You are not logged in.
Lost Password?

All Posts (M.K.)




#31
Re: experimental gcc4 patches
Posted on: 2010/4/7 23:47
VB Gamer
Joined 2008/8/31
Germany
41 Posts
PVBCC 2ndHighscore Top10 2ndHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreCoderLong Time User (11 Years) 20+ Game RatingsPVBCC 2013 1st
Thanks for testing.
The compiler seems not to generate PC-relative function calls. When I have time, I will try to fix it.
Top

Topic | Forum


#32
experimental gcc4 patches
Posted on: 2010/4/4 22:10
VB Gamer
Joined 2008/8/31
Germany
41 Posts
PVBCC 2ndHighscore Top10 2ndHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreCoderLong Time User (11 Years) 20+ Game RatingsPVBCC 2013 1st
A while ago I used the existing gccvb patches to write new ones for gcc4. It's quite possible that they contain bugs.
So far I haven't tested code compiled with this version on a real VB, but it runs well in Reality Boy.

Attach file:


zip gccvb-patches.zip Size: 184.76 KB; Hits: 224
Top

Topic | Forum


#33
Re: Raycasting Demo
Posted on: 2009/12/31 21:55
VB Gamer
Joined 2008/8/31
Germany
41 Posts
PVBCC 2ndHighscore Top10 2ndHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreCoderLong Time User (11 Years) 20+ Game RatingsPVBCC 2013 1st
I wanted to release one of my old unreleased demos by the end of this year, but my EPROM programmer doesn't work anymore, so I'm not able to test anything on real hardware and I don't want to release untested software.
So don't expect to see a demo anytime soon.
Top

Topic | Forum


#34
Re: [ENTRY] VB RACING
Posted on: 2008/10/6 6:25
VB Gamer
Joined 2008/8/31
Germany
41 Posts
PVBCC 2ndHighscore Top10 2ndHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreCoderLong Time User (11 Years) 20+ Game RatingsPVBCC 2013 1st
Quote:

madmax wrote:
I pretty sure the the classic Splash Wave from Outrun is available as midi :)

Yes, its available as midi :)
Because of copyright reasons I probably won't release the game with this music, but I could write a tool with which you could replace music data.
Top

Topic | Forum


#35
Re: [ENTRY] VB RACING
Posted on: 2008/10/6 6:16
VB Gamer
Joined 2008/8/31
Germany
41 Posts
PVBCC 2ndHighscore Top10 2ndHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreCoderLong Time User (11 Years) 20+ Game RatingsPVBCC 2013 1st
Quote:

bigmak wrote:
... isn’t a raycasting engine the same type used in wolfenstein 3D ? Do you think your engine would do well in that application ?

The engine of VB Racing is not really useable for a fps like wolf3d, but I have already begun to write a new raycasting engine for first person shooters.


Quote:

Do you plan to use DanB’s midi player to control the music

Maybe.

Quote:

Have you done any other projects or demo’s for the vboy ? Or was this your first entry into vboy programming ?

This was my first vb game, but I have a few other projects running.

Attach file:



jpg  ray-demo.jpg (6.48 KB)
843_48e991111ff08.jpg 368X256 px
Top

Topic | Forum


#36
Re: [ENTRY] VB RACING
Posted on: 2008/10/3 17:30
VB Gamer
Joined 2008/8/31
Germany
41 Posts
PVBCC 2ndHighscore Top10 2ndHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreCoderLong Time User (11 Years) 20+ Game RatingsPVBCC 2013 1st
There is no stage selection screen. You have to reach the finish line in the given time to get to the next stage.
Top

Topic | Forum


#37
Re: [ENTRY] VB RACING
Posted on: 2008/10/3 16:29
VB Gamer
Joined 2008/8/31
Germany
41 Posts
PVBCC 2ndHighscore Top10 2ndHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreCoderLong Time User (11 Years) 20+ Game RatingsPVBCC 2013 1st
Thanks for the compliments.
There are only 3 stages, but I want to add more stages and new game modes.

Here are a few infos about the game:
- fast raycasting engine
- self-drawn stereoscopic graphics
- 3 stages
- ai players become angry when you hit them

BTW, here's a link to an ingame video: http://de.youtube.com/watch?v=twiB61177XM
Top

Topic | Forum


#38
Re: [ENTRY] Mario Kart Virtual Cup
Posted on: 2008/10/1 5:03
VB Gamer
Joined 2008/8/31
Germany
41 Posts
PVBCC 2ndHighscore Top10 2ndHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreCoderLong Time User (11 Years) 20+ Game RatingsPVBCC 2013 1st
Wow! It looks really great, but there are a few things i noticed:
- the 3d effect of the player/kart looks a little bit strange
- the ground seems to be sometimes quite choppy. maybe because of too low accuracy in fixedpoint calculations and/or low precision LUTs??
- it looks like there is a bug in your parallax (MP) calculations for the ground. there is a hardly visible bent where MP becomes zero. If you increase the paralax value, it should become more visible. (its only visible on the vb, not in rboy)
Top

Topic | Forum


#39
Re: [ENTRY] VB RACING
Posted on: 2008/10/1 3:58
VB Gamer
Joined 2008/8/31
Germany
41 Posts
PVBCC 2ndHighscore Top10 2ndHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreCoderLong Time User (11 Years) 20+ Game RatingsPVBCC 2013 1st
Quote:

RunnerPack wrote:
I'm curious: what are you writing to save RAM? (RBoy made a ram file when I ran it...)

I don't use SRAM. Maybe its a bug.
Top

Topic | Forum


#40
Re: [ENTRY] VB RACING
Posted on: 2008/10/1 3:48
VB Gamer
Joined 2008/8/31
Germany
41 Posts
PVBCC 2ndHighscore Top10 2ndHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreCoderLong Time User (11 Years) 20+ Game RatingsPVBCC 2013 1st
Quote:

DogP wrote:
Cool... but who are you? ;)

A mysterious VB fan ;)

Quote:

DogP wrote:
And it seems to work fine in RB .83 except the car is split in half.

Thats because you are running it in normal display mode.

I noticed the following bugs in rboy 0.83 (0822alpha):
- the road affine map has a bend, because rboy can't handle the MP paralax value correctly
- there are graphical glitches when affine maps with a height < 8 are displayed
- the game runs with doubled speed. it seems that there is a bug in the vip register emulation
- because of the MP bug there are no trees in the left screen and wrong car graphics

For those without a flashcart, I compiled a special version for rboy with corrected road and speed.
Run it in "Over under" or "Side" 3D Mode. In the left/top screen there are still bugs, but on the bottom/right screen it seems to be playable.

DON'T RUN THIS VERSION ON THE VB WITH A FLASHCART!

Attach file:


zip vb_racing_rboy.zip Size: 48.80 KB; Hits: 45275
Top

Topic | Forum