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#21
Re: Just some noobish questions here on vuengine
Geschrieben am: 04.03.2018 8:03
VB Gamer
Dabei seit 05.02.2017
USA
45 Beiträge
Long Time User (2 Years)
Also - maybe these errors upon start-up are trying to tell me something.. If only I knew what a "Git" and a "VCS root mapping" were.

I see my next problem probably being that I don't have my Reality Boy emulator in the right folder.

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#22
Just some noobish questions here on vuengine
Geschrieben am: 04.03.2018 6:48
VB Gamer
Dabei seit 05.02.2017
USA
45 Beiträge
Long Time User (2 Years)
Wondering if anyone with experience can answer some of these questions about "vuengine". Or point me in the direction of a resource. Apologies for the ignorance;


1. The programming language to be used in vuengine is to be JAVA. Is that the only language supported?

2. vuengine is a modified configuration of "IntelliJ IDEA", which by itself is an Integrated development environment for writing a variety of programs? If so, is it configured in such a way that when you compile the contents of the IDE, it creates a "rom" file, readable by the VB?

3. Does any programming need to be done in vuengine to take into account each display of the VB needing to be slightly different? Or the refresh rate of the red column of LEDs of the display that maybe have to match up with the 50hz vibrating mirrors? I think that's part of how the VB works..?

4. Is the JAVA code compiled into assembly (were not original VB games programmed in assembly?), and then ultimately compiled into machine code?

5. After vuengine compiles and produces a rom, is it the emulator's job to take the rom file (which may be written in assembly?) and translate it to machine code?
AND
If a rom file is flashed to a physical cartridge's EPROM, is it all complied to machine code before it can be flashed? The EPROM is only memory made out of transistors right, it can only hold machine code?


6. When I try to compile "plat-former demo" - I get the error in the picture below.. I'm sure it's something easy - is there a folder misplaced?




Sorry if these questions don't even make sense.
My goal is to mess around with the demos and see the effects.
Then to eventually create a home-brew game.

My fear is that, in the case of ... Water world.. two professional developers with enough experience and presumably high salaries took 6 months to create the VB game Water world... Could a small hobbyist make the next Wario Land in a year of putting in a few hours a week?

My only programming experience is one C++ class in college. I did Chemical Engineering, so not much in the way of Computer Science. I do program in "ladder logic" for industrial computers (PLCs). It's kind of a visual language, supposed to be easy to understand for people who were used to electrical drawings instead of computerized automation. Here's a sample screenshot of a version of an "IDE" that I'm used to working with:

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#23
Re: Virtual Boy Reproduction - Interest Check - Hyper Fighting
Geschrieben am: 02.03.2018 4:12
VB Gamer
Dabei seit 05.02.2017
USA
45 Beiträge
Long Time User (2 Years)
I'm interested here - would even be willing to pay up front (as long as the price is not outrageous!)
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#24
Re: Virtual SNES
Geschrieben am: 01.03.2018 1:43
VB Gamer
Dabei seit 05.02.2017
USA
45 Beiträge
Long Time User (2 Years)
When you say Hyper Fighting is not a port - I don't understand.

I imagine the code of the game was not reconstructed from scratch.
There must have been heavy configuration needed, for the 3d effect, maybe down-scaling of the graphics. I don't know the definition of a "port".

I get that it's all a big secret, but does anyone have an idea of the time it took for one person (as skilled as they may be), and money paid to create Hyper Fighting?

Would be cool if that same creator took a shot at what I personally consider a better SNES game, like Super Metroid.
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#25
Re: 1995 Nintendo Merchandising: Retail Display Program Brochure
Geschrieben am: 24.02.2018 0:43
VB Gamer
Dabei seit 05.02.2017
USA
45 Beiträge
Long Time User (2 Years)
Wow, do you have any idea how much one of those display cases went for back then? I don't, I'd like to know... especially the "environment" one lol.

