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All Posts (KJ4860)




#41
Re: New eye shade's for cheap!
Posted on: 2014/7/31 0:23
Nintendoid!
Joined 2007/7/29
111 Posts
Long Time User (12 Years)
whatever. i ordered one
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#42
Re: Official "Link Cable" surfaces
Posted on: 2014/7/28 22:04
Nintendoid!
Joined 2007/7/29
111 Posts
Long Time User (12 Years)
Quote:

Hedgetrimmer wrote:
now that is interesting, not only that its surfaced but to see how they have done the 'click' in location on the sides.
I might have to incorporate that into my link cable plug design.


speaking of, how is progress coming along on your link cable?
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#43
Official "Link Cable" surfaces
Posted on: 2014/7/26 4:41
Nintendoid!
Joined 2007/7/29
111 Posts
Long Time User (12 Years)
Not sure if anybody had caught this:

http://www.assemblergames.com/forums/ ... k-cable-finally-surfaces!
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#44
Re: Problems Flashing
Posted on: 2014/6/19 2:48
Nintendoid!
Joined 2007/7/29
111 Posts
Long Time User (12 Years)
Meaning an old pci usb card/usb header may be at fault.

This is obviously less likely
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#45
Re: Problems Flashing
Posted on: 2014/6/18 16:11
Nintendoid!
Joined 2007/7/29
111 Posts
Long Time User (12 Years)
Quote:

Lester Knight wrote:
Quote:

KJ4860 wrote:
Cable length is a factor only when the port used is no longer capable (atleast in my case).


i do not understand what you said. no matter the port i use the cable is always a factor. the only cable that has ever worked has been the one supplied by richard.


First, i'm sure your atleast using USB 2.0 ports.

Second, i did have issues with longer cables as well. I tried the cable supplied with a seagate freeagent go with success. Upon trying it with a USB extension, it failed to write half the time. I then used the cable attached to a powered hub with success.
Edited by KJ4860 on 2014/6/18 17:20
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#46
Re: Problems Flashing
Posted on: 2014/6/18 3:26
Nintendoid!
Joined 2007/7/29
111 Posts
Long Time User (12 Years)
Cable length is a factor only when the port used is no longer capable (atleast in my case). Laptop in corner, 3.5v powered usb hub running to powered port on keyboard, using cable supplied with portable HDD, flashes fine all the time.

Attach file:



jpg  10488523_10203508989821621_1388663215_o.jpg (99.73 KB)
547_53a0ea8fb7a3e.jpg 2048X1152 px
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#47
Re: [ENTRY] Hunter
Posted on: 2014/6/12 3:32
Nintendoid!
Joined 2007/7/29
111 Posts
Long Time User (12 Years)
I had never noticed this entry before. I feel the need to echo that which has already been said numerous times - a real shame we never saw the light of day on this game's final form.
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#48
Re: Virtual boy hardware should not be used?
Posted on: 2014/6/10 6:19
Nintendoid!
Joined 2007/7/29
111 Posts
Long Time User (12 Years)
In the past decade, ive owned two used VBs that i parted with. Very recently, i acquired a brand new one, immediately opened it, and shoved a Flashboy loaded with Bound High in.

Does that make your blood boil? :D
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#49
Re: Link Cable project interest
Posted on: 2014/5/8 5:16
Nintendoid!
Joined 2007/7/29
111 Posts
Long Time User (12 Years)
Quote:

DogP wrote:
I think we are really close. Real life just keeps getting in the way. It seems like when Hedgetrimmer has free time, I'm swamped... and vice versa. I think we've been through ~25 revisions (though we've probably only actually made 5 or 6 of those).

I don't see any reason that we wouldn't make both a VB<->VB and PC<->VB cable. I have cables, pins, and PCBs... we just need a final connector shell.

DogP


Well obviously beggars can't be choosers, especially in this scene, so take all the time you gents need. Nobody pushing for a deadline here.

Like recently stated - there has been an influx of some pretty badass VB products these last few years, so naturally the excitement is still freshly flowing for more.

The VB to USB cable gained my attention more than anything. Just its concept reminds me of this recent endeavor & what it could/should have been:

https://github.com/mupfelofen-de/SNESoIP
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#50
Re: Link Cable project interest
Posted on: 2014/5/7 22:12
Nintendoid!
Joined 2007/7/29
111 Posts
Long Time User (12 Years)
with an upcoming release on a 32Mb cart in mind, that of which is to utilize the link cable(?), the fact is still ambiguous (with me atleast) as to if we will see one or both link cable designs - gamelink to gamelink and/or gamelink to usb
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