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All Posts (Craby)




#31
Re: [ENTRY] Hunter
Posted on: 2010/11/3 1:22
VB Gamer
Joined 2010/10/19
France
37 Posts
10+ Game RatingsLong Time User (8 Years)
Delete the "mednafen-09x.cfg" file from your Mednafen directory and use this one :]

EDSF : up down left right
G : Map appear/disappear
H : Leave the vehicule

That's all i know actually, sorry :D

Attach file:


cfg mednafen-09x.cfg Size: 100.74 KB; Hits: 263
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#32
Re: Sign here if you've beaten Wario Land!
Posted on: 2010/11/2 23:14
VB Gamer
Joined 2010/10/19
France
37 Posts
10+ Game RatingsLong Time User (8 Years)
Finished it today for the first time with all the treasures ! :] it took me 4h25. Too bad there's 6 different endings but only 3 save slots. Great game anymay !
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#33
Re: [ENTRY] Hunter
Posted on: 2010/11/2 15:28
VB Gamer
Joined 2010/10/19
France
37 Posts
10+ Game RatingsLong Time User (8 Years)
Juste Drag and drop the "hunter.vb" file on the "mednafen.exe" file in your explorer Akumie :]

I think it's time for me to buy a Flashboy + :] Impressive work DanB ! I want to try that on the real hardware asap
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#34
Re: Did you know...
Posted on: 2010/11/2 12:33
VB Gamer
Joined 2010/10/19
France
37 Posts
10+ Game RatingsLong Time User (8 Years)
Quote:

Fwirt wrote:
Well, I don't know about never touching the edges of the display... Things have to come from somewhere. Unless you could find a really smooth way to make things fade in, there would still be a hard border that things would have to cross as they come onto the screen.


I know it won't be easy but we don't lack imagination here, right ?

Maybe just an oldschool game like Donkey kong/Pengo/boulder dash in a non-square shaped area where things appear and desappear "magicaly", or just appear and the objective is to destroy/make disapear everything and the next level would come from the background. Something like "flOw" on PS3 and Psp could be a good idea (with some adjustments).

Thank you for your answer Fwirt :]
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#35
Did you know...
Posted on: 2010/11/2 2:08
VB Gamer
Joined 2010/10/19
France
37 Posts
10+ Game RatingsLong Time User (8 Years)
...that the Virtual Boy doesn't have full 384x224 pixel LEDs, but due to costs only one-column LEDs from which the images are generated by two fastly oscillating mirrors? (from the main page)

Sorry if it's already known, but the Vb's display is not related to costs, it's the only way to get a perfect black "screen". Gunpei Yokoi wanted the Vb to be "fully immersive" and didn't want the player to see a screen while playing. With a backlit lcd screen, you can't obtain perfect black pixels so we would have seen the borders of the screen.

Unfortunately, none of the Vb games uses that feature to its full potential (in my opinion); sprites or 3D objects emerging from nowhere and floating on a black background, never touching the limits of the screen and therefor giving the illusion that there's really no screen :] (maybe a cool homebrew concept !)

(Again, sorry if it's an already known fact, i discovered it last week! And sorry for the english of course )
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#36
Re: QUESTIONS: VB adapter/converter
Posted on: 2010/10/19 11:50
VB Gamer
Joined 2010/10/19
France
37 Posts
10+ Game RatingsLong Time User (8 Years)
Ok, so i need a 220V -> 110V stepdown converter or a Japanese tap + a french 9V DC adapter if i understand it all ?

I was glad the Vb comes with an adapter set but i won't need it... I should have come here first and ask, my bad
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#37
Re: QUESTIONS: VB adapter/converter
Posted on: 2010/10/19 11:00
VB Gamer
Joined 2010/10/19
France
37 Posts
10+ Game RatingsLong Time User (8 Years)
Hi everyone :]

I just ordered a US Virtual boy on ebay with a US adapter set (Adapter+tap), could i use one of these adapters with the Us tap ? (french snes adapter and french Nes adapter respectively).

Thanks you ! :]

Attach file:



jpg  adapters.jpg (169.74 KB)
1481_4cbd5d07ba0d5.jpg 600X229 px
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