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#271
Re: Link Cable project interest
Posted on: 2017/7/9 17:03
VUE(xpert)
Joined 2016/12/15
USA
281 Posts
Long Time User (2 Years)
Quote:

e5frog wrote:
If you 3D print with ABS you can wipe it with or use an acetone fog to make the surface more smooth, other than that possibly sand it or sand it and paint it... 3D prints are a bit boring that way.

So I guess you should mark one end as master and the other slave, maybe with a piece of shrink tubing on one end or similar.



I'll try a few other materials. I'm going to have milling and molds quoted, although I'm guessing they'll be too expensive, especially for the center piece.

The onyx material is nice structurally. The parts are very strong. The samples had a much better finish so I'm going to talk with Markforged. Maybe my vendor needs a cal on their machine. Not sure yet.
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#272
Re: Link Cable project interest
Posted on: 2017/7/9 8:39
VUE(xpert)
Joined 2016/12/15
USA
281 Posts
Long Time User (2 Years)
OK, first cable built. Needs some updates. And it's a pain to build but it's working. Hyper Fighting is definitely the smoothest as it doesn't matter which end is plugged into which. Enter Versus mode and one VB waits for the other.

For TicTacToe and 3D-Battlesnake you have to select the correct player based on which end of the cable you have plugged in, so there's boot order. Otherwise things just hang up.

I need to tighten up some of the dimensions and thicken a few things up here and there but otherwise it's not too bad. I wish the surface finish was a bit more consistent. I'll have to talk to the vendor to see what could be done.

Kevin

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#273
Re: Link Cable project interest
Posted on: 2017/7/9 8:09
VUE(xpert)
Joined 2016/12/15
USA
281 Posts
Long Time User (2 Years)
Nevermind. Just got it working in Hyper Fighting!!!
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#274
Re: Link Cable project interest
Posted on: 2017/7/9 7:28
VUE(xpert)
Joined 2016/12/15
USA
281 Posts
Long Time User (2 Years)
Can anyone who has actually used 2 player mode confirm the pinout?

I've used both the wiki and the other post on pinout. Neither work. I do see one VB syncing it's displays to another. But can never get 2 player to work in either Hyper Fighting, TicTacToe, or 3D BattleSnake.
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#275
Re: Link Cable project interest
Posted on: 2017/7/8 0:45
VUE(xpert)
Joined 2016/12/15
USA
281 Posts
Long Time User (2 Years)
First prototype parts come tomorrow. Here's a sneak peak from the manufacturer. I see some rough edges in the pictures so surface finish may not be as smooth as I'd hoped but they should still be functional (fingers crossed!).

Attach file:



png  Linkcable connector 1st prints.png (1,139.57 KB)
14261_59600f1ec1aa7.png 1058X797 px
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#276
Re: Link Cable project interest
Posted on: 2017/7/4 16:35
VUE(xpert)
Joined 2016/12/15
USA
281 Posts
Long Time User (2 Years)
Quote:

MineStorm wrote:
Quote:
I've actually picked this project up


So you squared it with Pat (dogP) ?

I know he's put a lot of time and money into this project.


There's nothing to square. This is a completely independent project. I'm not sure I understand?
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#277
Re: Link Cable project interest
Posted on: 2017/7/3 16:37
VUE(xpert)
Joined 2016/12/15
USA
281 Posts
Long Time User (2 Years)
Quote:

KR155E wrote:
This looks amazing, Kevin. Thank you so much for supporting the development scene with free cables!

Do you think a VB-to-USB cable would be possible, so the VB could speak to a computer? I am thinking about online Hyper Fighting versus play and such. :-)

@e5frog: Here's a list of homebrews supporting the link cable:
- 3-D BattleSnake
- Hyper Fighting
- Tic Tac Toe
- Virtual Boy Link Cable Test



I'm going to stick to the basic VB to VB cable for now. I have a few other projects going in addition to this cable and don't want to sideline them with another one. Once this VB to VB version is done, I'll think more about the VB-to-USB version. Once the connectors are done and verified then other versions will be possible.

I've had some questions about cost of carbon fiber connectors. Just to clarify, they're going to be black nylon carbon reinforced parts. It's made from a material called Onyx which is black nylon with chopped carbon fiber. It also has the option of adding additional non-chopped carbon fiber. It's very durable and has a nice finish. Durability is something I'm concerned about and I've met with the company and this material looks perfect for this project.

I may need to do a spin or two on the connector but the first prototypes are due next week. I'll update here with pictures of the first units.

Kevin
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#278
Re: Link Cable project interest
Posted on: 2017/7/3 2:48
VUE(xpert)
Joined 2016/12/15
USA
281 Posts
Long Time User (2 Years)
Quote:

Lester Knight wrote:
To clarify, this project picks up just the VB-to-VB link cable that DogP was working on or is this a completely new design?


This is a completely new design from scratch.
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#279
Re: Link Cable project interest
Posted on: 2017/7/2 23:01
VUE(xpert)
Joined 2016/12/15
USA
281 Posts
Long Time User (2 Years)
Hi,

I've actually picked this project up and the connector design was finished today. I'll have the first prototype cables in about a month. PM if you're interested.

I'll be giving some free ones away to VB game developers. So if you have a game here on PlanetVB, and want a link cable, let me know and I'll reserve one for you. Not sure how many I can give away for free but I will do some.

See the attached picture for the connector design. The connectors will be black carbon fiber and the cable between them will be red CAT5. Should look nice.

Kevin

Attach file:



png  Design 4 shot v2.png (348.92 KB)
14261_59595f1f08ac9.png 2203X1399 px
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