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All Posts (DragonmasterDan)




#31
Re: Reproduction talk (where we are at)
Posted on: 2013/3/13 18:53
Virtual Freak
Joined 2012/7/7
USA
57 Posts
10+ Game RatingsLong Time User (7 Years)
Quote:

Hedgetrimmer wrote:
Y'know reading the text in the magazine article with Virtual fishing, it doesn't mention anywhere its a NA version, in fact it says:

'recently they netted a rare Japanese specimen called Virtual Fishing for the Virtual Boy'

So as I see it an NA version isn't out there.


I think they were simply trying to make a fishing pun while noting that THQ licensed (but did not develop) it.
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#32
Re: Reproduction talk (where we are at)
Posted on: 2013/3/13 17:39
Virtual Freak
Joined 2012/7/7
USA
57 Posts
10+ Game RatingsLong Time User (7 Years)
Quote:

*EDIT:
Wait a minute, what all evidence exists for the fact that a prototype cart exists for the North American version of Virtual Fishing? I haven't come across much, but if there is good evidence for it, then I'll add it to my list.


For some reason I thought THQ had a demo out if at either Winter CES 1996 or the first E3. Does anyone else have any info on this one?

Added in edit: Nintendo Power previewed it. One would think if it got that far they at least had started translating it.

http://www.planetvb.com/content/artic ... _usa_80_%2801_96%29_6.jpg
Edited by DragonmasterDan on 2013/3/13 17:50
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#33
Re: Reproduction talk (where we are at)
Posted on: 2013/3/13 16:50
Virtual Freak
Joined 2012/7/7
USA
57 Posts
10+ Game RatingsLong Time User (7 Years)
Quote:

Benjamin Stevens wrote:


Here is a list of VB games, which are all possibly out there somewhere in some completed state, but which are still not available to everyone:

1. Dragon Hopper
2. Mansion of Insmouse (North American Version)
3. Polygo Block
4. Virtual Block
5. Virtual Bomberman
6. Virtual Double Yakuman
7. Virtual Jockey
8. Zero Racers


North American Virtual Fishing that THQ localized may be out there as well.
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#34
Re: Reproduction talk (where we are at)
Posted on: 2013/3/7 19:18
Virtual Freak
Joined 2012/7/7
USA
57 Posts
10+ Game RatingsLong Time User (7 Years)
Thanks for the update.

I like the idea of English patched Space Squash and Gundam repros. I do see Gundam as a higher priority both because it has a full English patch,and is far less playable without knowing the language than Space Squash is.
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#35
Re: Mario Tennis Repro box? Thoughts?
Posted on: 2013/3/5 20:06
Virtual Freak
Joined 2012/7/7
USA
57 Posts
10+ Game RatingsLong Time User (7 Years)
Quote:

jrronimo wrote:
My initial reaction to a Mario Tennis box is to be opposed to it. It seems likely that some people might order them and try to sell them as if they were the "rare" for display only boxes... but then again, sales are likely to be pretty low volume...

Making a box that's mostly the same as the existing box can lead to consumer confusion... though not among the 20 of us that collect the system, I suppose... haha.


I think most of the people who are big into VB collecting already have the display box. I don't have a problem with repro-ing the box. But I'm not sure how much demand is for it.
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#36
Re: Mario Tennis Repro box? Thoughts?
Posted on: 2013/3/5 17:33
Virtual Freak
Joined 2012/7/7
USA
57 Posts
10+ Game RatingsLong Time User (7 Years)
Quote:

Benjamin Stevens wrote:
I'm going to go ahead and use this opportunity to throw in my support for the English version of SD Gundam Dimension War to be next on the list, which I know also Eric suggested not too long ago. I think the box should be made in the same style as all of the North American version boxes, so that it cannot be confused with the commercially released Japanese box (plus, if the game ever truly was commercially released in English, it no doubt would have conformed to the format to which all the North American releases conformed). Also, I already have an entire English instruction booklet made for the game, which can be freely used for this project, and I can clean it up and/or tweak it here and there if necessary, which won't take me too much time. The format would have to be released in the same format as the Japanese manual, though, so the longest side being the vertical one. Moreover, I am confident that many non-Japanese speakers here and on other sites will never want to acquire the extremely expensive commercially released version and would rather have the version that they can actually read while playing.

(The only things not translated into English in this game are the credits. I'm guessing that thunderstruck - with his newly acquired, advanced ROM-hacking skills - could easily take the English credits that already appear on this site under the Game Credits tab for SD Gundam and replace the Japanese text in the current English-patched ROM... just sayin' ;-)


I agree on this.

It's not a game that can be purchased legitimately in English and would be different enough to where it wouldn't be mistaken for a legitimate product.
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#37
Re: OFFICIAL Bound High Complete with Cartridge, box, and manual RELEASE INFO!
Posted on: 2013/1/30 20:54
Virtual Freak
Joined 2012/7/7
USA
57 Posts
10+ Game RatingsLong Time User (7 Years)
Quote:

vb fan wrote:
I can personally vouch that "Bound High" is fun and addictive. The 3D effect is spectacular.

I really hate the "wind" --- anyone know how to prevent getting blown off and losing a life?


Only go to the outsides of the boards when the wind has just ended and then move towards the center when wind starts. Whichever way the wind is blowing you should be able to recover from there.
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#38
Re: SPACE PINBALL COMPLETE RELEASED. Comes with 24 page manual and all original inserts.
Posted on: 2013/1/30 20:38
Virtual Freak
Joined 2012/7/7
USA
57 Posts
10+ Game RatingsLong Time User (7 Years)
And I've ordered.
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#39
Re: How do you use your Virtual Boy?
Posted on: 2013/1/30 17:44
Virtual Freak
Joined 2012/7/7
USA
57 Posts
10+ Game RatingsLong Time User (7 Years)
I generally lean back on a recliner or a bed with a bunch of pillows and place the VB over my face at a slight angel. It's more comfortable than any sort of hunch or lean required to use the stand.
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#40
How do you use your Virtual Boy?
Posted on: 2013/1/29 20:25
Virtual Freak
Joined 2012/7/7
USA
57 Posts
10+ Game RatingsLong Time User (7 Years)
This seems like a strange question but I had this conversation with another friend of mine and figured I'd ask this. How do you use your Virtual Boy, by this I mean how do you position it. Do you sit it on a table or desk and use it on the stand? Do you drape it over your head while reclined on a chair, bed, or futon? Are you using some sort of home-made strap or headset attachment? I'm kind of curious how everyone here uses theirs.
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