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All Posts (KR155E)




#1
Re: [Release] Bound High with activated debug features
Posted on: 6/14 15:18
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Joined 2000/1/8
Germany
2541 Posts
Highscore Top10Highscore Top ScoreCoder#1 PosterHOTY09 1stLong Time User (15 Years) App Coder90+ Game Ratings
Boom! Well, if that's not a great way to return, I don't know! <3
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#2
Re: HyperFlash 32 default label set (e-ink screen)
Posted on: 6/14 13:18
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Joined 2000/1/8
Germany
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Highscore Top10Highscore Top ScoreCoder#1 PosterHOTY09 1stLong Time User (15 Years) App Coder90+ Game Ratings
Wow! These are getting better and better with every single label! I am stoked.
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#3
Official VB release list
Posted on: 5/29 11:52
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Joined 2000/1/8
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Highscore Top10Highscore Top ScoreCoder#1 PosterHOTY09 1stLong Time User (15 Years) App Coder90+ Game Ratings
Since this has only been discussed on Discord and not at all on the forums, I would like to post this here as well for preservation reasons.

Thing is, there have been numerous leaks of Nintendo stuff in the past weeks. Mainly Pokémon-related unfortunately, but we also got official release lists for all Nintendo systems, of course including the Virtual Boy. Many of these contain info on unreleased games, but not the VB one. While the list holds nothing spectacular, there's still a few mildly interesting bits in there, though, including:
  • The list includes revision numbers. No "1" in there, which, while we sort of already knew, confirms that there were never any revisions (v1.1) of VB games released
  • The list includes build dates of all the games' master ROMs
  • Interesting column "Inspection board code" which reveals the code of the official flash cart: FBA3A. So far, we only knew the official EP-ROM cart code, which is BA3A. It also shows that, at first, only EP-ROM carts were used, but then, from Vertical Force (J) upwards, only flash carts were used for game testing.
  • Additional information columns that has info on licensee changes and so on

In any case, being an official list, it's a great thing to have and must be preserved.

Attached to this post, you can find the list as well as a partly translated list, which I quickly put through Google Translate. I also moved the game title column to the left and locked it so you can more easily see which info belongs to which game.

Attach file:


xls VUE_data.xls Size: 2,132.00 KB; Hits: 45
xls VUE_data_partly_translated.xls Size: 2,140.00 KB; Hits: 39
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#4
Dragon Hopper fan game
Posted on: 5/25 15:55
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Joined 2000/1/8
Germany
2541 Posts
Highscore Top10Highscore Top ScoreCoder#1 PosterHOTY09 1stLong Time User (15 Years) App Coder90+ Game Ratings
Found something unusual and pretty cool. Youtube user "Banda Virtual" has posted a video describing a fan game based on Dragon Hopper. The description contains a link to a ROM download.

It's all in Spanisch, but apparently, from what I understand, he created a Game Boy adventure game with custom sprites based on Dragon Hopper using GB Studio, then wrapped that GB ROM in MK's Game Boy emulator to produce a ROM that can be played on Virtual Boy.

https://www.youtube.com/watch?v=to29iyfi7vc

ROM attached to this post.

It's a novelty that a game has been produced for another system, but with the Virtual Boy as the sole target system in mind, through emulation. I wonder if I should treat it as an actual Virtual Boy homebrew and include it in the homebrew database. Or would it be a whole new category? What do you guys think?

Attach file:


zip DragonDorin.zip Size: 48.27 KB; Hits: 42
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#5
Re: Any way to reset score board for Galactic Pinball?
Posted on: 5/25 9:23
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Joined 2000/1/8
Germany
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Highscore Top10Highscore Top ScoreCoder#1 PosterHOTY09 1stLong Time User (15 Years) App Coder90+ Game Ratings
Quote:

Vixioman schrieb:
believe it or not the trick works, just go to "Top Score" wait a second and press up up down down left left right right B and then A and bingo! ˇthe message to erase data will appear, do not click the links but the trick works even if you don't believe it


I totally missed this back in November. It's really rare that new, undocumented features are discovered in Virtual Boy games! So, even though there are a few other ways to erase save data, this is a very cool find! :-)
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#6
Re: "Official" PVB Cartridges
Posted on: 5/15 21:23
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Joined 2000/1/8
Germany
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Highscore Top10Highscore Top ScoreCoder#1 PosterHOTY09 1stLong Time User (15 Years) App Coder90+ Game Ratings
Have been considering this, too. I think the best way would be to have a classified ads section on the site where every member can post ads to buy, sell or trade Virtual Boy stuff. It would function sort of like a shop and should be a much cleaner and more visible way for people to offer their stuff.

