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All Posts (DragonmasterDan)




#21
Re: Reproduction talk (where we are at)
Posted on: 2013/5/10 23:39
Virtual Freak
Joined 2012/7/7
USA
57 Posts
10+ Game RatingsLong Time User (7 Years)
This came in the mail today.

Attach file:



jpg  IMG_20130510_163223_zpsa89b0e2f.jpg (112.50 KB)
2871_518d68f232a3d.jpg 1024X768 px
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#22
Re: Reproduction talk (where we are at)
Posted on: 2013/5/2 21:11
Virtual Freak
Joined 2012/7/7
USA
57 Posts
10+ Game RatingsLong Time User (7 Years)
Quote:

RunnerPack wrote:
Lookee what I got in the mail today!

Thanks again, bigmak! You rock!

The label art looks great, morintari!


Whoa! these started going out. Awesome
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#23
Re: Faceball: Remastered [Release]
Posted on: 2013/5/2 21:04
Virtual Freak
Joined 2012/7/7
USA
57 Posts
10+ Game RatingsLong Time User (7 Years)
Quote:

Benjamin Stevens wrote:
Quote:

DragonmasterDan wrote:
Wow, I just got a chance to try it. It's WAAAAAAAY harder than the original version.


So, is it a good challenge or a frustratingly hard challenge? I was hoping to create a good challenge when I designed my mazes, without making the game near impossible. I have yet to play through Stages 2 and 4 (all of thunderstruckís levels), so I canít say anything about them, but I did play through and beat all of my stages, so all of the levels across Stage 1 and Stage 3, on an actual Virtual Boy system.

The thing that one learns when designing mazes is that one cannot trust the difficulty that one receives when testing out the mazes on Mednafen. The reason why is because the game runs very quickly and smoothly on Mednafen, so it is much easier to run through the levels and kill all of the enemies. On the hardware, however, the timer counts down at the same speed in real time as it does on Mednafen, but all of the action in the game runs more slowly, so it takes like twice the amount of time to do everything on hardware as it does on Mednafen. Thus, if people simply play my mazes on Mednafen, they might think that the game is pretty easy, but if they play it on hardware, that is where the true challenge is supposed to lie. Of course, it would be best that everybody play it on hardware if possible, the way it is supposed to be.

Even after having memorized all of my own mazes, I found that if I do everything as quickly as possible on the hardware, I will not have much more than 30 seconds left on the majority of my levels. For some levels, it might even be hard to have that much time left. Thus, I very well expected that most people would not be beating certain levels on their first try until after they memorized the mazes. I was hoping that this would offer good incentive, though, to keep at it and, thus, give the game good replayability.


It took me a while to get used to the strafing controls. I pretty much had to get used to only attacking when I have one enemy isolated on the map screen because of two of them show up, I get double teamed and slaughtered. It's a lot harder, Level 1 Stage 1 is harder than any level in the original game.
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#24
Re: Faceball: Remastered [Release]
Posted on: 2013/5/2 0:45
Virtual Freak
Joined 2012/7/7
USA
57 Posts
10+ Game RatingsLong Time User (7 Years)
Wow, I just got a chance to try it. It's WAAAAAAAY harder than the original version.
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#25
Re: Faceball: Remastered [Release]
Posted on: 2013/5/1 14:07
Virtual Freak
Joined 2012/7/7
USA
57 Posts
10+ Game RatingsLong Time User (7 Years)
I'll give this a try tonight!
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#26
Re: Virtual Boy Emulator on an Oculus Rift
Posted on: 2013/4/17 19:47
Virtual Freak
Joined 2012/7/7
USA
57 Posts
10+ Game RatingsLong Time User (7 Years)
Quote:

Cymatic wrote:
Hi! I am the guy from the video you posted!

I am using an updated/modified version of the emulator VBjin, called VBjin-ovr. Really easy - select oculus rift mode from the menu and load the rom!

It works extremely well, to the point that I had a 3 hour session with pinball and red alarm. XD There is no head tracking of course, but the image fills your vision and the old school graphics look sharp. The 3d is spot on for most titles.


Just curious, did you get your Oculus Rift via kickstarter, or were you involved in the development of it?
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#27
Re: Unreleased Virtual Boy Games That Made It Far Into Development
Posted on: 2013/3/26 10:50
Virtual Freak
Joined 2012/7/7
USA
57 Posts
10+ Game RatingsLong Time User (7 Years)
It's a safe assumption that a fairly completely prototype exists if the game has an ESRB rating.
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#28
Re: NES Cartriges
Posted on: 2013/3/22 22:34
Virtual Freak
Joined 2012/7/7
USA
57 Posts
10+ Game RatingsLong Time User (7 Years)
Licensed PAL carts should be the same size. If you're talking about HES carts or other unlicensed cartridges you might find some differences.

I have a handful of licensed PAL carts, a HES PAL cart and a few others along with all 677 US licensed, and loads of unlicensed, homebrew and converted carts.

What game(s) were you running into issues with?
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#29
Re: Cream of my collection for sale :(
Posted on: 2013/3/18 14:27
Virtual Freak
Joined 2012/7/7
USA
57 Posts
10+ Game RatingsLong Time User (7 Years)
Nice stuff, I'm watching two of the auctions!
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#30
Re: Collecting Tiger R-Zone
Posted on: 2013/3/14 14:25
Virtual Freak
Joined 2012/7/7
USA
57 Posts
10+ Game RatingsLong Time User (7 Years)
I have an R-zone as well. It's far closer to a Game & Watch with interchangable cartridges, than any sort of traditional game console.

I have Batman Forever, Daytona and Virtual Cop for it.
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