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All Posts (litephiter)




#31
Re: Is There Reproduction Demand?
Posted on: 2017/6/25 14:47
Virtual Freak
Joined 2007/4/14
Canada
52 Posts
Long Time User (12 Years)
As long as the price was comparable to the price of the Flashboy/past repros, I'd probably be on board for one or two.
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#32
Re: I found an interesting piece of Yokoi/Nintendo history
Posted on: 2017/6/11 23:33
Virtual Freak
Joined 2007/4/14
Canada
52 Posts
Long Time User (12 Years)
Thanks for those measurements, by the way. I'll save them to my laptop in case I ever do decide to print up a replacement.
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#33
Re: I found an interesting piece of Yokoi/Nintendo history
Posted on: 2017/6/11 23:02
Virtual Freak
Joined 2007/4/14
Canada
52 Posts
Long Time User (12 Years)
Quote:
I paid much more for mine years ago.


I had a feeling that these normally sell for a bit more, but it's been so long since one has shown up on eBay that I can't get an accurate read on value. Anyhow, it's hard to go wrong for $20.

When I saw it lying on the ground it was like seeing a legend come to life. As soon as I noticed the illustration, I knew exactly what it was.
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#34
Re: I found an interesting piece of Yokoi/Nintendo history
Posted on: 2017/6/11 9:07
Virtual Freak
Joined 2007/4/14
Canada
52 Posts
Long Time User (12 Years)
I probably could estimate the size of the medallion, but I'm not sure it would be worth the price. To me, it's pretty amazing that this thing is as complete as it already is.

Nice new profile pic, by the way!
Edited by litephiter on 2017/6/11 9:18
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#35
I found an interesting piece of Yokoi/Nintendo history
Posted on: 2017/6/11 0:09
Virtual Freak
Joined 2007/4/14
Canada
52 Posts
Long Time User (12 Years)
I’m in Japan on vacation at the moment, and I stumbled across something pretty special that I wanted to share with you all.

As a lot of you probably already know, Gunpei Yokoi, the designer of the Virtual Boy and the Game Boy, had a long career at Nintendo before he started getting involved with video games. In the 1960s, he designed a bunch of non-video-game toys for Nintendo, and those products were responsible for pulling the company out of a financial tailspin. The success of Yokoi’s early toy designs are what transformed Nintendo into a toy manufacturer—and, eventually, into a video game manufacturer.

According to every history of Nintendo I’ve ever read, the very first toy that Yokoi designed for the company was something called the Ultra Hand, an extendable grabber arm that was wildly successful when it was first released in Japan at some point in the mid-1960s. I had never seen one for sale—until yesterday, that is, at a flea market in Shinagawa.

This is what I got for 2,000 yen.

The box is pretty beat up. The corners are damaged and it has an overall dirty appearance, as though it was sitting in a basement for decades. Still, you’ve gotta love that box art, which greatly exaggerates the amount of fun to be had with this thing. Imagine being a kid, ripping through some wrapping paper and seeing this:

http://i.imgur.com/uX9Wqsc.jpg

Nintendo hadn’t yet settled on its current logo:

http://i.imgur.com/rUzTjEz.jpg

The instruction manual has a more realistic take on the product’s appearance and capabilities:

http://i.imgur.com/KdYq0p2.jpg

And here’s the Ultra Hand. The one I got is in used, but functional, condition. The plastic objects on top are balls with cylindrical stands. You’re supposed to use the Ultra Hand to grab the balls from afar:

http://i.imgur.com/gxUMI7O.jpg

It works like a scissor lift. When you move the handles inward, the arm extends. When you move the handles outward, the arm retracts:

http://i.imgur.com/nBOWZ5q.jpg

The genius thing about the toy is the pinchers, which have been designed not to reopen once they close around something. So you can grab a ball from a distance and then use the arm to bring it back to you. The way to get the pinchers to open is by tugging on the red string, which disengages a spring-loaded gear on the top of pinchers and causes them to release their grip. It’s a classic Yokoi bit of ingenuity:

http://i.imgur.com/XiqcwrC.jpg

There’s supposed to be a weighted medallion that keeps the string taut during use. My Ultra Hand was missing the medallion, so I substituted a five yen coin:

http://i.imgur.com/Xdj6xDC.jpg
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#36
Why are there so many Mexican Virtual Boy sellers?
Posted on: 2017/5/21 15:49
Virtual Freak
Joined 2007/4/14
Canada
52 Posts
Long Time User (12 Years)
A while ago, I bought a bunch of VB games from a guy in Mexico City. He gave me a great deal, and at first I was worried that the games would be counterfeit or something. (Although, realistically, who would counterfeit ordinary VB games?) But of course they were authentic and totally fine.

Now, whenever I scroll through eBay, I see other Mexico-based sellers listing large combo lots of common VB games.

Like this guy:

http://www.ebay.ca/itm/Virtual-Boy-pa ... e96540:g:tA0AAOSwmgJY5aA1

And this guy:

http://www.ebay.ca/itm/VIRTUAL-BOY-GA ... 742388:g:pXkAAOSwMmBV69Le

Is it my imagination, or is there a weirdly large amount of VB stuff kicking around Mexico? What's especially odd to me is the fact that a few people seem to have giant surpluses of stuff, as though they bought it by the truckload.

Do we know if there was some kind of mass exodus of excess VB equipment from the U.S. to Mexico after the VB flopped and could no longer be sold for MSRP?
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#37
Re: The Noteworthy Auction Thread™
Posted on: 2017/4/7 2:18
Virtual Freak
Joined 2007/4/14
Canada
52 Posts
Long Time User (12 Years)
What do you guys think? Should I bid $4?

http://www.ebay.ca/itm/332175857108?_ ... geName=STRK%3AMEBIDX%3AIT
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#38
Re: Is this worth anything?
Posted on: 2017/4/7 2:12
Virtual Freak
Joined 2007/4/14
Canada
52 Posts
Long Time User (12 Years)
Also, if I may say so, the game is almost unplayable. I can barely even see the ball when it flies into the outfield. Still, kinda cool to have.
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#39
Re: Is this worth anything?
Posted on: 2017/4/7 2:11
Virtual Freak
Joined 2007/4/14
Canada
52 Posts
Long Time User (12 Years)
I got a boxed complete copy on eBay not too long ago. Not sealed, but decent condition. I think it was about $15 shipped.
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#40
Re: VBDE/GCCVB issues
Posted on: 2016/12/30 22:25
Virtual Freak
Joined 2007/4/14
Canada
52 Posts
Long Time User (12 Years)
That was it! It totally works now. I can't believe I developed Virtual Boy software. (Well, sort of.)

Thanks.
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