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All Posts (gamesbloke)




#11
Re: Happy New Year..oh and btw..BALLFACE
Posted on: 2013/1/7 10:18
VB Gamer
Joined 2012/7/2
31 Posts
Long Time User (7 Years)
Superb!

Much appreciation to everyone who allowed this.

Huge admiration and respect to DanB.

See Gloom on the Amiga for an example of a small but very playable engine for first person play.

Is there any chance of a level editor for this? Reason I ask is that people could make their own levels to go into your game. Maybe a competition...??? (Best design goes into the game etc) That could tie in nicely (and provide some much needed attention) to the actual Faceball game...

I am very grateful to the VB community and, of course, to DanB! Much respect!
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#12
Re: Party time!! Every single port of Faceball and all links to emulators right here to download!! :)
Posted on: 2013/1/6 13:13
VB Gamer
Joined 2012/7/2
31 Posts
Long Time User (7 Years)
Play these on REAL hardware. ;-)

Especially the Atari ST version. You could get a cable to link a LOT of ST's together.... :-D

I like the GG version too. The GB version is pretty fluid.

Not aware of the SNES game... Will check this out...

*rubs hands* I love PC Engine... :-D

Whilst the content is not for me. I really appreciate it many kind thanks!!
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#13
Re: Happy New Year..oh and btw..BALLFACE
Posted on: 2013/1/5 22:29
VB Gamer
Joined 2012/7/2
31 Posts
Long Time User (7 Years)
I don't get this 'exclusivity' thing on homebrews/prototypes or whatever.

I don't want to be obtuse or annoying but I have a simple view. Playing games. Especially games made by members of PVB. I am disappointed that the link was taken down. From my point of view I see this game as something different from the FB proto.

To own/play them is the thing for me. What difference does it make what comes out first really? I want to own/play them all on VB!(The general public all play similar games on different formats anyways and we all pay for them. What percentage of games these days are first person shooters? The general public buy them regardless in droves...) I am not being rhetorical here either. I really would like to know why you need to 'hold back' on games to 'allow' others to exist. It just makes no sense to me. Also whats insulting about sharing/downloading your work?

What I am saying is. The guy who got the FB proto is a king of kings. The PVB community acknowledge the man's work/financial commitment. So 'sales' are going to be affected because someone else is releasing a game of a similar nature? I don't believe that if I am being honest. Sorry... *shrugs*

I am always anxious to enjoy new VB content. I especially am grateful to the members that create these great titles. I appreciate that everyone involved in the Faceball proto is wanting to maximize every opportunity to ensure a good release and structure/market/whatever... I don't see the connection between (And I am not trying to trivialize the hard work of the DanB here...) some homebrew and possibly one of the biggest protos of the last 20 decades...

Is there even the remotest of possibilities of seeing Ballface available ASAP? Can it be hosted elsewhere or given to people via PM/request? Then at least the people that are protective of the Faceball proto can be reasonably happy and the people that wanna play new content get something as well...??

I know its possibly a little late but.... When all has been said and done I would just like to play DanB's game please...

Otherwise I will be forced to play MIDI Maze on the Atari ST :-D (The people who know Faceball well will get the last sentence...)
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#14
Re: FlashBoy SRAM FAQ
Posted on: 2013/1/1 20:45
VB Gamer
Joined 2012/7/2
31 Posts
Long Time User (7 Years)
I note that VUE Snake has High Score save functionality but it does not save my scores when I switched off the VB after flashing. Do I just flash the game in the usual way or do I need to do something extra?

Many thanks!
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#15
Re: Mansion of Insmouse: Mario Madness Edition
Posted on: 2012/12/13 16:58
VB Gamer
Joined 2012/7/2
31 Posts
Long Time User (7 Years)
Obvious gratitude for this project. Exceptional stuff.

Naturally I am stoked to be playing more of this classic game.

Can we use this as a springboard for something with Wolf3D skins/pics? Or what not?

I love the Inns game engine, its works so well on VB. So more of the same wouldn't be a bad thing for me. My 'thing' is stuff like Wolf3D or something atmospheric.

Can something be done with the map screen/shooting element or am I getting too far ahead of myself? lol...

Seriously this is awesome stuff and of course I can only say thanks as everyone else has done.

Appreciate the effort and love that has gone into this!

Nice one!
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#16
Re: Virtual Boy Doom
Posted on: 2012/11/13 0:05
VB Gamer
Joined 2012/7/2
31 Posts
Long Time User (7 Years)
The way I see it. If someone can do the amazing thing of building that type of a 3D FPS engine then it would make the possibility of Hexen/Heretic all the more realistic.

I don't see a VB FPS as a straight up Doom clone. I would like to see something VB in style and feel. If someone was to go down the Medieval route and give us a Heretic/Hexen game then thats equally cool.

Naturally this is all just talk. The thought of something FPS on VB is just so appealing...
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#17
Re: Green Virtual Boy?
Posted on: 2012/11/7 14:24
VB Gamer
Joined 2012/7/2
31 Posts
Long Time User (7 Years)
This will probably end up sounding silly... But couldn't you put another colour of say cellophane over the lenses to create a new colour? Would that work?

You'd have to 'mix' it with the red obviously so the palette would be limited. But couldn't that work...??

I don't think the red is necessary to create the stereoscopic effect right???

*shrugs*

... Or .... Not... :-D
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#18
Re: Some rare items for trade
Posted on: 2012/11/7 14:21
VB Gamer
Joined 2012/7/2
31 Posts
Long Time User (7 Years)
I don't have anything that I think you would want to trade. What would be your price on the cases...?
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#19
Re: Pokemon Red
Posted on: 2012/11/7 2:37
VB Gamer
Joined 2012/7/2
31 Posts
Long Time User (7 Years)
Good luck with this and I hope you make some progress. I would love to see anything RPG related on VB! :-)
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#20
Re: Virtual Boy Doom
Posted on: 2012/11/7 2:34
VB Gamer
Joined 2012/7/2
31 Posts
Long Time User (7 Years)
There are a lot of Doom clones out there which do achieve the essence of Doom but perhaps change mechanics/gfx/simplify gameplay.

Consider the Amiga Doom clones such as Alien Breed 3D or my personal favourite Gloom. These are designed for simpler tech but have all the fun of a Doom-type game.

Could these not be considered as a basis for a game?

With regards to how the game/3D looks when introducing the HUD. Consider the fact that the majority of the functions are on the rather amazing VB pad. You have two pads, should buttons and function buttons on the front. The HUD would only need to have Health/Armour or some such thing...

How cool would it be(Ambitious but...) to have the Doom automapper as a separate screen called up with the SELECT function as an example?

I would even be well stoked to have Insmouse No Yakata with more guns and an item box every so often... lol :-)

I think Doom direct onto VB would be an amazing technical achievement but I wouldn't get passionate about it completely. For me I would want a game that made use of what makes VB good. Like something cool with the 3D but simplified mechanics.

Ok this is going to sound really dumb but has anyone played Duke Nukem 3D on the Tiger Game.com. Ok the screen update is terrible, ok the game is stupidly simplified. But it has something. It has a thing... Could that be the seed to get something first person related with 'rapid' fire and plenty to kill on VB?

I would pay cold, hard green to find out!!! :-)
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