For example, Kevin could use it as a store front for his products like HyperFlash32, NES Freak could offer his repair services, eventually we can sell our TeamVUEngine games there and of course it would be a good way to sell authorized CIBs of homebrew games.

Furthermore, if it's not PVB itself that is offering stuff for sale, but users doing private business without any mediation fees, then this can stay a non-commercial site and I won't have to look into the legal side, pay taxes on it and shit. ;-)
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#7
Re: Thunderstruck quits VB development
Posted on: 5/15 15:54
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Joined 2000/1/8
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Quote:

Pistachio schrieb:
Thank you for clearing this up. I apologize if I offended anyone. I did not know the information was avaliable on WHOIS. I do hope thunderdtruck and other developers here will continue to find ways to share their work (publically or privately) for personal use on VB hardware. If there is a legitimate way to buy a copy of Faceball Remastered, please let me know. I can only assume anything for sale on ebay will be an unauthorized copy.


No offense taken, all is cool for me. I am glad you're straightforward expressing concerns you have, this just shows that you're caring about this community. That being said, welcome to it! ;-)

BTW, to still be able to release ROMs for free in the future, but without having to worry about them being sold on unauthorized reproduction cartridges, options are actively explored.

For further reading, I'd like to point you to this post and the comments below it: https://www.patreon.com/posts/30205422
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#8
Re: Thunderstruck quits VB development
Posted on: 5/15 11:52
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Joined 2000/1/8
Germany
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Highscore Top10Highscore Top ScoreCoder#1 PosterHOTY09 1stLong Time User (15 Years) App Coder90+ Game Ratings
As speedyink has put it so nicely (thanks mate! :-)), I usually don't meddle with community affairs unless something really gets out of hand. Which has never happened in 20 years. This is really one the nicest communities you can find on the internet.

Anyway, I think I need to clear up a few misconceptions regarding the whole situation here.

The contact information that was posted is not personal but Vintex's business contact information, as it is used as the registrar information for their website and online shop and as such accessible to anyone through a WHOIS query.

Posting that information might look a bit in the grey area at first, I agree, but it was just the apex of a longer drama that has been happening behind curtains for a while. Vintex has been exploiting the community and homebrew scene for their own profit by selling carts with content made available for free on this site, without ever asking the authors of said content for their approval. A large portion of that content was thunderstruck's work. After it had come to our attention, both sides have tried to come clean and find a solution that works for everybody. But after thunderstruck refused to allow for his work to be sold, Vintex just continued selling his games. That left the strong imppression that there was never any interest in anything but their own profit.

In the end it all came down to thunderstruck being really frustrated about all this and clutching at the last straw here to ask the community for their support. Which they did, in a civilized manner, by sending emails to Vintex asking to stop selling thunderstruck's work. It's not like anyone would drive up there and knock them down or anything.

However, I want neither Planet Virtual Boy nor its awesome community to appear in the slightest bad light cast from this one incident. So I have had a look at the original post's attachments and decided to remove the attached private mail conversation due to (mild) privacy concerns, also taking into consideration that Vintex have by now stopped selling all of thunderstruck's work.

I hope we can now finally close this case and remember thunderstruck for all the incredible work he has blessed us with for free for so long, and not for the unfortunate end of the story. He will truly be missed.

Everybody, please don't forget that selling someone's content without their consent, let alone against their expressed will, or supporting people that do so, is really harmful to our small community and will eventually drive away those who put in all their heart, time and skill into creating that content in the first place.
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#9
Re: HyperFlash 32 default label set (e-ink screen)
Posted on: 5/5 8:02
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Joined 2000/1/8
Germany
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Highscore Top10Highscore Top ScoreCoder#1 PosterHOTY09 1stLong Time User (15 Years) App Coder90+ Game Ratings
That's great and a good choice for the default labels IMHO. I like these. :-)

Just one remark: the L shaped block on the V-Tetris label is wrong, it should consist of only 4 of these small squares.
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#10
Re: Virtual Boy Font
Posted on: 5/4 19:54
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Joined 2000/1/8
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Highscore Top10Highscore Top ScoreCoder#1 PosterHOTY09 1stLong Time User (15 Years) App Coder90+ Game Ratings
Here's that font. Made from the VIRTUAL BOY logo on the official adjustment screen. Most likely too large for the HyperFlash display, but I'll post it here anyway, and be it only for archival purposes. ;-)

Attach file:



png  font.png (2.14 KB)
1_5eb056c18863e.png 1200X22 px
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