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#81
Re: Channel Sweeper (game) for Game Jam
Geschrieben am: 31.01.2010 0:16
Nintendoid!
Dabei seit 07.12.2009
Chile
121 Beiträge
CoderLong Time User (10 Years) 20+ Game Ratings
Yes. In fact, I think I pulled ALL the packages...just in case. For now (as in tonight), I'm just going to go with what's been working for me... sigh.
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#82
Re: Channel Sweeper (game) for Game Jam
Geschrieben am: 30.01.2010 23:36
Nintendoid!
Dabei seit 07.12.2009
Chile
121 Beiträge
CoderLong Time User (10 Years) 20+ Game Ratings
Compile fail....

Datei anhängen:



png  screen_compile_fail.PNG (51.99 KB)
1219_4b64b460a1247.png 641X868 px
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#83
Re: Channel Sweeper (game) for Game Jam
Geschrieben am: 30.01.2010 23:17
Nintendoid!
Dabei seit 07.12.2009
Chile
121 Beiträge
CoderLong Time User (10 Years) 20+ Game Ratings
Zitat:

RunnerPack wrote:
I don't think it's a good idea to have an image only on one screen, but you can still get the desired effect of forcing the player to change his focus: just put the HUD much closer to the viewer than the action. When you focus on the HUD, the game will automatically go out of focus. Of course, you still might have a lot of complaints about headaches, but far fewer than if you tried your original idea.


I'll try that too. Well, assuming I can get to actually compile something...sigh.

Zitat:

Also, maybe if you post the first few errors you get we can help you get GCC compiled. I've done it more than once on cygwin (in fact, I plan to do it again really soon), and I don't remember having a lot of trouble. Maybe you forgot to download one or more needed packages.


I thought I got everything...but I'll try to compile it again and send a screenshot.
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#84
Re: Channel Sweeper (game) for Game Jam
Geschrieben am: 30.01.2010 23:12
Nintendoid!
Dabei seit 07.12.2009
Chile
121 Beiträge
CoderLong Time User (10 Years) 20+ Game Ratings
Now I'm having trouble with VIDE (sigh)

I've followed the instructions here:
http://www.atari2600land.com/vbdev/

But when I replace the INCLUDE.vpg it dies.
(to be more precise, when I replace it, I can no longer startup VIDE...)

I'm trying to create a map from this (attached)

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bmp  crosshairs.bmp (0.12 KB)
1219_4b64aed85b481.bmp 16X16 px
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#85
Re: Channel Sweeper (game) for Game Jam
Geschrieben am: 30.01.2010 19:19
Nintendoid!
Dabei seit 07.12.2009
Chile
121 Beiträge
CoderLong Time User (10 Years) 20+ Game Ratings
(compiler trouble)

So I haven't been able to compile gccvb. I followed all the instructions on the dev wiki but it crapped out at the end with a bunch of different errors. (this after 1 hr downloading and installing cygwin...sigh).

For now I'm able to compile with the older compiler (gccvb_06-20-05).

I also just noticed that the repository forum is gone!
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#86
Channel Sweeper (game) for Game Jam
Geschrieben am: 30.01.2010 16:58
Nintendoid!
Dabei seit 07.12.2009
Chile
121 Beiträge
CoderLong Time User (10 Years) 20+ Game Ratings
Hi,

So I'm organizing and participating in a Game Jam event (more details here http://gamejam.cdm.depaul.edu) and I've decided to try my hand at making a VB game! I only have about 24 hrs left...but I plan on sharing my progress (and asking questions! here.


The basic idea for the game:

Channel Sweeper

The player controls a turret (reticle) at the bottom of a sea channel and must harpoon swimmers as the try to get across (from left to right or right to left). I plan on having a HUD with lives, score and whatnot. However I only want the HUD displayed on one eye. (it would be semi-translucent). The idea is to make the game trickier to play by forcing you to focus on the HUD (thus lose visual focus on the background). I'm not sure if this is technically possible or even if it will work...We'll see. I'm not aiming for a stereo effect here, rather I want to take advantage of the two displays to make the player focus their eyes (rather than their attention) on the screen in different ways.
Bearbeitet von jzagal am 30.01.2010 19:18:58
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#87
Re: Price information?
Geschrieben am: 29.01.2010 19:06
Nintendoid!
Dabei seit 07.12.2009
Chile
121 Beiträge
CoderLong Time User (10 Years) 20+ Game Ratings
I've noticed that prices for VB units seem to be going up...but maybe I'm just crazy.
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#88
Re: Numbers stamped on labels
Geschrieben am: 28.01.2010 22:57
Nintendoid!
Dabei seit 07.12.2009
Chile
121 Beiträge
CoderLong Time User (10 Years) 20+ Game Ratings
Teleroboxer (US) 19
Waterworld 22 (same as before)
Golf (US) 19
Nester's Funky Bowling 22
3D Tetris (US) 22
Mario Clash (US) 22
Vertical Force (US) 22
Vertical Force (JP) 22 (no faint "1" on mine)
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#89
Re: Bound High Rom
Geschrieben am: 28.01.2010 22:48
Nintendoid!
Dabei seit 07.12.2009
Chile
121 Beiträge
CoderLong Time User (10 Years) 20+ Game Ratings
Zitat:

...This kickstarter thing, if it doesn't eventuate do we get our money back, or does whoever sets up the program flee with all our cash?



In kickstarter, if the project doesn't get 100% funding before the time limit, then nobody loses any money. In fact, you don't actually pay until the project is funded (that's when you're charged the amount you said you would pony up). So really it's no risk to those that want to put up money...
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#90
Re: Bound High Source
Geschrieben am: 23.01.2010 4:09
Nintendoid!
Dabei seit 07.12.2009
Chile
121 Beiträge
CoderLong Time User (10 Years) 20+ Game Ratings
Has anyone tried compiling with the new tools that came out? I'm thinking of the Japanese floppies that were posted a few months ago...
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