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All Posts (koifish)




#1
Anyone else here saddened by the loss of NintendoAge?
Posted on: 11/3 3:12
VB Gamer
Joined 2016/5/28
13 Posts
Long Time User (3 Years)
Not to be a party pooper, but I just recently discovered that NintendoAge has been abruptly shut down, the page redirected to a new website, and I'm feeling glum about it. I remember that the site was sold to another company, one which operated a comic book collector site, and so I wasn't entirely sure what to expect for the future. With that said, I had no idea this had happened until just now, and am now looking at the reality that has set in.

That the page looks totally different is a small issue; I do admit I have a penchant for old web design, and the very "modern" style of the new page isn't easy on the eyes to me. That said, the much, much bigger issue is that the old forums are essentially gone. They are visible to be browsed as archives, but are unable to be edited or posted in, and are essentially gone, beyond being able to read old posts. This wasn't a fast-moving forum; Like PlanetVB, discussions happened slowly and progressed over months or years. Those discussions are gone now, frozen in time forever, a somber reminder to the end of an era. As someone who was coming back to check on some forum posts that I had engaged in over the last year, I was pretty shocked and disappointed to see this sudden and final change. I imagine the same is true of some part of the user base, as the new web page looks quite barren.

I don't pretend to have been a power user of the site, nor do I claim to have ever been much into the collecting side of things, but I am still pretty sad to see it gone. I felt like it was a large collection of people who really cared about gaming, and even if I didn't collect, it felt like a bunch that, when games were concerned, did it solely for passion and love of the game. I don't know where they've all gone since, but tonight, I'm pouring one out for NintendoAge, a website which I personally enjoyed a lot for browsing about random Nintendo game info.

If anybody else is now a NintendoAge refugee as I am, then I'd like to hear from you, see where people have gone since the effective end of the site as we know it. If nothing else, I hope you are well and that you keep on enjoying games as we all surely have for a long time. The forums will come and go, but our enjoyment of games is a gift that stays with us no matter what. Here's to the site and the people that made it. Thanks for posting and hope you post again soon.
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#2
Re: Tips on repairing controller port plastic?
Posted on: 8/7 2:17
VB Gamer
Joined 2016/5/28
13 Posts
Long Time User (3 Years)
It looks like I just had a bad mix of epoxy before, comparing it to a second batch I used for another, unrelated repair. I had two bits in a container, the remnant of the second batch was yellowish and super-hard, while the remnant from the VB repair was gummy and mostly goo. I mixed a new batch and reapplied. I'm hopeful that it will work this time.
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#3
Tips on repairing controller port plastic?
Posted on: 8/6 18:28
VB Gamer
Joined 2016/5/28
13 Posts
Long Time User (3 Years)
Hello all,

I feel like I posted about this before, but essentially, my VB suffered a fall, and it caused the controller/ext port plastic to snap in two. By that, I mean that the black plastic that goes on top of the PCB, the one which contains the controller port and ext port. The actual ports are not broken, they work fine. The snap point is directly beside the ext port, between the ext port and the screw hole at which the port is mounted to the case.

This is a problem because the controller port cannot be reliably used. You try to plug the controller in, and it gets pushed into the case, preventing connection. I would like to fix this issue. I believe that the cracked plastic should be able to be bonded back together. I tried to do so this weekend, but it did not work.

I used JB ClearWeld, which has served me well in other plastic jobs. After mixing the epoxy, I applied a thin layer to the cracked edges, forced the parts back together (as much as I could given they are two small parts which are not easy to handle in this way), and left them to dry. This, however, did not seem to set correctly. The epoxy is not firm and solid as I expected. I cannot figure what went wrong, perhaps I used a bad mixture (so it did not get the full treatment of epoxy melding), or perhaps the controller port is not made of a compatible type of plastic? If anybody knows what this part is made of, or has fixed this issue before, then I would love to hear your advice. Thanks!
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#4
Re: Repairing broken power port after a bad drop
Posted on: 4/17 15:26
VB Gamer
Joined 2016/5/28
13 Posts
Long Time User (3 Years)
Quote:

RetroDan wrote:
If you could provide a picture of the damage, is me able to give more specific advice.


I grabbed this picture of the damage. The two pieces fix back together smoothly, but it is also a rough, jagged edge, and not smooth in any way.
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#5
Re: Repairing broken power port after a bad drop
Posted on: 4/16 13:51
VB Gamer
Joined 2016/5/28
13 Posts
Long Time User (3 Years)
Quote:

RetroDan wrote:
Use an epoxy to fuse the pieces back together. $5 on Amazon, let it cure for 24-36 hours, and you're sorted.


Thanks for the quick response. Is it very difficult to apply cleanly? I know that in this case, the crack is somewhat small, maybe 2cm wide, it is also perpendicular to the ground, and I don't know that I can easily remove the parts. Will it apply okay if it is still mounted in the system, or will the epoxy possibly leak out of the crack?

Sorry for asking a number of questions, I just don't have experience using epoxy and want to make sure that I cover all the angles.
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#6
Repairing broken power port after a bad drop
Posted on: 4/16 0:22
VB Gamer
Joined 2016/5/28
13 Posts
Long Time User (3 Years)
Hi all, I had the misfortune of a bad virtual boy drop (about 8 feet to hardwood) the other day. Ironically, it was during a heated VR game in which I smashed my hand into a shelf which was holding the unit.

My problem seems to be relatively minor so far however, the internals all look fine, and thankfully everything still turns on, makes noise, displays the game, buttons work, etc. So hardware-wise I feel good about it. There is, however one major issue I can see.

The first thing I noticed when I picked up the VB was that the power port and link port had caved inward. Upon opening, I found that the actual plastic piece which holds both ports in place had snapped. The bit held in by a screw was still attached, but the rest had snapped right off. I was able to realign it and close the system and everything put back together fine, but I'm not thrilled about the idea of keeping it like that for long.

