#10
Re: SD Gundam 50 repro run at NintendoAge
Posted on: 2017/2/17 17:30
Virtual Freak
Joined 2016/7/21
56 Posts
Long Time User (1 Year)
Well, if it helps, I'm conducting a poll on my NintendoAge thread to determine what game I make next...and THAT will be a 100-game run, not merely 50 'with addons'. So there's a very good chance that you'll be able to get your hands on my next game much easier.

In order to vote, you'll need to be a registered NA user and be logged in (the poll is at the top of the page):

http://nintendoage.com/forum/messagev ... 1&catid=6&threadid=164975
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