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All Posts (Scooblee)




#11
Re: Link Cable project interest
Posted on: 2017/7/17 1:38
VB Gamer
Joined 2017/6/1
USA
17 Posts
Long Time User (2 Years)
Wow, this is pretty amazing. Definitely looking to get one once I have a VB, even if nobody else around me does :p
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#12
Re: VSU-Tracker: A Virtual Boy Tracker
Posted on: 2017/7/12 5:46
VB Gamer
Joined 2017/6/1
USA
17 Posts
Long Time User (2 Years)
Quote:

StinkerB06 wrote:
Will you make a PC version? I wanted to make music for that poor red console.


To bring something back up from the original post:
Quote:

Scooblee wrote:
...I'm no programmer, so instead I made a mock-up...


So... sorry, I don't quite have the skills or knowledge to. I just wanted to pitch the idea in hopes that maybe someone would've been interested in picking it up. If someone does, then hey, I've got quite a bit of ideas scribbled down on how I'd like to see it work, and not just one simple mock-up image. I've been planning things out :p
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#13
Re: Waterworld music also in the SNES port!
Posted on: 2017/6/24 3:18
VB Gamer
Joined 2017/6/1
USA
17 Posts
Long Time User (2 Years)
Ah yeah. The SNES OST is the original, by Ocean composer Dean Evans (whose other works you should totally check out-
he has a Youtube channel with a lot of them on it). A couple of the tracks in SNES Waterworld were actually supposed to be used in a Green Lantern game, which ended up getting cancelled.

I believe it was Jonathan Dunn, another great Ocean composer, who transcribed (two of?) those tracks to the VB. While those transcriptions aren't exactly as good as the originals (which is understandable, given such vast differences in audio hardware), it's really nice to hear them on the hardware.
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#14
Re: VSU-Tracker: A Virtual Boy Tracker
Posted on: 2017/6/11 23:01
VB Gamer
Joined 2017/6/1
USA
17 Posts
Long Time User (2 Years)
I've heard good things about NitroTracker. I suppose I oughta try it out sometime, even just for the novelty (since it is essentially FastTracker II, after all.)

I also never considered it much in all the brainstorming until a couple days ago, but I figure it'd be much easier to create a Windows/etc.-based tracker with some kind of a converter rather than something hardware-based, wouldn't it? Not that I'm not fine with that, ofc.
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#15
VSU-Tracker: A Virtual Boy Tracker
Posted on: 2017/6/1 2:25
VB Gamer
Joined 2017/6/1
USA
17 Posts
Long Time User (2 Years)
(goodness me I hope I'm posting in the right place for this)

Hi!
I'm rather new to the world of Virtual Boy development and such, but I've been eyeing the system from a distance for some time now. I'm a chiptune musician first and foremost, so when I searched up music software for the Virtual Boy, I.. didn't find much. So, I went to work.

...in an art program ^^; Y'see, I'm no programmer, so instead I made a mock-up of a tracker utilizing the VB's color scheme and resolution. I call it "VSU-Tracker." And well, perhaps this silly mock-up doesn't *exactly* fit within the VB's technical limitations as a whole, but it's an image of what could be. (I've also got a lengthy txt of notes and things I'd put in this program that I figured would be too long to post in here, so just tell me if ya want that :p )

I thought I'd share the idea with a forums of people who'd more than likely have the proper know-how to kick it off, to see what you guys might think. Personally, I think the VSU-VUE is a really nice soundchip, and there's a lot I'd love to get out of it. There just needs to be a tool that can best utilize it in all its wonderfulness.

Anyways, thanks for reading, heh. I hope this is an idea that might be of interest of you all!

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