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All Posts (Nanis)




#21
Re: Perfect "Stereoscopic Panorama" Book (Japanese)
Posted on: 2016/5/28 18:47
VB Gamer
Joined 2016/1/18
USA
38 Posts
Long Time User (4 Years)
Is the Virtual double yakuman screenshot new?
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#22
Re: Marushō Super Famicom Magazine Virtual Boy Coverage
Posted on: 2016/5/6 1:29
VB Gamer
Joined 2016/1/18
USA
38 Posts
Long Time User (4 Years)
Can you get "bigger" pictures of the previously lost screenshots?
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#23
Re: Marushō Super Famicom Magazine Virtual Boy Coverage
Posted on: 2016/4/1 5:00
VB Gamer
Joined 2016/1/18
USA
38 Posts
Long Time User (4 Years)
Wow. And I thought other screenshots of OFTDM were completly lost. I hope there is screenshots of Protous Zone (howevever you spell it) in the future.
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#24
Re: Insect Combat
Posted on: 2016/3/27 22:29
VB Gamer
Joined 2016/1/18
USA
38 Posts
Long Time User (4 Years)
I dont know. this game looks like it was made in MS Paint.
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#25
Re: Is this related to Insmouse?
Posted on: 2016/3/23 15:40
VB Gamer
Joined 2016/1/18
USA
38 Posts
Long Time User (4 Years)
Quote:

HP Lovethrash wrote:
I found this game for the 3DO:

http://www.gamefaqs.com/3do/584346-es ... nster-manor/images/189260

It is the Japanese version of Escape from Monster Manor...but the red and black theme on it makes me think of Insmouse. The fact that "yakata" is also in the title helps, even though that seems to just mean 'mansion' in Japanese. As far as I know, the US version has very different artwork. Is this a coincidence or was Insmouse: No Yakata somehow related?
So you think Ismouse was a port of this?
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#26
Re: Hard Case Inserts
Posted on: 2016/3/19 4:13
VB Gamer
Joined 2016/1/18
USA
38 Posts
Long Time User (4 Years)
You can make your own.
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#27
Re: interesting Galactic Pinball VidPro insert card
Posted on: 2016/3/15 22:20
VB Gamer
Joined 2016/1/18
USA
38 Posts
Long Time User (4 Years)
Quote:

vuefinder83 wrote:
Quote:

Lester Knight wrote:
I remember the clear pockets from back in the day. Every local Toys R Us had them. I miss flipping them up to read more about the game.


Yeah I remember them from Toys R Us too. I remember me and my cousin going around and mixing up all the slips that you use to redeem your item at the desk.

Good times! =P
But when you lose one, nobody can buy it.
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#28
Re: Unfolded Virtual Boy Box (USA)
Posted on: 2016/3/13 15:01
VB Gamer
Joined 2016/1/18
USA
38 Posts
Long Time User (4 Years)
Quote:

HorvatM wrote:
It just begs to be scanned somehow. The scans we currently have have the Duracell sticker and a few wrinkles.

It should be scanned. Why does the one already scanned have the duracell sticker?
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#29
Re: Select button - why?
Posted on: 2016/3/7 13:49
VB Gamer
Joined 2016/1/18
USA
38 Posts
Long Time User (4 Years)
Quote:

Glover wrote:
Adding to the problem, on most controllers it's always been far enough away from your primary inputs (D-pad and action buttons) as to be pretty useless in most situations. Start, on the other hand, is almost universally used as a pause button, when it would make sense to be taking your "finger off the trigger," as it were.

I still remember seeing the Gamecube controller for the first time, and thinking to myself, "That's crazy, how can they make a controller without a Select button?!" while being COMPLETELY OBLIVIOUS to the fact that the N64 controller never had one, and I'd never missed it... :)
True...
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#30
Re: Post-processing effects
Posted on: 2016/2/23 23:00
VB Gamer
Joined 2016/1/18
USA
38 Posts
Long Time User (4 Years)
Quote:

Guy Perfect wrote:
Quote:

blitter wrote:
Any plans to RE the VIP timings so that I *can* race the beam?


I'd like to eventually. It's an after-project of the emulator thing, but not immediately something I expect to spend a lot of time on. The initial implementation of the VIP emulator will probably just render the whole darn thing on the first CPU cycle each frame until we can get the various timing mechanics figured out.

On the other hand, if we're going to set up a PVB task force to work on this, I'll gladly pitch in.
Agreed. I would if I could.
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