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All Posts (Fwirt)




#31
Re: Teleroboxer wont save...
Posted on: 2011/2/25 23:50
VUE(xpert)
Joined 2006/9/29
USA
267 Posts
CoderLong Time User (13 Years) PVBCC 2010 3rd
That one from Digi-Key would probably be your best bet. I've never ordered from them because their prices are generally higher than mouser's (at least as far as I've found) and their catalog isn't as intuitive to browse, but I think they gouge you less for shipping.
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#32
Re: Teleroboxer wont save...
Posted on: 2011/2/23 7:11
VUE(xpert)
Joined 2006/9/29
USA
267 Posts
CoderLong Time User (13 Years) PVBCC 2010 3rd
Nope, that one is the wrong size. It's too wide and too thick. I'm actually 99% sure it's a CR1616, as I just found out yesterday that the numbers correspond to the size (derr ) so I got out my calipers, and it seems to be around 16mm across and 1.6mm thick. I checked around, and $5 seems to be about the cheapest you can get them. All the eBay listings here in the US only have the ones without tabs. (If you're a soldering ninja you actually can use those, but it's not a good idea and the game might not fit back together...) It sure is hard to find the ones with tabs on them.
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#33
Re: Teleroboxer wont save...
Posted on: 2011/2/22 8:10
VUE(xpert)
Joined 2006/9/29
USA
267 Posts
CoderLong Time User (13 Years) PVBCC 2010 3rd
It's highly likely that the save battery is dead. Old video game carts that had a save function used a small amount of RAM instead of non-volatile storage because it was cheaper. To keep the RAM working while the cart was out of the system, a small battery was put in the cart. Of course, after 15 years or so, the battery dies, your data is lost, and your game won't save anymore. I have a copy of Landstalker for Genesis that I got about a week ago that's having the same issue...

I cracked my spare copy of Teleroboxer open to check what kind of battery you'll need... Unfortunately it's not labeled, but I'm fairly sure it's a CR1616, the same kind of battery used in some Gameboy games. You'll need to find a battery that has tabs mounted on it to solder to, then you'll need to de-solder the old battery and solder new one in. Hope you have gamebits and a soldering iron... (If not, there are a number of repair services for Gameboy carts, you could always ask one if they'd be willing to do a Virtual Boy cart, seeing as it has the same battery and opens the same way.)

It's odd that we haven't seen more carts with this issue, although I suppose the community is small, and the carts are newer than a lot of NES/GB carts, which have this issue quite frequently.
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#34
Re: Demos, why?
Posted on: 2011/2/18 8:22
VUE(xpert)
Joined 2006/9/29
USA
267 Posts
CoderLong Time User (13 Years) PVBCC 2010 3rd
Quote:

DogP wrote:
Well... anyone is welcome to start anytime, but I've been putting some effort into libraries, so we can have a good consistent base to start from.

Hey, cool. It'll be really nice to work with a more finished set of libraries. One thing: I think pretty much all of us in the programming community have made tweaks to libgccvb at one time or another, so maybe we should get a GitHub project set up specifically for libraries. (Maybe that should read as, "maybe I should set a GitHub project up"... )

Quote:

DogP wrote:
I also tried setting up the compiler with the latest gcc and patches, but I think I failed :P . I haven't gotten a chance to jump back into that :( . It would be very nice if we got it set up so it could just be downloaded, rather than built (then everyone would be set up the same, and it would be easy to just make it work).

Part of me really wants to make some snide Linux remark about this... Hope you get it working!
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#35
Re: Demos, why?
Posted on: 2011/2/15 6:15
VUE(xpert)
Joined 2006/9/29
USA
267 Posts
CoderLong Time User (13 Years) PVBCC 2010 3rd
Quote:

DaVince wrote:
Have you ever made a game, as a hobbyist? It takes a lot of dedication to start and finish a game, without knowing if you'll still be interested in a year. Besides that, releasing a demo helps you get feedback and motivation to keep working on it a little longer.

That's exactly how I feel. I am working on a game (VB Gradius clone), but I have other projects I want to move on to, and I know I won't finish this one if I do, so I keep telling myself to finish it, but I'm almost finding it boring at this point... It'll probably get done eventually, but in the meantime I've got school and other hobbies, not to mention that I still enjoy playing games more than making them...
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#36
Re: Mednafen: anaglyph display not quite right for me?
Posted on: 2011/2/15 6:14
VUE(xpert)
Joined 2006/9/29
USA
267 Posts
CoderLong Time User (13 Years) PVBCC 2010 3rd
I had this problem, but it actually was the glasses. I bought a pair of cheapo plastic frame ones on eBay, but the blue was so thin you could see the whole spectrum through it... To solve the problem, I ended up taking a pair of cardboard glasses that did work, cutting the blue lens out and taping it over the blue lens in my glasses. It's a pretty kludgey solution, but it works...

Since the goal of anaglyph glasses is to eliminate a given color, to figure out if the problem is with the glasses, fire up any decent color picker and see if there are any shades that appear completely black through the blue side. If you can see color on every hue, then it's probably the glasses. I've heard the purpose of the thin blue is to allow you to see color in the anaglyph, but that doesn't matter for Virtual Boy, and it just ends up making me see double anyway...
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#37
Re: CAPITAN SEVILLA II GAME
Posted on: 2011/1/29 10:21
VUE(xpert)
Joined 2006/9/29
USA
267 Posts
CoderLong Time User (13 Years) PVBCC 2010 3rd
Nice work you're doing there! You're really putting some serious effort into this, and it shows!

On a side note, I can read enough Spanish to get most of the intro, so maybe I could help out with translation as well.
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#38
Re: Getting Started...
Posted on: 2011/1/24 6:23
VUE(xpert)
Joined 2006/9/29
USA
267 Posts
CoderLong Time User (13 Years) PVBCC 2010 3rd
Hey, it's nice to see a new face around here! Double nice to see that you're interested in development!

Are you using the precompiled version of gccVB or are you compiling from source? If I remember correctly, I could never get it to compile correctly from source, but the precompiled version seemed to work well for me out of the box. (I'm primarily a Linux user, so I don't remember all of the ins and outs of getting gccVB to work on Windows.) I would guess that the errors you're getting have something to do with the binaries being screwed up/not in the right location. All of the errors you posted look like they're located in libgccvb, but I'll bet that's not where the problem lies... Keep tweaking with it and let us know what happens!

And don't be afraid to ask "stupid" questions... We've all been there, and I think that most of the posts in the development forum would classify as such.
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#39
Re: 3DS Pre-orders available now!
Posted on: 2011/1/20 3:28
VUE(xpert)
Joined 2006/9/29
USA
267 Posts
CoderLong Time User (13 Years) PVBCC 2010 3rd
Quote:

VirtualJockey wrote:
Am I the only person that would have bought this?
Red & Black > Color

I'd pay a premium for a 3DS with only a Red & Black display.


Umm..... I wouldn't go that far. The $250 price tag is bad enough...

Looks like I'll have to wait until kids start jamming keys into 3DS cartridge slots and repair parts become readily available on eBay... (Plus, I could combine Red and Black 3DSes to get a VB themed one that way!)
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#40
Re: Crack in the Stand: Does it happen eventually?
Posted on: 2011/1/18 3:46
VUE(xpert)
Joined 2006/9/29
USA
267 Posts
CoderLong Time User (13 Years) PVBCC 2010 3rd
Actually, I have 1 broken stand and one that is still holding. To fix the broken one, I just hot-glued the piece back together and then tightly wrapped a zip-tie around the whole assembly for extra strength.

Really, since it's a fairly common problem, that might be another candidate for custom part fabrication.
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