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All Posts (RunnerPack)




#1
Re: Just a shout out to the homebrews.
Posted on: 10/2 23:32
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As one of the developers of Deathchase, I thank you for trying it out and sharing your thoughts. Too bad you weren't around during the voting
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#2
Re: Rechargeable Battery Pack Recommendations
Posted on: 7/11 23:02
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Just get a “pouch”-style 2s (7.4V) LiPo pack, made for RC models, and the proper charger. You could probably go up to a 3s, since the regulator in the VB can handle anything from 6 to 15V, IIRC.
You could also try to repair the battery box, and use your Li-ion AAs as-is…
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#3
Re: Any suggestions on how to repair a heavily corroded controller and audio board?
Posted on: 6/27 17:36
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PM sent…
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#4
Re: Display ribbon cable alternatives
Posted on: 6/22 21:20
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Get well soon, Daniel!

Also… my cables arrived, yesterday! Yay!
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#5
Re: Unseen internal mock up Virtual Boy box?
Posted on: 4/25 5:22
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Joined 2003/7/26
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Nice! I wonder if there's a frame that shows what's written in those diagonal stripes on the front…
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#6
Re: Files Included With VBDE Won
Posted on: 4/20 16:24
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Those are all meant to be run from the shell or from a build script. They'll be run if and when they're needed by VBDE (or you can read their respective documentation and use them properly 😉)
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#7
Re: Bubble Bobble on Virtual Boy
Posted on: 4/20 11:14
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MJAYINDY wrote me a PM, but I think it would be better to make a public reply. His question basically boiled down to: “What does a Mac user w/ some Python skills need to get started on a VB game?”

My reply:

There are a few VB developers who use a Mac, so it's not insurmountable, but you're right about it being more difficult.

If you don't want to set up a Mac-native development environment, you'll need to be able to run Windows. You might think about getting a cheap, used, Windows PC just for this kind of thing (the specs required are very low; a friend or family member might even have a suitable one lying around they'd just give you; ask around). Other alternatives include: dual-booting into Windows (Bootcamp? Sorry, not a Mac user 🤷🏻‍♂️) and emulation (VMWare, Bochs, etc).

Beyond that, the actual skills and knowledge you need to acquire would include:
• Programming in C (not [i]too[i] difficult to transfer from Python, but you'll need to learn about curly braces and semicolons)
• Knowledge of the VB's various hardware systems (and limitations) from a software perspective
• Maybe some basic game and art design skills 🤷🏻‍♂️

The basics are covered pretty well by the examples included in the VBDE, and basic system knowledge can be found in the Wiki, or Guy Perfect's “Tech Scroll”.
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#8
Re: Bubble Bobble on Virtual Boy
Posted on: 4/16 4:39
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The short answers to your questions are:
1. Learn the C programming language.
2. Download the VBDE from this site.
Of course, there's a lot more VB- or VUEngine-specific stuff to learn, but that will get you started.
When you decide to start, keep us updated, and ask lots of questions!
Edited by RunnerPack on 2019/4/16 6:54
Edited by RunnerPack on 2019/4/16 6:57
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#9
Re: Mario Statue on Yahoo Auctions
Posted on: 3/25 2:52
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Someone should get that and 3D-scan it!
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#10
Re: So I tried my hand at the soldering method
Posted on: 3/4 23:27
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Nicely done, clonecman!
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