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#1
Re: Bound High 1995 proto cartridge- Authentic
Posted on: 6/5 12:47
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This is fantastic news!
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#2
Re: Planet VB logo font not working correctly.
Posted on: 6/5 12:44
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Joined 2000/1/8
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I was never able to reproduce this behaviour despite trying a bunch of different browsers on different machines. I have now reconverted the fonts using http://transfonter.org/ (and replaced the respective CSS rule). Hope this will fix it.
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#3
Re: Bound High 1995 proto cartridge- Authentic
Posted on: 5/25 11:21
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Hmm, I wonder if this cartridge is the one that this article in Nintendo Power 10/2005 talks about :

https://www.planetvb.com/modules/articles/?s004147001
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#4
Re: Bound High 1995 proto cartridge- Authentic
Posted on: 5/25 11:11
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Joined 2000/1/8
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I won't expect too much from this, it's probably just the final version we have with a few different bytes due to a different compiler version used to build or due to the changes we made to the source. But who knows! At least, in any case, this would be a 100% officially built, "clean" ROM. Also, the cartridge itself is already a huge find, since it's the first (final version of an) official Virtual Boy flash cart to surface!


Quote:
Levine91 wrote:
No pressure but if he has any other protos, they'd be more than welcomed here =P


Since this was once a NOA internal cartridge of Bound High it's not totally unlikely that a Dragon Hopper cartridge is in the same hands. However, since Dragon Hopper hasn't been around before, other than Bound High, this would probably be an even more "tricky subject". Let's see how the Bound High story continues and if the existence of another cartridge might eventually be revealed.

However, Cpt. F., in case your associate is willing to sell any other cartridges he might have, please PM me, I can forward you to people who would be willing to spend obscene amounts of money on those. ;-)


Quote:
Cpt. F. wrote:
I have read through all those old BH threads from 2010 & 2013 and do not believe the cart I have has any connection to them or jojobean. It is unclear if he even actually had access to a 100% cart, or was just bluffing.


There was never any actual cartridge involved. All versions out there were built from the final source code obtained from one of the game's developers afaik.

Besides jojobean, I guess am not free of guilt of fueling the confusion, since I too have spoken of a cartridge once, like here: https://www.planetvb.com/modules/news/article.php?storyid=202 I am not sure why I did that but I guess I was either not allowed to or unsure how to communicate having the sources at that point in time.
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#5
Re: Bound High 1995 proto cartridge- Authentic
Posted on: 5/23 9:06
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Quote:

Lester Knight wrote:

I am by no means a VB expert. From what I can recall, the version we have now was compiled from source and no actual cart has ever surfaced.


That's right. The ROM we have was built from slightly modified source code. It was a single switch statement that had to be rewritten to work around a bug in the official C compiler (VUCC). VUCC outputs ISX files, which are binaries with added debug headers for use with the VUE-Debugger. Two separate ISX converters had been written by LameBoy and RunnerPack for this cause. I think we used RP's to convert the final ROM that was released.

Earlier attempts to build using gccVB and VUCC produced two buggy ROMs which ran well on emulators but crapped out on hardware. I didn't release these publically until it came to my attention that someone from the "inner circle" that were given the ROM did some shady business selling the ROM and fake prototype cartridges to people.

All in all, it took almost 7 years from obtaining the source code to finally being able to build a good ROM from it.

Quote:

Lester Knight wrote:

The reason I am interested in the history is that this cart looks production ready yet it has a battery. Bound High! uses a password system. So it has me wondering, what is this cart exactly? Was it a late prototype where they were toying with battery saves? Did someone from Nintendo add to another PCB to build this proto?


The SRAM is present simply because it's a generic development flash cart that was meant to be used for any kind of game, with or without save support. I don't think a dev cart without SRAM even exists.

Fun fact: these carts even come with 64 KByte of SRAM (Sharp LH5264TH-L). That's 8 times the size of retail carts' SRAM, which had only 8 KByte.
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#6
Re: Bound High 1995 proto cartridge- Authentic
Posted on: 5/22 0:19
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Joined 2000/1/8
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Awesome! So this is the rare flash chip equivalent of the EPROM cartridge [1] we have all seen before! Note how the (E) or (F) part of the serial relate to the type of chips used. Looks quite different than the cart that has surfaced before (holding Space Pinball) [2], which was most likely a prototype flash cart.

Thank you for sharing, Cpt. F.! I hope you can dump the ROM so we can compare it to the version that was built from the (final) sources. For a quick classification, does the game look like the final version [3] or might it be an early version that looks like in the promo video [4]? The on-screen indicators, the title screen and menus should be the most interesting parts to look at.

[1] EPROM cart: https://www.planetvb.com/modules/hardware/?type=vue&sec=ep_rom_pcb
[2] Flash cart: https://www.planetvb.com/modules/hardw ... ype=vue&sec=flash_rom_pcb
[3] https://www.youtube.com/watch?v=PaJ-Ak2XDqQ
[4] https://www.planetvb.com/modules/games/?u001m029
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#7
Re: VB Cart Programmer interest
Posted on: 5/8 7:40
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Joined 2000/1/8
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[x] Virtual Boy Classic Mini confirmed
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#8
Re: HTTPS support?
Posted on: 4/24 8:43
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Joined 2000/1/8
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We moved to a new server yesterday, today I am working on adding SSL.

gamiac.org is where I am building a new version of Planet VB which will be using SSL from the start.
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#9
Re: Virtual Boy 16Mbit PCB and 128Mbit PCB designs
Posted on: 4/1 20:24
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Joined 2000/1/8
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Woah, super sweet animation and great news about the programmer!
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#10
Re: Project Virtual Mario Land - Wario Cruise
Posted on: 3/29 11:09
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Joined 2000/1/8
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Here's another attempt at recreating that particular Mario Demo screenshot, based on a slightly better scan of it. I think it's pretty much pixel perfect - the dithered areas were a pretty good reference for counting pixels. :-)

I am not sure about the background mountains, though. The outlines seem lighter, but still very much the same color as their dither pattern as well as the mounds in front of them.

Attach file:



png  mario-demo-1.png (308.38 KB)
1_5abcacb38da65.png 514X350 px

png  mario-demo-1-recreation.png (26.66 KB)
1_5abcae436e956.png 574X392 px
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