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All Posts (mips5000)




#11
Re: Just some noobish questions here on vuengine
Posted on: 2018/4/1 9:04
VB Gamer
Joined 2017/2/5
USA
42 Posts
Long Time User (2 Years)
Thanks STEREOBOY and KR155E.

I haven't spent as much time with VBDE as I would have liked, so prob have no business asking more questions; but if either of you care to inform me - or point to a resource; My current interest is in how a sprite or image is defined inside the VBDE;

There is the binary (written as hexadecimal) code.

0x01FD007F

So there are 8 digits after the 0x.
I'm going to make a big assumption and say this represents one pixel, which is made up of four "components".

In RGB displays, aren't there two digits dedicated to each color (so 6 total digits to represent one RGB pixel), and that 00 through FF represent the intensity of that color?

If virtual boy has just 4 shades of red - I would think each pair of digits would be either 00 or FF. Obviously I'm mistaken.

Attach file:



png  key binary.PNG (66.66 KB)
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png  key png.PNG (3.25 KB)
14289_5ac081aaec321.png 76X582 px
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#12
Re: [Release] Virtual Lab English "Translation"
Posted on: 2018/4/1 8:48
VB Gamer
Joined 2017/2/5
USA
42 Posts
Long Time User (2 Years)
I'm impressed that you can make these modifications.

I may not be worthy to ask this question; but in layman's terms - What are the steps between having a rom file, and having a code in front of you where you would actually be able to tweak certain things before re-compiling it into a rom file?

Is there a certain software used for this?
Does it look like crazy machine code when the rom is un-archived?
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#13
Re: Just scored a Blockbuster Case!
Posted on: 2018/3/30 4:24
VB Gamer
Joined 2017/2/5
USA
42 Posts
Long Time User (2 Years)
Hey! I recently got a hold of a BB case myself. Mine has the foam - If you can't find good pictures of it, let me know and I can take some. I would think you can somehow get a solid block of foam, and cut it out similar enough to the same shape as the original.

Do you mind if I ask where you found the deal? If I ever look at craigslist in my area, all I see are lots of ads for people wanting to BUY your video game related stuff.
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#14
Re: Long time user, first time posting. Any 95-96
Posted on: 2018/3/21 3:56
VB Gamer
Joined 2017/2/5
USA
42 Posts
Long Time User (2 Years)
I wanted everything video game related in 95, but didn't feel compelled to blow my birthday/xmas load on it - so ebay when I had some disposable income.

I wish I got mine at a yard sale or flea market before the days of "seller+smartphone+ebay = no deals to be had" and retro game stores buying all stock and driving the prices way up.
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#15
Re: Project Virtual Mario Land - Wario Cruise
Posted on: 2018/3/17 4:50
VB Gamer
Joined 2017/2/5
USA
42 Posts
Long Time User (2 Years)
I think it's awesome, and I'm "here supporting you 100% from the sidelines".

Can you reveal what tools you're looking to accomplish this with?
I've been messing around with the VBDE supplied here on this site.
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#16
Re: Just some noobish questions here on vuengine
Posted on: 2018/3/5 2:34
VB Gamer
Joined 2017/2/5
USA
42 Posts
Long Time User (2 Years)
Nevermind about questions above - I used STEREO BOY's post to find the output.vb file.

So far I've been able to mess around with the music and the main character's graphics. You can expect Wario Land 2 to be out in about a year.
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#17
Re: Just some noobish questions here on vuengine
Posted on: 2018/3/4 17:27
VB Gamer
Joined 2017/2/5
USA
42 Posts
Long Time User (2 Years)
Thanks for the help.
Placing vdbe folder in the root of the C drive lets me compile "vuengine-platformer-demo" now.

When I try to "RUN" or "compile and run" however, the resulting "SDL_app" window opens, but stops responding. I'm guessing this is the point where an emulator would normally pop up and run the compiled code?

Is it true that the community as a whole hasn't gotten their hands on, or been able to decipher any of the source code for the official games yet? Would that be a matter of reverting the V810 code back into assembly?
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#18
Re: Just some noobish questions here on vuengine
Posted on: 2018/3/4 8:03
VB Gamer
Joined 2017/2/5
USA
42 Posts
Long Time User (2 Years)
Also - maybe these errors upon start-up are trying to tell me something.. If only I knew what a "Git" and a "VCS root mapping" were.

I see my next problem probably being that I don't have my Reality Boy emulator in the right folder.

Attach file:



png  Capture2.PNG (14.42 KB)
14289_5a9b9a2c38bf0.png 333X303 px
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#19
Just some noobish questions here on vuengine
Posted on: 2018/3/4 6:48
VB Gamer
Joined 2017/2/5
USA
42 Posts
Long Time User (2 Years)
Wondering if anyone with experience can answer some of these questions about "vuengine". Or point me in the direction of a resource. Apologies for the ignorance;


1. The programming language to be used in vuengine is to be JAVA. Is that the only language supported?

2. vuengine is a modified configuration of "IntelliJ IDEA", which by itself is an Integrated development environment for writing a variety of programs? If so, is it configured in such a way that when you compile the contents of the IDE, it creates a "rom" file, readable by the VB?

3. Does any programming need to be done in vuengine to take into account each display of the VB needing to be slightly different? Or the refresh rate of the red column of LEDs of the display that maybe have to match up with the 50hz vibrating mirrors? I think that's part of how the VB works..?

4. Is the JAVA code compiled into assembly (were not original VB games programmed in assembly?), and then ultimately compiled into machine code?

5. After vuengine compiles and produces a rom, is it the emulator's job to take the rom file (which may be written in assembly?) and translate it to machine code?
AND
If a rom file is flashed to a physical cartridge's EPROM, is it all complied to machine code before it can be flashed? The EPROM is only memory made out of transistors right, it can only hold machine code?


6. When I try to compile "plat-former demo" - I get the error in the picture below.. I'm sure it's something easy - is there a folder misplaced?




Sorry if these questions don't even make sense.
My goal is to mess around with the demos and see the effects.
Then to eventually create a home-brew game.

My fear is that, in the case of ... Water world.. two professional developers with enough experience and presumably high salaries took 6 months to create the VB game Water world... Could a small hobbyist make the next Wario Land in a year of putting in a few hours a week?

My only programming experience is one C++ class in college. I did Chemical Engineering, so not much in the way of Computer Science. I do program in "ladder logic" for industrial computers (PLCs). It's kind of a visual language, supposed to be easy to understand for people who were used to electrical drawings instead of computerized automation. Here's a sample screenshot of a version of an "IDE" that I'm used to working with:

Attach file:



png  Capture1.PNG (18.02 KB)
14289_5a9b872011613.png 1614X86 px

png  Capture.PNG (101.20 KB)
14289_5a9b87339efbe.png 1260X943 px
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#20
Re: Virtual Boy Reproduction - Interest Check - Hyper Fighting
Posted on: 2018/3/2 4:12
VB Gamer
Joined 2017/2/5
USA
42 Posts
Long Time User (2 Years)
I'm interested here - would even be willing to pay up front (as long as the price is not outrageous!)
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