And there was a job at this time where 150 people were servicing all the display stuff in the US? Imagine that job, driving all over, staying at hotels, and just talking to people about Nintendo merch at stores.. fixing and re-boxing stuff.. I wonder how much they got paid for that. Those days are over. I don't see merchandise displayed like this anymore.

I remember walking into SEARS or what have you and seeing cases like this and being excited and wanting it all. Just waiting all year for Christmas, hoping to get one or two games. What a victim of marketing I was. That's probably why I keep a small collection; to remember the excitement which is not present in adult life anymore.

I have heard stories of a few people finding old Nintendo displays at flea-markets, on craigslist, etc... someday maybe I'll make my own repro display to keep all my treasures, I mean @!#% in it.
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#26
Re: Need help finding only the IPD button on the top of my VB!
Geschrieben am: 21.02.2018 2:31
VB Gamer
Dabei seit 05.02.2017
USA
45 Beiträge
Long Time User (2 Years)
Only thing I can think of is buying a "for parts" VB. I think they can go for ~$60-$80 sometimes on ebay? That would be just the head only - usually no visor or stand.
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#27
Re: I give up fixing my Virtual Boy, it
Geschrieben am: 19.02.2018 15:47
VB Gamer
Dabei seit 05.02.2017
USA
45 Beiträge
Long Time User (2 Years)
Thanks, but really I have no soldering skills either. If I did this, probably anybody can with enough patience. It looks terrible, but I played for another hour+ last night and no problems (Wario land).. I'm hoping this is it.

It took a lot of trial and error because sooo many times it would be glitching, and I'd take all the wires off and re-attach them.. then it would be good for 5 seconds, then glitch again.. or one eye would work, etc. If it was possible to easily short out the circuit or burn it, I def would have done it 10 times over.

I wish I knew the wire specs - I found a little spool of this stuff at my last job (french benefits!!), but really we would have never used it. It looks like the wire size is 0.5mm diameter, and it's a silver metal. The first wire I tried was too big, and way too hard to attach to the board.

I had to rip off the top connector part where the "cardboard square" of the ribbon cable used to go in. The exposed pins were a lot easier to solder than onto the chip itself.

The soldering iron is a $10 radio shak. Apparently it works at 800 degrees - so prob why I burned up the original ribbon cable so badly.

Force - I'll PM you now about your services.
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#28
Re: Virtual Boy Serial Number Inventory
Geschrieben am: 19.02.2018 6:56
VB Gamer
Dabei seit 05.02.2017
USA
45 Beiträge
Long Time User (2 Years)
VN105739485
VN102115954

One off Ebay, one off Amazon with orig box
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#29
Re: I give up fixing my Virtual Boy, it
Geschrieben am: 19.02.2018 6:43
VB Gamer
Dabei seit 05.02.2017
USA
45 Beiträge
Long Time User (2 Years)
My VB that I decimated is finally fixed.

This is my first VB that I botched the surgery on, gave up, then came back tonight and found a short in the wires using a fluke multi-meter. It must have been a very small piece of metal, too hard for me to see. I scraped it out using an 18G piercing needle. I just played for about 10 mins and graphics are like new.

The red circles I put just to show how !@#%$ed this thing was in those spots.

My second VB was "fixed" by an ebay seller who claimed permanent repair. Well he used some trade secret of his, probably a heat method, and now I have scan lines again after a year. Take it from me - get it soldered.
Force, idk if you're still active, so I asked HPlovetrash if he is interested in doing it... I did this Frankenstein job, but I'm smart enough to realize you guys are the real masters.

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#30
Console box protector?
Geschrieben am: 18.02.2018 0:36
VB Gamer
Dabei seit 05.02.2017
USA
45 Beiträge
Long Time User (2 Years)
Does anyone have a box protector for your VB console box?
My box is a little beat up (bought it CIB that way). The goal is to preserve whats left of it.

I'll probably make something myself out of sheets of plastic, and while I'm at it for my N64, SNES, NES console boxes. I got one on ebay for my original game boy's box.
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