My question is, what is my best option for mending that snapped part? It fits together nicely still, maybe I could superglue it back together? I've heard of plastic welding before, but not seen it work for me in practice.

Advice is welcome. Thanks for all replies.

Edit: added picture of issue

Attach file:



jpg  IMG_20190415_1806401.jpg (2,334.33 KB)
14074_5cb727faf4206.jpg 3996X2664 px
Edited by koifish on 2019/4/17 15:21
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#7
Re: Rewiring Gameboy link cables
Posted on: 2018/11/30 3:08
VB Gamer
Joined 2016/5/28
13 Posts
Long Time User (3 Years)
Just wanted to say that I'm working on a write-up of how Faceball 2000 works in multiplayer beyond four players. Wanted to mention that Penguin Wars actually doesn't support 10 players at once, it only has a tournament mode that allows you to do the normal 1v1 matches with up to 10 entries in the tournament. You do not actually get 10 players concurrently.
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#8
Re: Long time user, first time posting. Any 95-96
Posted on: 2018/3/23 5:31
VB Gamer
Joined 2016/5/28
13 Posts
Long Time User (3 Years)
Quote:

Seam wrote:
Quote:

mips5000 wrote:
I wanted everything video game related in 95, but didn't feel compelled to blow my birthday/xmas load on it - so ebay when I had some disposable income.

I wish I got mine at a yard sale or flea market before the days of "seller+smartphone+ebay = no deals to be had" and retro game stores buying all stock and driving the prices way up.


yea, that kinda disgusts me. luckily all retro games and consoles i actually bought when they came and and held onto. no such thing as deals anymore.


I find I can luck out sometimes, mostly at the local flea market when people just want to sell and don't care what it's worth. But sometimes, the local record store is a good hit. They have a number of employees that handle pricing items that get brought in, and while they love to inflate console prices, they don't always realize what they have. For example, I got the PS3 memory card adapter (to plug in your PS1/PS2 memory cards) for 5 bucks, back when it was worth around 50 or so.

But as for my VB story, it was basically the last Nintendo system I didn't own. I got two for myself for Christmas several years ago (an extra head unit, no stand or visor, was thrown in), and I loved the games (Mario Clash and Red Alarm are awesome). Then my screens died, so I put them in a box until I later learned that there were people who could fix them. Got it taken care of and now I'm back to running VB games. Really loving Galactic Pinball now, it's a lot of fun. And golf is better than expected, though a bit on the easy side to me.

The only thing i really would like is a better stand, something free-standing and adjustable would be great.
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#9
Re: Rewiring Gameboy link cables
Posted on: 2018/2/21 21:20
VB Gamer
Joined 2016/5/28
13 Posts
Long Time User (3 Years)
As a follow up, I actually found the guy who made that thread elsewhere (since I remember that I couldn't seem to get in touch via that forum when I tried), and asked him about that experience, but never saw a reply detailing what he did. I'm curious too because I've tried gba link cables and never saw the game respond much. The one thing I witnessed was that on the other systems (not the player 1 system connected with the small purple plug but the others connected via grey plug), the gba screen would flash white and stay blank the whole time. It appeared to respond to the cable being in (that flashing behavior was unusual) but I couldn't make anything of it. The one "main" unit just acted as if it was a single-player hookup. Compare to the four player adapter, which worked in that it would show on the title screen the number of connected systems, and then when you hit start, all systems would enter the menu. Also, the menu screen was synced between all systems (and any player could navigate the menu which could be pretty chaotic). I wasn't able to get this behavior from gba cables, and he even had non-gba systems there (ie. Game boy color) which makes me question how he even connected them, given the plug differences would physically prevent a connection. My suspicion is that they were modified in some way, or that the linking wasn't actually successful, but I withhold knowing for sure until I can talk to the guy about it.

I appreciate the pinout, I'm planning to start this within the next month, we will see how it goes.

Also an asude, I think the YouTube poster who mentioned the custom adapter might be on facebook, I did a little digging and I think it is the same David Nolte as is in both the YT post and the game credits. I wasn't sure if I should reach out though, particularly as I don't have a Facebook account, and getting random messages from new accounts is probably a warning sign to regular users
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#10
Re: Rewiring Gameboy link cables
Posted on: 2017/9/15 4:08
VB Gamer
Joined 2016/5/28
13 Posts
Long Time User (3 Years)
Quote:

RunnerPack wrote:
Quote:

koifish wrote:
...


There's your problem. As can be read in the interview you linked, 5+ players can only be done with their special, unreleased daisy-chain cable...


Yes, you are indeed correct. As I pointed out, the article does indicate that their connector is needed for more than 4 players. I only wanted to mention the daisy-chaining of four player adapters to show that I have tried what is out there, and in particular for its popularity. The theory of daisy-chaining four-player adapters together is quite common online in discussion of this game (popular enough for the Faceball 2000 Wikipedia page to parrot it). Given its common appearance in conjunction with the game, I felt the need to address it. On that note, given that my tests of several different configurations of FPAs failed to produce the desired results, I feel my work was enough to put this theory to rest, and corroborate the information presented in that interview. If I get further with this then I'll probably demonstrate what happens with different link configurations, if only for the sake of reporting thorough information on the subject, but for now I'm still on the trail of knowledge.

Fortunately I do have a ton of four player adapters (I found a pile of them at a used shop for cheap and, given I originally expected to be using many of them for this, I couldn't pass them up), so sometime in the next month I should be able to get around to tinkering with one of them. Thanks for the heads-up on information, I admit I don't know a lot about the link hardware but I now have an idea of what I have to accomplish.
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